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Home » Archived Forums » Core Patches » Removing/editing Vehicle limit?
Removing/editing Vehicle limit? [message #138018] Sun, 13 February 2005 09:58 Go to next message
2000_years is currently offline  2000_years
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While I know it's not that good idea for some default westwood maps, some custom maps are quite big and loads of players spend time waiting at the terminal for a vehicle to get destroyed.

My question is this: Is it possible to edit or remove the limit or are there any plans to?
Removing/editing Vehicle limit? [message #138026] Sun, 13 February 2005 10:43 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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There was a reason that Westwood set a vehicle limit. And I think we should respect that limit.

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Removing/editing Vehicle limit? [message #138030] Sun, 13 February 2005 10:57 Go to previous messageGo to next message
ghostSWT
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i don't think we sould respect that limit, we are not respecting the mine limit because on some maps you need a lil more then you need on others. In large games the vehecle limit is just not enought.
Removing/editing Vehicle limit? [message #138041] Sun, 13 February 2005 12:50 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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I played on a server that removed the vehicle limit and it sucked. It was impossible to leave the base without a vehicle... not fun at all.

I'm the bawss.
Removing/editing Vehicle limit? [message #138046] Sun, 13 February 2005 13:14 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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A vehicle limit of 12 would be nice.
Removing/editing Vehicle limit? [message #138047] Sun, 13 February 2005 13:23 Go to previous messageGo to next message
Spoony_old is currently offline  Spoony_old
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50 player server with a 7-limit sucks, just turns into a ramjets-shooting-tanks nubfest

http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Removing/editing Vehicle limit? [message #138058] Sun, 13 February 2005 13:52 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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50 player server with ramjets sucks.
Removing/editing Vehicle limit? [message #138160] Sun, 13 February 2005 23:08 Go to previous messageGo to next message
greb is currently offline  greb
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SeaMan

A vehicle limit of 12 would be nice.


But imagine what a 12 Flamer rush could do to a base...
Removing/editing Vehicle limit? [message #138176] Mon, 14 February 2005 02:31 Go to previous messageGo to next message
mac is currently offline  mac
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Not possible without a client change, and we're not going to lock out non core patch users .. they wouldn't be able to buy vehicles any more..

Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Removing/editing Vehicle limit? [message #138182] Mon, 14 February 2005 03:01 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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all the more reason to download CP's Razz
Removing/editing Vehicle limit? [message #138183] Mon, 14 February 2005 03:02 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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DaGrebX

SeaMan

A vehicle limit of 12 would be nice.


But imagine what a 12 Flamer rush could do to a base...


Imagine what a 12 flamer rush could do to your FPS Smile

Also imagine 12 mobarts firing into your base entrace...no possible way of leaving the base Sad
Removing/editing Vehicle limit? [message #138186] Mon, 14 February 2005 03:55 Go to previous messageGo to next message
ghostSWT
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mac

Not possible without a client change, and we're not going to lock out non core patch users .. they wouldn't be able to buy vehicles any more..
not true, ther is a server called -RG-FANMAPS.NET [UltraAOW with no vehecle limit at all, I don't see why that can't be moded to include a set limit.
Removing/editing Vehicle limit? [message #138224] Mon, 14 February 2005 10:59 Go to previous messageGo to next message
2000_years is currently offline  2000_years
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yeah, that server seems to be able to select which vehicles have a limit or not. like buggies and LTANKS have no limit, but flamers and mammies do.
Kinda good to stop idiot snipers hogging up the entire limit by just having 5 of them on a ledge each (on maps like desert combat, country_side and tib pit) with their buggy/orca parked behind them
Removing/editing Vehicle limit? [message #138239] Mon, 14 February 2005 12:24 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://www.fanmaps.net/zunnie/images/flamerushanyone.jpg
http://www.fanmaps.net/zunnie/images/FLAMERS11.PNG
http://www.fanmaps.net/zunnie/images/loltanks.png
http://www.fanmaps.net/zunnie/images/alotoftankslol.png
http://www.fanmaps.net/zunnie/images/Getting_Ready.JPG
http://www.fanmaps.net/zunnie/images/Attacking_AGT.PNG
http://www.fanmaps.net/zunnie/images/ScreenShot18.png
http://www.fanmaps.net/zunnie/images/ScreenShot401.jpg
http://www.fanmaps.net/zunnie/images/stankrushmassivelol.jpg
http://www.fanmaps.net/zunnie/images/stealthorca.jpg
http://www.fanmaps.net/zunnie/images/flamers.JPG
http://www.fanmaps.net/zunnie/images/ScreenShot49.png
http://www.fanmaps.net/zunnie/images/clp12.jpg

Very Happy


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Removing/editing Vehicle limit? [message #138295] Mon, 14 February 2005 15:16 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
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zunnie

www.fanmaps.net/zunnie/images/flamerushanyone.jpg
http://www.fanmaps.net/zunnie/images/FLAMERS11.PNG
http://www.fanmaps.net/zunnie/images/loltanks.png
http://www.fanmaps.net/zunnie/images/alotoftankslol.png
http://www.fanmaps.net/zunnie/images/Getting_Ready.JPG
http://www.fanmaps.net/zunnie/images/Attacking_AGT.PNG
http://www.fanmaps.net/zunnie/images/ScreenShot18.png
http://www.fanmaps.net/zunnie/images/ScreenShot401.jpg
http://www.fanmaps.net/zunnie/images/stankrushmassivelol.jpg
http://www.fanmaps.net/zunnie/images/stealthorca.jpg
http://www.fanmaps.net/zunnie/images/flamers.JPG
http://www.fanmaps.net/zunnie/images/ScreenShot49.png
http://www.fanmaps.net/zunnie/images/clp12.jpg

Very Happy


Perfect examples of why not to change the limit.
Removing/editing Vehicle limit? [message #138311] Mon, 14 February 2005 16:27 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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The server is full alot so alot of people think different Smile
Its just fun, its not original renegade no i agree with that but this is one of the reasons people like it too.


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Removing/editing Vehicle limit? [message #138395] Mon, 14 February 2005 21:39 Go to previous messageGo to next message
genetix is currently offline  genetix
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What would work well is if the scripts first on startup read a config file to see if auto-vehicle limit config was set to on. Then if it was a script would see if a connection couild handle more vehicles. If it could then the server checks the player limit. Then throw in some math and raise/lower the limit accordingly.

That would work well and as long as it was ONLY run when the server first started up it wouldn't slow anything down. Except because of the new vehicles but if the server can handle it why not?
Removing/editing Vehicle limit? [message #138396] Mon, 14 February 2005 21:49 Go to previous messageGo to next message
csskiller is currently offline  csskiller
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Rofl Zunnie if that flame rush ever happend to me, it would crash my crap 64 mb integrated video card. >_<

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First as a dark demon,
As a demon it uses its power to reign death upon the land;
and then it dies.

However, after a period of slumber, Razgriz returns.
This time as a great hero...
Removing/editing Vehicle limit? [message #138434] Tue, 15 February 2005 05:05 Go to previous messageGo to next message
mac is currently offline  mac
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zunnie's vehicle hack changes the vehicle presets to the single player models, which have no vehicle limit attached to the engine. It only works for specific vehicles.

You cannot change the vehicle limit with this.

The only way is to change the engine. It's possible, but it needs a client change. And that is why we are not doing it.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Removing/editing Vehicle limit? [message #138738] Wed, 16 February 2005 21:38 Go to previous messageGo to next message
xptek is currently offline  xptek
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ghostSWT

mac

Not possible without a client change, and we're not going to lock out non core patch users .. they wouldn't be able to buy vehicles any more..
not true, ther is a server called -RG-FANMAPS.NET [UltraAOW with no vehecle limit at all, I don't see why that can't be moded to include a set limit.


Once the number of vehicles reaches eight the client displays the "limit reached" icon regardless of what the server's limit is. You could most likely patch the client, but that would create an unfair advantage for players with the patch.


cause = time
Removing/editing Vehicle limit? [message #139473] Sun, 20 February 2005 06:33 Go to previous messageGo to next message
matty3k10 is currently offline  matty3k10
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Actually it works for all vehicles... All you have to do is set the Vehicle team type to unteamed...But then again I think the buggy and humvee didnt work when you did this they would just blow up.
Removing/editing Vehicle limit? [message #139720] Mon, 21 February 2005 12:05 Go to previous messageGo to next message
TankClash is currently offline  TankClash
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C&C Renegade maps are way to small to hold a vehice limit over 7.

http://img.photobucket.com/albums/v453/MrRoberto/smokejag.png

http://www.youtube.com/watch?v=TWG7-SkWpjU&feature=relmfu
Here's a compelling comment instead.
Removing/editing Vehicle limit? [message #139828] Mon, 21 February 2005 18:20 Go to previous message
EA-DamageEverything
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The original maps made by Westwood are a bit too small, but there are enough Fanmaps which are big enough for rushes with 15 or more vehicles. think of Afghanistan, Roleplay (ok, not really C&C mode), Colossus2r1 and many more...

But we dont need the Limit-Hack, because due to the fact we have the vehicle wreckages, we can rush with more than 6 or 8 vehicles...

Just buy a med, wreck it, then buy the next and so on.... Very Happy

OT: Isn´t it that Renegade was originally set up to= max 64 Infantry and max 16 vehicles in one game? I saw some servers with 127 slots....
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