Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Archived Forums » Core Patches » Potential bugfixes.
Potential bugfixes. [message #125831] Sat, 11 December 2004 05:05 Go to next message
Spoony_old is currently offline  Spoony_old
Messages: 1105
Registered: December 2004
Karma: 0
General (1 Star)
These questions may have already been answered but I would like an official response as to whether they are possible

1. Ob walking. Not really that much of a problem as it used to be since most servers have good SFPS, however it is still a large bug.

2. Bluescreen / FPS bug with tanks. HUGE bug right there.

3. Tanks blowing up when you aren't within reasonable distance of the Weapon Factory. Most noticeable on Islands, if you have your med halfway between the WF and the refinery, someone buys a tank and your med dies. That's just ludicrous.


http://clanwars.cc/_Games/Renegade/IMG/Banners/41_6.jpg
Potential bugfixes. [message #125832] Sat, 11 December 2004 05:18 Go to previous messageGo to next message
laeubi is currently offline  laeubi
Messages: 799
Registered: February 2003
Location: Germany
Karma: 0
Colonel

The first 2 Bugs maybe cannot be solved, but third Bug can be fixed in CP2 maybe, I think, thats not that hard it mostly a problem when the zone is too large or touches the ground this wired problem occurs.

www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
Potential bugfixes. [message #125859] Sat, 11 December 2004 09:28 Go to previous messageGo to next message
Jaspah is currently offline  Jaspah
Messages: 1478
Registered: July 2003
Location: Syracuse, New York
Karma: 0
General (1 Star)
Actually, you could probably fix that by making everything outside of the map a huge damage zone. It would require a lot of work, but it's the only way I guess.
Potential bugfixes. [message #125861] Sat, 11 December 2004 09:39 Go to previous messageGo to next message
Stryder is currently offline  Stryder
Messages: 54
Registered: September 2004
Location: Houston, Texas (USA)
Karma: 0
Recruit
That would be stupid. O_o

Wow... I just got banned for being a fucking idiot.
Potential bugfixes. [message #125868] Sat, 11 December 2004 10:00 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
Messages: 771
Registered: April 2004
Location: The Netherlands
Karma: 0
Colonel
No it's not stupid really.

Once you "fall from the map" you would blow up and respawn without having to restart ren.

Worth a try.

Edit: This ofcource if complete removal of the bug is impossable.


Beter known as "raapnaap".
www.apathbeyond.com
Potential bugfixes. [message #125924] Sat, 11 December 2004 14:56 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
Messages: 688
Registered: March 2003
Karma: 0
Colonel
Maybe if each vehicle got a slight extension though an artificial means to its worldbox... that is, a rectangle "bumper" object that protrudes through its chassis. That would cause a few "problems". One I can think of is being unable to jam the humvee into buildings (boo hoo). Second, tanks that got close would have a gap between them and wouldn't be able to perfeclty line up against each other... they wouldn't be able to ever entirely collide though, and thus no blue hell? Or maybe I'm entirely wrong. w00t... however!

I like the idea of a damage zone all over outside the map area.



Oh, and for number 3: Yeah, I've been there trying to plant a beacon and just suddenly die since somebody bought a tank.
Potential bugfixes. [message #126018] Sun, 12 December 2004 01:01 Go to previous message
m1a1_abrams is currently offline  m1a1_abrams
Messages: 375
Registered: August 2003
Karma: 0
Commander
For some reason I have an urge to shout "DON'T CROSS THE STREAMS!" Smile

Hmm... I guess I'd better say something else to justify this post. Yeah, I'd like to see those things get fixed as well (phew!).
Previous Topic: Next Patch suggestion(s)
Next Topic: Core Patch 1 install failed...
Goto Forum:
  


Current Time: Tue May 07 03:34:07 MST 2024

Total time taken to generate the page: 0.00941 seconds