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BHS needs a mapper for Core Patch 1 [message #119614] Mon, 11 October 2004 06:14 Go to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
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General (3 Stars)

Basicly, we have a fix for Field that fixes the buggy Hand Of Nod spawn point (I forget who did it but it doesnt matter). However, as has been reported, the map breaks the base defences somehow.
We need someone with some map skills to fix the spawn point issues (and whatever else might need fixing) such that the base defences dont stop working.

There is already a fix for the base 2 base issue where you can shoot through the mountain, that is fine and working perfectly (and unrelated to the base defence issue)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
BHS needs a mapper for Core Patch 1 [message #119615] Mon, 11 October 2004 07:07 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Registered: February 2003
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Colonel

If you want I can do that. Cool

www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
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"Don't say it is imposible... just find a solution!"
BHS needs a mapper for Core Patch 1 [message #119647] Mon, 11 October 2004 11:11 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

I could do this as well if you like. Could also apply the "Intruder detected in <building>" sounds on all of the WS maps.

This will trigger a warning when a gdi enters the Nod refinery for example:
EVA: "Warning , Intruder detected in Nod Tiberium Refinery."

or when a nod enters the barracks:
EVA: "Warning , Intruder detected in GDI Infantry Barracks."

These sounds are played locally btw, you cant hear them throughout the
whole map.
You will have to be close to the building to actually hear it. So it wont really
'spoil' any rushes or whatever.

These sounds will be played for the players near or inside the buildings:

http://www.fanmaps.net/images/FanMapsAoWMod/WestwoodMaps/Buildings/GDI/

http://www.fanmaps.net/images/FanMapsAoWMod/WestwoodMaps/Buildings/Nod/



I have already applied this on the maps that are in rotation on the
a00000FM1 Server on USA in Renegade. Its cool feature Smile

[zunnie]


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BHS needs a mapper for Core Patch 1 [message #119667] Mon, 11 October 2004 11:51 Go to previous messageGo to next message
Dan
Messages: 395
Registered: August 2003
Location: UK
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Commander
I can see it now:

"OIMGF LEIK HWOD U NO I WAS IN DER???11 U HAVE UBBER SBH REVEL HAX!!1 HOST BNA!"

Smile


I'd do it, but I kinda recently freed up 10Gb by removing unneeded files. And I kinda got rid of my stuff what I use to make maps, I mean like the WW LE maps, not the program.
BHS needs a mapper for Core Patch 1 [message #119714] Mon, 11 October 2004 13:37 Go to previous messageGo to next message
Blazer is currently offline  Blazer
Messages: 3322
Registered: February 2003
Location: Phoenix, AZ
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General (3 Stars)
Administrator/General

On one hand I like that idea...I wanted to implement it myself via script zones in doorways once. But then again when I am an SBH, its quite a thrill to hide in the corner of a building while there are enemies in there, sneaking in and out of the doors etc...and that alarm would spoil that. Hmmm just my perspective though.
BHS needs a mapper for Core Patch 1 [message #119719] Mon, 11 October 2004 14:09 Go to previous messageGo to next message
Dethdeath is currently offline  Dethdeath
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Feel the same way, it would take the whole sneakyness of SBH's away or even the "stealth hotwire/technician". Sometimes I'm laying my timed C4's on a mct and the players are either too busy buying their stuff or just idling next to a PT and they don't notice it...this alarm could change that.
BHS needs a mapper for Core Patch 1 [message #119733] Mon, 11 October 2004 14:46 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
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General (1 Star)
Moderator - Mod Forum
How exactly does the spawn point fix work? I don't see how simply deleting a spawn point from the map could break the base defenses for both sides...

-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
BHS needs a mapper for Core Patch 1 [message #119781] Mon, 11 October 2004 18:10 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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General (3 Stars)
Administrator/General

Hmmm what if base enemy detection could be purchased for a large amount of money Smile That way it wouldnt exist early on, and it would be a sacrifice to have it.
BHS needs a mapper for Core Patch 1 [message #119815] Mon, 11 October 2004 22:46 Go to previous messageGo to next message
icedog90 is currently offline  icedog90
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General (3 Stars)
That sounds pretty cool, as long as it's not like Black-Cell's turret buying script where no matter how much one player pays, it won't build unless 10 different people do it.
BHS needs a mapper for Core Patch 1 [message #119823] Mon, 11 October 2004 23:09 Go to previous messageGo to next message
Dan
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Commander
What if its an 8 player game? Razz
BHS needs a mapper for Core Patch 1 [message #119825] Mon, 11 October 2004 23:25 Go to previous messageGo to next message
louis
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icedog90

That sounds pretty cool, as long as it's not like Black-Cell's turret buying script where no matter how much one player pays, it won't build unless 10 different people do it.


it doesn't matter how many people do it so long as you put in enough money.
BHS needs a mapper for Core Patch 1 [message #119827] Mon, 11 October 2004 23:36 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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General (5 Stars)
It should be 600 credits for a Turret. They cost that much in C&C and they're much less effective than they were in the game.
BHS needs a mapper for Core Patch 1 [message #119848] Tue, 12 October 2004 04:29 Go to previous messageGo to next message
Naamloos is currently offline  Naamloos
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Colonel
Yea, people pay like 1500 to rebuild 1 turret/GT Confused

Also, i like the "intruder detected" idea but it should not work with SBH, they are stealth after all...

And "buying" "upgrades" for your team may be cool, but it will change game play a lot, and since most of you people don't like that.... (see n00b cannon thing)

Confused


Beter known as "raapnaap".
www.apathbeyond.com
BHS needs a mapper for Core Patch 1 [message #119864] Tue, 12 October 2004 07:58 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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Colonel
Naamloos

Yea, people pay like 1500 to rebuild 1 turret/GT Confused

Also, i like the "intruder detected" idea but it should not work with SBH, they are stealth after all...

And "buying" "upgrades" for your team may be cool, but it will change game play a lot, and since most of you people don't like that.... (see n00b cannon thing)

Confused


I already suggested this, an such a script already exists for it. I asked Jonwill to create the team_purchase scripts a lil' while ago.


http://www.freeflow-solutions.com/sigs/ffsig.gif
BHS needs a mapper for Core Patch 1 [message #119868] Tue, 12 October 2004 09:16 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
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Registered: February 2003
Location: scotland, uk
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General (1 Star)
zunnie

I could do this as well if you like. Could also apply the "Intruder detected in " sounds on all of the WS maps.

This will trigger a warning when a gdi enters the Nod refinery for example:
EVA: "Warning , Intruder detected in Nod Tiberium Refinery."

or when a nod enters the barracks:
EVA: "Warning , Intruder detected in GDI Infantry Barracks."

These sounds are played locally btw, you cant hear them throughout the
whole map.
You will have to be close to the building to actually hear it. So it wont really
'spoil' any rushes or whatever.

I have already applied this on the maps that are in rotation on the
a00000FM1 Server on USA in Renegade.


NO. NOT GOOD. ANAL EDITING. BAD GAME PLAY. EVEN WORSE SERVER NAME.

fuck, no wonder they knock you a00 offline so much..
BHS needs a mapper for Core Patch 1 [message #119870] Tue, 12 October 2004 09:28 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
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General (2 Stars)

flyingfox

zunnie

I could do this as well if you like. Could also apply the "Intruder detected in <building>" sounds on all of the WS maps.

This will trigger a warning when a gdi enters the Nod refinery for example:
EVA: "Warning , Intruder detected in Nod Tiberium Refinery."

or when a nod enters the barracks:
EVA: "Warning , Intruder detected in GDI Infantry Barracks."

These sounds are played locally btw, you cant hear them throughout the
whole map.
You will have to be close to the building to actually hear it. So it wont really
'spoil' any rushes or whatever.

I have already applied this on the maps that are in rotation on the
a00000FM1 Server on USA in Renegade.


NO. NOT GOOD. ANAL EDITING. BAD GAME PLAY. EVEN WORSE SERVER NAME.

fuck, no wonder they knock you a00 offline so much..


Wow that was one of the most intelligent replies in this thread o.O
<impressed>


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BHS needs a mapper for Core Patch 1 [message #119875] Tue, 12 October 2004 10:12 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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General (2 Stars)
Category Moderator
Blazer

Hmmm what if base enemy detection could be purchased for a large amount of money Smile That way it wouldnt exist early on, and it would be a sacrifice to have it.


i like this idea

perhaps have it possible to upgrade it as well to make it global for some more money? Surprised
BHS needs a mapper for Core Patch 1 [message #119992] Tue, 12 October 2004 23:51 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Registered: January 2004
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Commander
Those a0000000 names are getting annoying....

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
BHS needs a mapper for Core Patch 1 [message #120003] Wed, 13 October 2004 01:08 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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Colonel
Those who complain about those a000000* names are getting annoying as well.

That's not the topic at hand in this thread though is it?


BHS needs a mapper for Core Patch 1 [message #120046] Wed, 13 October 2004 10:00 Go to previous messageGo to next message
Chronojam is currently offline  Chronojam
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Colonel
louis

icedog90

That sounds pretty cool, as long as it's not like Black-Cell's turret buying script where no matter how much one player pays, it won't build unless 10 different people do it.


it doesn't matter how many people do it so long as you put in enough money.


This is right, I've done it by myself (I often have tons of money) before and it worked just fine. Although, I've had the "payment" object disappear on me before, and no base defensive system appear.
BHS needs a mapper for Core Patch 1 [message #120069] Wed, 13 October 2004 12:47 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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majikent

Those who complain about those a000000* names are getting annoying as well.

That's not the topic at hand in this thread though is it?

Then why did you reply to my post, nothing else better to do? :rolleyes:

I haven't even said anything on the a00000* names until that post. Who are you anyways?


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
BHS needs a mapper for Core Patch 1 [message #120070] Wed, 13 October 2004 12:53 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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Colonel
Way to bring the topic more off course. I wasn't attacking you, I only stated that those who complain about the a00000* names are getting annoying as well. Who I am, or why I replied to your post has no bearing on what the original topic at hand is, now does it?

BHS needs a mapper for Core Patch 1 [message #120071] Wed, 13 October 2004 12:56 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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majikent

Way to bring the topic more off course. I wasn't attacking you, I only stated that those who complain about the a00000* names are getting annoying as well. Who I am, or why I replied to your post has no bearing on what the original topic at hand is, now does it?

Dude, you replied to it, so your just as guilty as I am. Get over it and move on. Razz


L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
BHS needs a mapper for Core Patch 1 [message #120073] Wed, 13 October 2004 12:57 Go to previous messageGo to next message
exnyte is currently offline  exnyte
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Colonel
I never said I wasn't. Just can't figure out why you decided to continue with it.

BHS needs a mapper for Core Patch 1 [message #120328] Fri, 15 October 2004 06:37 Go to previous messageGo to previous message
zunnie is currently offline  zunnie
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General (2 Stars)

stfu lol noobies Razz
changed the server nicks to FanMaps, FanMaps0, FanMaps00 and FanMaps1

there all happy now? good kthx lol

[zunnie]


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