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Core Patch 1 progress report [message #114962] Wed, 15 September 2004 18:18 Go to previous messageGo to next message
msgtpain is currently offline  msgtpain
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Colonel
only a few questions, if you would be so kind..

Are all the map changes taking place in maps with the same name as the originals? i.e., will some people have the changes, and some will not? And how, if at all, will this affect gameplay?

2) "strings.tdb with ACK changes (both english and german)" - please expound?
Core Patch 1 progress report [message #114977] Wed, 15 September 2004 20:02 Go to previous messageGo to next message
spoonyrat is currently offline  spoonyrat
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Commander
jonwil

Will look into b2b on mesa.

There are a few others few people know about... I'll PM you with them
Core Patch 1 progress report [message #114980] Wed, 15 September 2004 21:00 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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General (3 Stars)

the map changes affect the origonal maps, yes.
What will happen is that if the server has the map, the changes take effect for all clients. Otherwise, they dont.

There may be some slight effects if the client has the changes and the server doesnt or vice versa but they wont affect gameplay.

As for languages, the core patch 1 installer will install a language specific file (in fact, it will replace always.dbs from your language with a new one).

This language specific file will currently be installed for english, french and german (other languages will remain untouched).
It contains the C4 and beacon countdown mods.
It will contain the new loadscreens when they are completed.
And it contains a new strings.tdb file. This new strings.tdb file contains various string changes/fixes to fix various things (e.g. it makes "under attack" sounds for some buildings work)


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Core Patch 1 progress report [message #115000] Thu, 16 September 2004 08:54 Go to previous messageGo to next message
WNxCABAL is currently offline  WNxCABAL
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General (1 Star)
Might we have more radio commands for cp1?

Warrior Nation Number One Gaming Clan In The World Razz

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Core Patch 1 progress report [message #115001] Thu, 16 September 2004 08:58 Go to previous messageGo to next message
mac is currently offline  mac
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General (1 Star)
Administrator/General
Quick Update. Have tested the CP client beta, works well so far. Got one minor issue that I have to solve with jonwil. A soon as this is fixed, and as soon as Crimson can create a beta signup page, the open beta test for Core Patch 1 will go live.

I'm beginning to prepare the Server Side (beta) installer. Not sure about it yet, but maybe someone with knowledge of a installer scripting language (installshield, inno installer etc) wants to help me on this one.. lots of possible options to choose in this one (server side mod to choose, what versions of mix maps to install etc).


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Core Patch 1 progress report [message #115116] Fri, 17 September 2004 05:35 Go to previous messageGo to next message
Jason8765 is currently offline  Jason8765
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Jason8765

will the countdown stuff stop when the object making the sound is disarmed...
cause those current countdown sounds annoy me cause they carry on regardless of whether the beacon/c4 is still there anymore...


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Core Patch 1 progress report [message #115435] Sun, 19 September 2004 06:30 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

No. Thats a bug that can't be solved.
if u disamr it the second the 10Sel Contdown starts, it will go on untill zero.


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Core Patch 1 progress report [message #115455] Sun, 19 September 2004 07:29 Go to previous messageGo to next message
Sir Kane
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General (1 Star)
http://babelfish.altavista.com
http://www.dictionary.com/


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Core Patch 1 progress report [message #115465] Sun, 19 September 2004 08:42 Go to previous messageGo to next message
Nightma12 is currently offline  Nightma12
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Silent Kane

http://babelfish.altavista.com
http://www.dictionary.com/


http://www.nobodycareshowitisspeltaslongasyoucanunderstandit.com
Core Patch 1 progress report [message #115480] Sun, 19 September 2004 09:35 Go to previous messageGo to next message
Sir Kane
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That's the problem. It's almost impossible to read that shit.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Core Patch 1 progress report [message #115484] Sun, 19 September 2004 09:53 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
Learn to read then.
Not everyone has 100% perfect grammar.
Do you?
Core Patch 1 progress report [message #115588] Mon, 20 September 2004 00:00 Go to previous messageGo to next message
Jason8765 is currently offline  Jason8765
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Laeubi

No. Thats a bug that can't be solved.
if u disamr it the second the 10Sel Contdown starts, it will go on untill zero.

Anything can be solved... If you can add new commands to the console, you can hook a sound to an object and kill the sound when it disappears, might take years, but still possible Wink

I just wanna know because if CP1 has this in, I want to be able to disable it, possibly by unselecting the option on an installer, but so far I've only heard of options on the installer for the server-side CP.
I don't actually like the sounds myself and I think it gives an unfair advantage. Instead of "wtf? timed c4 Razz", they know its there cause they can hear it, so the amusement isn't there anymore ^^. Also it annoys me when you've got like 3 countdown sounds running and theres no beacons because they've all been disarmed Neutral

So my question:
Are these countdown sounds optional?

Sounds great so far Smile

PS: I had no problem reading wot Laeubi said:
Quote:

No. That's a bug that can't be solved.
If you disarm a beacon just as the countdown starts, it will go on until it reaches zero

Common Sense is all that's required Smile


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Core Patch 1 progress report [message #115589] Mon, 20 September 2004 00:07 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Silent Kane

http://babelfish.altavista.com
http://www.dictionary.com/


You are such an ACK. Cool


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Core Patch 1 progress report [message #115591] Mon, 20 September 2004 01:00 Go to previous messageGo to next message
mac is currently offline  mac
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Jason8765


So my question:
Are these countdown sounds optional?




No, but you can possibly disable them by extracting your orginals from always.dat to your data dir, overruling the new files in always.dbs.


Quote:


danpaul88: buggy bugs brenbot because buggy befriends brainlessness

Core Patch 1 progress report [message #115606] Mon, 20 September 2004 05:35 Go to previous messageGo to next message
Sir Kane
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sniper12345

Silent Kane

http://babelfish.altavista.com
http://www.dictionary.com/


You are such an ACK. Cool

And you are such a retard.

SeaMan

Learn to read then.
Not everyone has 100% perfect grammar.
Do you?
There's a difference between not 100 % perfect grammar and
Quote:

if u disamr it the second the 10Sel
.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Core Patch 1 progress report [message #115608] Mon, 20 September 2004 05:53 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Colonel

There is no difference, because it is, indeed, not 100% perfect grammar.

And you are such an ACK. Cool Cool


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Core Patch 1 progress report [message #115609] Mon, 20 September 2004 06:23 Go to previous messageGo to next message
Sir Kane
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Silent Kane

And you are such a retard.

And yes, there is a difference. Anyone who can't spell "you" and such shouldn't even try to use english.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Core Patch 1 progress report [message #115611] Mon, 20 September 2004 06:37 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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General (1 Star)
Are you posting in this thread just simply because you want to get it locked?
That's a one-way trip to ban.
Core Patch 1 progress report [message #115613] Mon, 20 September 2004 06:59 Go to previous messageGo to next message
Jason8765 is currently offline  Jason8765
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mac

Jason8765


So my question:
Are these countdown sounds optional?




No, but you can possibly disable them by extracting your orginals from always.dat to your data dir, overruling the new files in always.dbs.

poo Sad
giving me all the hard work Wink


http://stats.cnc-fubar.net/get.stats/ren/Jason8765/jason8765.jpg
Core Patch 1 progress report [message #115805] Tue, 21 September 2004 03:17 Go to previous messageGo to next message
laeubi is currently offline  laeubi
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Colonel

Silent Kane

Silent Kane

And you are such a retard.

And yes, there is a difference. Anyone who can't spell "you" and such shouldn't even try to use english.

And as I'm sure YOU can understand german quite well, I'll next time reply in german, as my first language so even YOU understand what I try to express in my ugly, annoing second language englisch. :rolleyes:


www.laeubi.de Find Mods, Maps, Tool, Files and More!
< All Tutorials you ever searched for >
< contact me >
"Don't say it is imposible... just find a solution!"
Core Patch 1 progress report [message #115807] Tue, 21 September 2004 03:20 Go to previous messageGo to next message
sniper12345 is currently offline  sniper12345
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Colonel

Silent Kane

Silent Kane

And you are such a retard.

And yes, there is a difference. Anyone who can't spell "you" and such shouldn't even try to use english.


You claimed it to be different from not being 100% perfect grammar when it IS not 100% perfect grammar.

Oh, and du bist ACK! Cool


WOL: megapunk0

http://images.listen-to.com/png.php/4g/sniper12345
Core Patch 1 progress report [message #115814] Tue, 21 September 2004 05:18 Go to previous message
Sir Kane
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sniper12345

Oh, and du bist ACK! Cool

"Oh, and you are acknowledge Cool"

That makes so much sense.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
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