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Insane crazy (fun) mod idea (roofgnomes) [message #-998182] Fri, 14 June 2002 17:43 Go to previous messageGo to next message
Anonymous
Heh, textures is the things, textures. [Smile]

Textures can easily add loads of details,but unfortunately i dont know much about skinning [Frown]

Also, things can be added later, thats just an early version, most probably not finished. Better to finish the base model, look at polycount, and then add details, than adding loads of stuff at once, get to high polycount and have to begin to remove stuff.

Your expressed views and opinions are apreciated, though [Smile]

[ June 14, 2002, 12:45: Message edited by: brutus ]
Insane crazy (fun) mod idea (roofgnomes) [message #-998181] Fri, 14 June 2002 17:53 Go to previous messageGo to next message
Anonymous
textures can't add all the detail, you can't make a box look like a palace just with textures
Insane crazy (fun) mod idea (roofgnomes) [message #-998180] Fri, 14 June 2002 17:55 Go to previous messageGo to next message
Anonymous
Nah, but it can help, and as said, it is not finished [Smile]
Insane crazy (fun) mod idea (roofgnomes) [message #-998179] Fri, 14 June 2002 18:29 Go to previous messageGo to next message
Anonymous
"Bump"
Insane crazy (fun) mod idea (roofgnomes) [message #-998178] Fri, 14 June 2002 18:50 Go to previous messageGo to next message
Anonymous
|||---BUMP---|||
Insane crazy (fun) mod idea (roofgnomes) [message #-998177] Fri, 14 June 2002 19:09 Go to previous messageGo to next message
Anonymous
hello all!
the place i mean palace looks well good [Smile]
its like that palace in that country over there!!
(i cant remmber which one tho.)
and hello moRn get your name from koRn by any chance?!?!?
Insane crazy (fun) mod idea (roofgnomes) [message #-998176] Fri, 14 June 2002 19:12 Go to previous messageGo to next message
Anonymous
Well, yes, it may look a tiny bit like "Taj Mahal" (sp?), if it is that you are thinking about, but i didnt think of that when i made it [Smile]

Got some suggestions from a friend, and mixed with what i had in thought it became like that [Smile]

As for MoRns name, i can assure you, no, its not from KoRn [Wink] (but its a cool band, KoRn [Smile] )
Insane crazy (fun) mod idea (roofgnomes) [message #-998175] Fri, 14 June 2002 19:15 Go to previous messageGo to next message
Anonymous
I am going to continue onthe palace later today (hopefully), after doing some house work and playing some Jedi Knight 2 [Wink] [Smile]
Insane crazy (fun) mod idea (roofgnomes) [message #-998174] Fri, 14 June 2002 20:20 Go to previous messageGo to next message
Anonymous
Finished beta2, hollowed it out, so it has some rooms. One small entrance hall, two small rooms to the sides, and one main hall in the middle. Its not easy to see anything more than before, so i wont post pictures yet.

Upped polycount to 1120 [Frown]

I will try to add some ramps to the main room, but i dont know how to add lights. Should i do that in Leveledit or RenX? [Confused]

[ June 15, 2002, 04:06: Message edited by: brutus ]
Insane crazy (fun) mod idea (roofgnomes) [message #-998173] Fri, 14 June 2002 23:09 Go to previous messageGo to next message
Anonymous
I am working on my first Renegade map now [Smile]

Very simple, though, cause i am not that good, and its best to start out simple, i think [Wink] [Smile]

I hope to have the GMax terrain finished today.

(i am almost finished with it, it think, if nothing diastrous turns up)

But i hate the bug-ridden RenX! [Mad] [Frown] [Mad] [Frown]

[Smile]
Insane crazy (fun) mod idea (roofgnomes) [message #-998172] Fri, 14 June 2002 23:27 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by JWP:
quote:
Nothing to do with the roof-gnome mod really, but here is some images of another very simple model i made.
*****/\/\/\/\/\BUMP!!!!/\/\/\/\/\*****
*********
*BUMP!!!*
*********
<IMG SRC="http://www.btinternet.com/~rpritch/battle_lab.jpg">
<IMG SRC="http://www.btinternet.com/~rpritch/battle_lab1.jpg">

WOW!!!! thats the alied tech center of RA2
Insane crazy (fun) mod idea (roofgnomes) [message #-998171] Fri, 14 June 2002 23:31 Go to previous messageGo to next message
Anonymous
Heh, yes, it looks very good [Smile]
Insane crazy (fun) mod idea (roofgnomes) [message #-998170] Sat, 15 June 2002 01:07 Go to previous messageGo to next message
Anonymous
I think i am mostly finished with the terrain, just havin some problems with the buildings. Cant work or post pictures now, though, got some guests over for dinner [Smile]

I will try to get back to it this evening
Insane crazy (fun) mod idea (roofgnomes) [message #-998169] Sat, 15 June 2002 01:17 Go to previous messageGo to next message
Anonymous
This topic should be closed. I think it's the longest spam i've ever seen, lol.

1. It's quite easy to tell your not even working on this mod and that it will never be finished.

2. All it is is spam.

3. Dev, Deliete this topic!
Insane crazy (fun) mod idea (roofgnomes) [message #-998168] Sat, 15 June 2002 02:32 Go to previous messageGo to next message
Anonymous
1. we/i am/are trying to make this mod. There is no great or quick progress, but i am always doing what i can to make things that can be of use in this mod. I am still not very experienced, so i cant make much advanced stuff, but if i knew how to make this mod completely, i would use all my time on it. I can make (some simple) models, but know very little about leveledit or how to make/create and export a mod, so not much is happening there. I am also busy making my first map right now (which also gives valuable experience).

This thread is also here to let people see the idea, and let them tell if they want to contribute.

Altough some posts (like the many bumps) are unnesecary, this thread is in no way spam.
Insane crazy (fun) mod idea (roofgnomes) [message #-998167] Sat, 15 June 2002 06:51 Go to previous messageGo to next message
Anonymous
"Bump"
Insane crazy (fun) mod idea (roofgnomes) [message #-998166] Sat, 15 June 2002 08:50 Go to previous messageGo to next message
Anonymous
Hmmm, this looks interesting. . . .I have watched this thread for many weeks I have . . . AND IT IS SO COOL! [Big Grin] [Big Grin] I myself am SO new to skinning editing. . that well, um, lets not talk about that! [Embarrassed] [Eek!] But, I am trying to learn this stuff, and enjoy myself. I think its a great idea, and um, I kinda *squirms* wanted to help. BUT BE WARNED! I KNOW NOTHING! NOTHING! Of making maps, and. .I KNOW ALMOST NOTHING about modding (im starting w/ Commando level editor) AND I HAVE ONLY BEGUN COLORING SKINS DIFFERENTLY! So, since you are the creator of this, and i want to join, be on your gaurd and DO NOT just say "sure!" If i join you, I want it to be because you DECIDED. Not becuase you were worried about hurting my feelings or even just saying yes because you felt pressured. Evaluate me, and if i live up to your standards, say yes. If not, say no, and have no regard for my feelings. Even if you say no, I still may ask you about editing and modding. Tell me if this is ok. Oh, and you can ask me all the questions you want, because I need your whole-hearted assurity that I am worthy to become one of your team. So, ask away! [Wink] [Smile] [Big Grin] [Big Grin]
Insane crazy (fun) mod idea (roofgnomes) [message #-998165] Sun, 16 June 2002 05:29 Go to previous messageGo to next message
Anonymous
Dont know anything? Doesnt matter, you can always learn. [Smile]

Thats one thing i hope to acomplish with this project, learning more about modding [Smile]

Feel free to ask me all your questions, and i ill answer the ones i can, it will be a great delight to help a fellow modder on his way [Smile]

Just come on in, try to make something, and even if you fail, you will probably have learned something from it [Smile]

Welcome and have fun [Wink] [Smile]
Insane crazy (fun) mod idea (roofgnomes) [message #-998164] Sat, 15 June 2002 18:57 Go to previous messageGo to next message
Anonymous
how is the map going? can i see it when it is finhised [Confused] [Confused] BTW Morn! Morn!
Insane crazy (fun) mod idea (roofgnomes) [message #-998163] Sat, 15 June 2002 19:03 Go to previous messageGo to next message
Anonymous
quote:
Originally posted by CHUCKELS:
This topic should be closed. I think it's the longest spam i've ever seen, lol.

1. It's quite easy to tell your not even working on this mod and that it will never be finished.

2. All it is is spam.

3. Dev, Deliete this topic!

if you don't like it, we like it. so get you ass out of this topic
Insane crazy (fun) mod idea (roofgnomes) [message #-998162] Sat, 15 June 2002 20:52 Go to previous messageGo to next message
Anonymous
Whoa! Morn going hardcore! [Razz]
Just moderate your language a bit [Wink]

I finished the terrain for the map in RenX, but it wont compile in Leveledit, (see the other thread), i will go check the other thread i made now.

I will also try to recompile the original test map i made a moth or so ago, and see if i can get the radar dome with the proper textures in-game [Smile]

BTW, MoRn, in your signature it says "WOL nick: Mornmorn", have you finally got Renegade? [Confused]

[ June 16, 2002, 03:54: Message edited by: brutus ]
Insane crazy (fun) mod idea (roofgnomes) [message #-998161] Sat, 15 June 2002 21:30 Go to previous messageGo to next message
Anonymous
When i copied all the textured i used on the map to a folder called "textures" in the roof-gnome mod folder, i got those weird Westwood textures in place of the ones that i used in RenX. When i placed the textures in the main folder, the radar dome turned (mostly) black instead [Frown]

Does anyone know how to get textures to function properly? Am i doing something wrong?
Insane crazy (fun) mod idea (roofgnomes) [message #-998160] Sun, 16 June 2002 00:31 Go to previous messageGo to next message
Anonymous
*bump
Insane crazy (fun) mod idea (roofgnomes) [message #-998159] Sun, 16 June 2002 01:36 Go to previous messageGo to next message
Anonymous
I think I know how to get your textures to work, but I'm not 100\% sure. Try placing your texures in the same folder as your W3D map file, that should get the textures in game, or make a new folder for your building and place the textures and the W3D files in there and tell Commado Level Edit where your new building is. Hope this is of any help, half the time I have no idea how i get things to work, or why they don't work. Good luck on your mod, sounds cool. [Smile]
Insane crazy (fun) mod idea (roofgnomes) [message #-998158] Sun, 16 June 2002 02:15 Go to previous messageGo to previous message
Anonymous
I have tried both to have the textures in the base mod directory, and in a sub-directory under the mod directory called "textures".

I think leveledit searches all folders and sub-folders, but it still doesnt work [Frown]
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