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Insane crazy (fun) mod idea (roofgnomes) [message #-998507] Sun, 05 May 2002 15:50 Go to previous messageGo to next message
Anonymous
No Message Body
Insane crazy (fun) mod idea (roofgnomes) [message #-998506] Mon, 06 May 2002 02:11 Go to previous messageGo to next message
Anonymous
gfrrrrr... people are falling off of bump duty.. we need this Mod to be made...
Insane crazy (fun) mod idea (roofgnomes) [message #-998505] Mon, 06 May 2002 04:49 Go to previous messageGo to next message
Anonymous
I am back! Thanks for the bumps guys, i really apreciate your efforts


Anyway, the gnome song should be up soon, either later today, or tomorrow

(And many other ideas too, ofcourse )

Insane crazy (fun) mod idea (roofgnomes) [message #-998504] Mon, 06 May 2002 17:30 Go to previous messageGo to next message
Anonymous
Right.....here we go:

Gnome March:

Make way, make way, for the army of gnomes!
Make way, make way, here the army comes!

We are the gnomes, we are marching into war!
We are the gnomes, fear of us will spread far!

(Chorus: )
When the gnomes, the gnomes, come marching in, our enemies know they cannot win!

Our destiny is now clear: To conquer land and induce fear!

So get down and before us bow, 'cause the gnomes can not be stopped now!


For every gnome blown to kingdom come, another stands ready to march for Rome!

We will take all land on this earth, and make it into our own home-turf!

Chorus


The gnomes are the ones with supreme force! The gnomes will not show remorse!

We will kill everyone without a blink!
The gnomes can fight without the need to think!

Make way, make way for the army of gnomes! Make way, make way, here the army comes!
(Chorus: )

When the gnomes, the gnomes, come marching in, our enemies know they cannot win!

Our destiny is now clear: To conquer land, and induce fear!

So get down, and before us bow, 'cause the gnomes can not be stopped now!

*Signs off for the evening*

[ May 06, 2002: Message edited by: brutus ]

Insane crazy (fun) mod idea (roofgnomes) [message #-998503] Mon, 06 May 2002 15:48 Go to previous messageGo to next message
Anonymous
"Bump"
Insane crazy (fun) mod idea (roofgnomes) [message #-998502] Mon, 06 May 2002 22:44 Go to previous messageGo to next message
Anonymous
New unit (idea):

SSG: Surface-to-Surface Gnome-launcher

Doing exactly what it does, the Surface-to-Surface gnome launcher is used for launching and deploying legions of gnome-troopers quickly behind enemy lines, instead of delivering explosive payloads. It is capable of launching gnomes faster and longer than the gnome jet and can be used multiple times. The deployment pods it launches travels to quick to be targeted by automated defenses, and is hard to hit with conventional weapons. The pod wil be destroyed on impact with the ground, but leaves the occupant free to travel off from the impact site. These launchers is the solution to beating that hard-to-crack defense, and can often be deadly against a un-cordinated team. Great for when having a long siege. Two people are needed to launch. The driver/operator, and the one that is to be launched. The first who enters the vehicle becomes the operators, and anyone entering after that becomes subject to launch. The operator launches by hitting (secondary?) fire, and the after a short launch sequence, the launch pad will be launched.

Armor: Medium
Cost: A bit expensive, to prevent hordes of them launching at the same time.

Insane crazy (fun) mod idea (roofgnomes) [message #-998501] Tue, 07 May 2002 00:48 Go to previous messageGo to next message
Anonymous
When scandisk is finished scanning the HD's (had a crash), i am going to see if i can get some work done/started on the gnome com. tower. (Disguised "Bump")
Insane crazy (fun) mod idea (roofgnomes) [message #-998500] Tue, 07 May 2002 02:49 Go to previous messageGo to next message
Anonymous
*Feels alone*

Anyway, gome com tower is in the works now. (Remember, i am a newbie to Gmax, so its not anything advanced or good, just a basic model that i guess could resemble a guard tower )

But i have a few issues/questions:

I have no clue on skinning, so i have to do some (basic) tutorials on that.

I am not sure how to carve out the inside of the boxes that make up the tower. Could anyone explain this or link to a tutorial?

Could anyone give a quick tip on how to make a parabol(a) antenna. I am not good enough with Gmax to figure out this on the fly, but i guess i have to use some modifiers of some kind. Again, could anyone explain this or link to a tutorial?

Any help apreciated

Insane crazy (fun) mod idea (roofgnomes) [message #-998499] Tue, 07 May 2002 04:30 Go to previous messageGo to next message
Anonymous
We present another character: The medic gnome!


(oh, the wonders of photoshop )


(no, really, i DID make a (very messed up model), but as i made it as a part of the head, not a sperate model, i couldnt figure out how to color it (the "hat") properly, so i just used photoshop.)

[ May 07, 2002: Message edited by: brutus ]

Insane crazy (fun) mod idea (roofgnomes) [message #-998498] Tue, 07 May 2002 06:08 Go to previous messageGo to next message
Anonymous
"Bump"
Insane crazy (fun) mod idea (roofgnomes) [message #-998497] Tue, 07 May 2002 06:18 Go to previous messageGo to next message
Anonymous
Mod sounds like a good idea, but I was wondering, when are we going to see some pictures of your work? The pictures you've shown us are just modifications of the head from the gmax tutorial. I haven't read this whole topic but have you modeled anything else yet?
Insane crazy (fun) mod idea (roofgnomes) [message #-998496] Tue, 07 May 2002 06:32 Go to previous messageGo to next message
Anonymous
As said, i am working on a gnome com. tower.

But the point of this topic, as you would understand if you read the whole of it, is that i am not a (skilled) modder, so iam just posting this/these idea(s) up for others to (hopefully) use .

Meanwhile i am trying to learn more about and practising with Gmax...

[ May 07, 2002: Message edited by: brutus ]

Insane crazy (fun) mod idea (roofgnomes) [message #-998495] Wed, 08 May 2002 00:24 Go to previous messageGo to next message
Anonymous
Aahhh, weekend!

That means more time to work with Gmax

Insane crazy (fun) mod idea (roofgnomes) [message #-998494] Wed, 08 May 2002 02:18 Go to previous messageGo to next message
Anonymous
shall i BUMP along?

BUMP

btw nice idea =)/weird idea =)

Insane crazy (fun) mod idea (roofgnomes) [message #-998493] Wed, 08 May 2002 04:01 Go to previous messageGo to next message
Anonymous
Thank you

And thank you again for your compliments (sp?)

Hmmm, does anyone know where i can get a tutorial on hollowing out things/making a hole in a object, i cnat seem ot figure it out

Its so weird and confusing that you only delete faces, not real mesh....

Like, when i extrude (negatively) a face and deletes it, the hole shows up on one side of the object (tower, but not on the other

Insane crazy (fun) mod idea (roofgnomes) [message #-998492] Wed, 08 May 2002 04:07 Go to previous messageGo to next message
Anonymous
Super weapon: Death Gnome beacon: (only on some/one map(s)?)

Cost: 6000. This beacon provides targeting information for the dreaded Death Gnome, and due to the slow targeting/aiming of the Death Gnome, it has to be operational longer than normal beacons for the strike to commence. (and to balance things out).
If the beacon is not diesarmed in time, the Death Gnome strike is powerfull enough to wipe out a/the whole base; Simply said, the game will be won.

(usable for a special multiplayer scenario? like, the humans mus destroy the Death Gnome, while the gnomes, without heavy weaponry or advanced player classes, must place a beacon to strike with the Death Gnome? )

I just thought it would be cool having the Death Gnome in (some) multiplayer maps too

Insane crazy (fun) mod idea (roofgnomes) [message #-998491] Wed, 08 May 2002 04:12 Go to previous messageGo to next message
Anonymous
(Whoa! Just remembered, 1000 post party! Wohoo! )

(Or at least a small celebration )

Insane crazy (fun) mod idea (roofgnomes) [message #-998490] Wed, 08 May 2002 08:16 Go to previous messageGo to next message
Anonymous
"Bump"
Insane crazy (fun) mod idea (roofgnomes) [message #-998489] Wed, 08 May 2002 16:52 Go to previous messageGo to next message
Anonymous
Gnome unit (idea): Chemical Tank

Similiar to the flametank, this tank sprays death with two barrels, but with chemicals instead of flames. The chemical mixture is effective against infantry and buildings with wooden armor, but ineffective against more heavily armored units and buildings.

(this one would be easy, you/we only need a new skin and a weapon change for the flametank, and possibly some other stuff for fixing the things about varying damage against various armor-types)

Insane crazy (fun) mod idea (roofgnomes) [message #-998488] Thu, 09 May 2002 04:47 Go to previous messageGo to next message
Anonymous
A bump a day, ensures the topic will stay.

But with more than that, you look like a **** ("p-r-a-t" sensored? Well, its not very nice to say, but it isnt a curse word, is it?). (uh, right, that means i will stick to one...)

"Bump".

[ May 09, 2002: Message edited by: brutus ]

Insane crazy (fun) mod idea (roofgnomes) [message #-998487] Thu, 09 May 2002 23:44 Go to previous messageGo to next message
Anonymous
bump,bump,bump,bump...bump the gnome!

Make the roof-gnome mod faster!!!!!

Bump-

Insane crazy (fun) mod idea (roofgnomes) [message #-998486] Thu, 09 May 2002 23:55 Go to previous messageGo to next message
Anonymous
Great idea dude it would be cool if you actually did make it.
Insane crazy (fun) mod idea (roofgnomes) [message #-998485] Fri, 10 May 2002 00:48 Go to previous messageGo to next message
Anonymous
Thanks for the bumps guys

Well, i am not very good with Gmax yet, just i begun on the power-charger thingy tutorial yesterday, and i learned a lot from just the beginning of that one, and i think it will make the learning go even faster,s o hopefull i may be able to present some more and better work in the (near?) future


Feel free to add your own ideas too, if you have some

Insane crazy (fun) mod idea (roofgnomes) [message #-998484] Fri, 10 May 2002 03:24 Go to previous messageGo to next message
Anonymous
Wheee, i finally learned how to hollow out things (a bit more complicated than in q3radiant, though )

A major step forward
So i have continued work on the com. tower and hollowed out a doorway, but it got a bit wide, so i may have to do it again.

Now only some more antennas (and possibly a fix of the doorway) remains .

Insane crazy (fun) mod idea (roofgnomes) [message #-998483] Fri, 10 May 2002 17:41 Go to previous messageGo to previous message
Anonymous
*Sneaks in*


*Plants a "Bump" beacon*

*Runs out*

"Warning: Bump strike approaching: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, : "BUMP!" "


[ May 10, 2002: Message edited by: brutus ]

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