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Insane crazy (fun) mod idea (roofgnomes) [message #-998504] |
Mon, 06 May 2002 17:30 |
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Right.....here we go: Gnome March: Make way, make way, for the army of gnomes! Make way, make way, here the army comes! We are the gnomes, we are marching into war! We are the gnomes, fear of us will spread far! (Chorus: ) When the gnomes, the gnomes, come marching in, our enemies know they cannot win! Our destiny is now clear: To conquer land and induce fear! So get down and before us bow, 'cause the gnomes can not be stopped now! For every gnome blown to kingdom come, another stands ready to march for Rome!
We will take all land on this earth, and make it into our own home-turf! Chorus The gnomes are the ones with supreme force! The gnomes will not show remorse!
We will kill everyone without a blink! The gnomes can fight without the need to think! Make way, make way for the army of gnomes! Make way, make way, here the army comes! (Chorus: ) When the gnomes, the gnomes, come marching in, our enemies know they cannot win! Our destiny is now clear: To conquer land, and induce fear! So get down, and before us bow, 'cause the gnomes can not be stopped now! *Signs off for the evening* [ May 06, 2002: Message edited by: brutus ]
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Insane crazy (fun) mod idea (roofgnomes) [message #-998502] |
Mon, 06 May 2002 22:44 |
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New unit (idea): SSG: Surface-to-Surface Gnome-launcher Doing exactly what it does, the Surface-to-Surface gnome launcher is used for launching and deploying legions of gnome-troopers quickly behind enemy lines, instead of delivering explosive payloads. It is capable of launching gnomes faster and longer than the gnome jet and can be used multiple times. The deployment pods it launches travels to quick to be targeted by automated defenses, and is hard to hit with conventional weapons. The pod wil be destroyed on impact with the ground, but leaves the occupant free to travel off from the impact site. These launchers is the solution to beating that hard-to-crack defense, and can often be deadly against a un-cordinated team. Great for when having a long siege. Two people are needed to launch. The driver/operator, and the one that is to be launched. The first who enters the vehicle becomes the operators, and anyone entering after that becomes subject to launch. The operator launches by hitting (secondary?) fire, and the after a short launch sequence, the launch pad will be launched. Armor: Medium Cost: A bit expensive, to prevent hordes of them launching at the same time.
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Insane crazy (fun) mod idea (roofgnomes) [message #-998500] |
Tue, 07 May 2002 02:49 |
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*Feels alone* Anyway, gome com tower is in the works now. (Remember, i am a newbie to Gmax, so its not anything advanced or good, just a basic model that i guess could resemble a guard tower ) But i have a few issues/questions: I have no clue on skinning, so i have to do some (basic) tutorials on that. I am not sure how to carve out the inside of the boxes that make up the tower. Could anyone explain this or link to a tutorial? Could anyone give a quick tip on how to make a parabol(a) antenna. I am not good enough with Gmax to figure out this on the fly, but i guess i have to use some modifiers of some kind. Again, could anyone explain this or link to a tutorial? Any help apreciated
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Insane crazy (fun) mod idea (roofgnomes) [message #-998497] |
Tue, 07 May 2002 06:18 |
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Mod sounds like a good idea, but I was wondering, when are we going to see some pictures of your work? The pictures you've shown us are just modifications of the head from the gmax tutorial. I haven't read this whole topic but have you modeled anything else yet?
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Insane crazy (fun) mod idea (roofgnomes) [message #-998493] |
Wed, 08 May 2002 04:01 |
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Thank you And thank you again for your compliments (sp?) Hmmm, does anyone know where i can get a tutorial on hollowing out things/making a hole in a object, i cnat seem ot figure it out Its so weird and confusing that you only delete faces, not real mesh.... Like, when i extrude (negatively) a face and deletes it, the hole shows up on one side of the object (tower, but not on the other
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Insane crazy (fun) mod idea (roofgnomes) [message #-998492] |
Wed, 08 May 2002 04:07 |
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Super weapon: Death Gnome beacon: (only on some/one map(s)?) Cost: 6000. This beacon provides targeting information for the dreaded Death Gnome, and due to the slow targeting/aiming of the Death Gnome, it has to be operational longer than normal beacons for the strike to commence. (and to balance things out). If the beacon is not diesarmed in time, the Death Gnome strike is powerfull enough to wipe out a/the whole base; Simply said, the game will be won. (usable for a special multiplayer scenario? like, the humans mus destroy the Death Gnome, while the gnomes, without heavy weaponry or advanced player classes, must place a beacon to strike with the Death Gnome? ) I just thought it would be cool having the Death Gnome in (some) multiplayer maps too
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Insane crazy (fun) mod idea (roofgnomes) [message #-998489] |
Wed, 08 May 2002 16:52 |
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Gnome unit (idea): Chemical Tank Similiar to the flametank, this tank sprays death with two barrels, but with chemicals instead of flames. The chemical mixture is effective against infantry and buildings with wooden armor, but ineffective against more heavily armored units and buildings. (this one would be easy, you/we only need a new skin and a weapon change for the flametank, and possibly some other stuff for fixing the things about varying damage against various armor-types)
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Insane crazy (fun) mod idea (roofgnomes) [message #-998488] |
Thu, 09 May 2002 04:47 |
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A bump a day, ensures the topic will stay. But with more than that, you look like a **** ("p-r-a-t" sensored? Well, its not very nice to say, but it isnt a curse word, is it?). (uh, right, that means i will stick to one...) "Bump". [ May 09, 2002: Message edited by: brutus ]
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Insane crazy (fun) mod idea (roofgnomes) [message #-998483] |
Fri, 10 May 2002 17:41 |
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*Sneaks in* *Plants a "Bump" beacon*
*Runs out* "Warning: Bump strike approaching: 10, 9, 8, 7, 6, 5, 4, 3, 2, 1, : "BUMP!" "
[ May 10, 2002: Message edited by: brutus ]
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