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Should we fix jumping on barracks on Canyon? [message #98309] Wed, 30 June 2004 09:13 Go to next message
mac  is currently offline mac  
Messages: 1018
Registered: February 2003
General (1 Star)
Administrator/General

Should we fix jumping on Barracks on Canyon?[ 63 vote(s) ]
1.Yes! 28 / 44%
2.No! 35 / 56%

Due to a exploit, you can jump on the GDI Insignia on top of the barracks on Canyon, and lay a nuke on top of the barracks. It is difficult to disarm.

Many people see this as a valid tactic, but technically it is a exploit because you are not supposed to be up there.

There has been some discussion inside the team, if we should fix this or not. We're a little undecided. Hence we are asking the community what you think.

We can't promise this will go into CP1, but we would still like your opinion on this.


Quote:


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Should we fix jumping on barracks on Canyon? [message #98311] Wed, 30 June 2004 09:16 Go to previous messageGo to next message
zunnie  is currently offline zunnie  
Messages: 2959
Registered: September 2003
Location: Netherlands
General (2 Stars)

Nah, this is a very well known -tactic-
Alot of people know about this and almost everyone use it whenever they can.

So this is a 'No, dont fix it' for me Smile

[zunnie]


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Should we fix jumping on barracks on Canyon? [message #98312] Wed, 30 June 2004 09:18 Go to previous messageGo to next message
Sir Kane  
Messages: 1701
Registered: March 2003
Location: Angerville
General (1 Star)
It was never intended that way. Therefore it needs to be fixed.


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Should we fix jumping on barracks on Canyon? [message #98315] Wed, 30 June 2004 09:24 Go to previous messageGo to next message
flyingfox  is currently offline flyingfox  
Messages: 1612
Registered: February 2003
Location: scotland, uk
General (1 Star)

From what I understand the level author intended the signboard to have an infantry blocker but forgot to add it in or something. I've used it to beacon before but it's unarguably an exploit and therefore needs to be fixed. The only people who would argue not to fix it would be people used to doing it, which are invalid points because they're only used to doing something which is already an exploit. It's the same thing like wall jumping, people argue not to fix walljumping because they are used to using it and errorneously consider it a tactic.

If the author of any level didn't intend for something to be done, then it sohuldn't be done, regardless of how many people think it's valid.
Should we fix jumping on barracks on Canyon? [message #98324] Wed, 30 June 2004 09:47 Go to previous messageGo to next message
Nightma12  is currently offline Nightma12  
Messages: 2589
Registered: August 2003
General (2 Stars)
Category Moderator
no, dont fix it, ive disarmed loads of nukes up there Smile
Should we fix jumping on barracks on Canyon? [message #98325] Wed, 30 June 2004 09:48 Go to previous messageGo to next message
Imdgr8one  is currently offline Imdgr8one  
Messages: 874
Registered: February 2003
Location: Nebraska
Colonel

It mattered three years ago...let's alter the gameplay to make something that's been done before for all this time and make it so they lose that tactic.

Hum. No.


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Should we fix jumping on barracks on Canyon? [message #98327] Wed, 30 June 2004 09:49 Go to previous messageGo to next message
U927  is currently offline U927  
Messages: 709
Registered: February 2003
Location: Ft. Lauderdale, FL
Colonel
The only way you are allowed to get on a Barracks roof is using the ramps in flying levels.

I say fix it.


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Should we fix jumping on barracks on Canyon? [message #98337] Wed, 30 June 2004 10:15 Go to previous messageGo to next message
Aircraftkiller  is currently offline Aircraftkiller  
Messages: 8212
Registered: February 2003
General (5 Stars)
Fix it. I know for a FACT that Tse-Cheng would have given you something reliable to get on were you meant to climb on the Infantry Barracks roof.

Jumping up there only works 40% of the time, and if more than one person is trying it, you normally fail. That should tell you something.

Furthermore, anytime a Nuclear Strike Beacon is laid up there, by the time you actually make it you're probably too late to disarm it.

It doesn't matter if you find it fun to use, it wasn't intended to be there - it fucks up game balance by giving you an easy way out to using your n00b Stealth Black Hand to hide almost undetected with little fear of retaliation, unless someone gets a vehicle on the ramps behind you and sweeps the top with fire...

Which doesn't disarm what you just laid down.
Should we fix jumping on barracks on Canyon? [message #98342] Wed, 30 June 2004 10:32 Go to previous messageGo to next message
Deathgod  is currently offline Deathgod  
Messages: 504
Registered: February 2003
Location: The House of B
Colonel

40% of the time? Maybe if you lack discipline.

If you're going to fix that, fix the bug there where you can beacon the Airstrip from the top of the bunker or the fact that you can jump on the back of the WF and beacon as well, otherwise don't bother fixing any of them. While you're at it, fix all the levels where you can teamjump onto the tops of stuff you can't get on either, if we're all worried about making things how they were intended.


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Should we fix jumping on barracks on Canyon? [message #98343] Wed, 30 June 2004 10:35 Go to previous messageGo to next message
Blazer  is currently offline Blazer  
Messages: 3321
Registered: February 2003
Location: Phoenix, AZ
General (3 Stars)
Administrator/General

I would be fine with it being fixed, although I like to get on the barracks roof with a mobius...great for fending off Flame Tanks.

More importantly, we should fix the exploit that allows anyone to jump onto the WF roof from the bridge on that same map. Beacons planted there are all but impossible to find in time, I know some people who plant them there regularly and they *always* go off.
Should we fix jumping on barracks on Canyon? [message #98345] Wed, 30 June 2004 10:42 Go to previous messageGo to next message
Deathgod  is currently offline Deathgod  
Messages: 504
Registered: February 2003
Location: The House of B
Colonel

The WF one is easy to disarm, if you're already en route when you saw it get placed... otherwise most people run around like mad trying to find it. Same for the Airstrip one, but irregardless if you're fixing stuff that is broken I'd point out those two before the Barracks issue.


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Should we fix jumping on barracks on Canyon? [message #98346] Wed, 30 June 2004 10:42 Go to previous messageGo to next message
KIRBY098  is currently offline KIRBY098  
Messages: 1546
Registered: February 2003
General (1 Star)
Yes, please fix it.


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Should we fix jumping on barracks on Canyon? [message #98347] Wed, 30 June 2004 10:44 Go to previous messageGo to next message
Aircraftkiller  is currently offline Aircraftkiller  
Messages: 8212
Registered: February 2003
General (5 Stars)
We're going to fix all that depending on the results of this stupid poll.
Should we fix jumping on barracks on Canyon? [message #98351] Wed, 30 June 2004 11:32 Go to previous messageGo to next message
Hav0c  is currently offline Hav0c  
Messages: 305
Registered: August 2003
Location: England, UK
Recruit

I'd say leave it for Canyon, because Nod are at a similar disadvantage where GDI can Ion cannon on top of the tunnel, next to the strip and under the tunnel, though not destroying, but still getting points O_o
Should we fix jumping on barracks on Canyon? [message #98354] Wed, 30 June 2004 11:36 Go to previous messageGo to next message
[HLOW]Tomten  is currently offline [HLOW]Tomten  
Messages: 164
Registered: May 2003
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Blazer

I would be fine with it being fixed, although I like to get on the barracks roof with a mobius...great for fending off Flame Tanks.

More importantly, we should fix the exploit that allows anyone to jump onto the WF roof from the bridge on that same map. Beacons planted there are all but impossible to find in time, I know some people who plant them there regularly and they *always* go off.



I agree, fix the WF and leave barracks alone.
Should we fix jumping on barracks on Canyon? [message #98360] Wed, 30 June 2004 12:06 Go to previous messageGo to next message
Imdgr8one  is currently offline Imdgr8one  
Messages: 874
Registered: February 2003
Location: Nebraska
Colonel

Fix the WF, leave the Bar...


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Should we fix jumping on barracks on Canyon? [message #98364] Wed, 30 June 2004 12:16 Go to previous messageGo to next message
mrpirate  is currently offline mrpirate  
Messages: 1262
Registered: March 2003
Location: Ontario
General (1 Star)

Leave it. I like going on there as GDI, like Blazer said. But what I like aside, who cares? Why does this need to be "fixed," anyway?
Should we fix jumping on barracks on Canyon? [message #98368] Wed, 30 June 2004 12:48 Go to previous messageGo to next message
Sir Kane  
Messages: 1701
Registered: March 2003
Location: Angerville
General (1 Star)
Because it wasn't inteded to be that way.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Should we fix jumping on barracks on Canyon? [message #98371] Wed, 30 June 2004 12:59 Go to previous messageGo to next message
Aircraftkiller  is currently offline Aircraftkiller  
Messages: 8212
Registered: February 2003
General (5 Stars)
And it gives Nod a huge advantage.
Should we fix jumping on barracks on Canyon? [message #98384] Wed, 30 June 2004 14:35 Go to previous messageGo to next message
mrpirate  is currently offline mrpirate  
Messages: 1262
Registered: March 2003
Location: Ontario
General (1 Star)

It gives GDI an advantage, too, because if you get PICs or Mobiuses up there, it's extremely difficult for Nod to kill them. However, it becomes difficult for Nod to attack with Flame Tanks or Stealth Tanks, and planting nukes on the side of building can be easily countered from up top. It can be an advantage or a disadvantage for either team, depending on how they use it.

Also, whether or not it was intended to be this way or not is a moot point, because we've all been playing this way for over two years now.
Should we fix jumping on barracks on Canyon? [message #98385] Wed, 30 June 2004 14:40 Go to previous messageGo to next message
Sir Kane  
Messages: 1701
Registered: March 2003
Location: Angerville
General (1 Star)
I can say I didn't play that way. Plain because it sucks.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Should we fix jumping on barracks on Canyon? [message #98387] Wed, 30 June 2004 14:45 Go to previous messageGo to next message
Phoenix5p  is currently offline Phoenix5p  
Messages: 25
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Balance: GDI can't go on Hand of Nod

[Updated on: Fri, 02 July 2004 15:27]


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Should we fix jumping on barracks on Canyon? [message #98389] Wed, 30 June 2004 14:49 Go to previous messageGo to next message
xptek_disabled  is currently offline xptek_disabled  
Messages: 1308
Registered: September 2003
General (1 Star)
Yes! I already stuck a death zone on it on my servers. :twisted:


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Should we fix jumping on barracks on Canyon? [message #98393] Wed, 30 June 2004 14:54 Go to previous messageGo to next message
Drkpwn3r  is currently offline Drkpwn3r  
Messages: 317
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zunnie

Nah, this is a very well known -tactic-
Alot of people know about this and almost everyone use it whenever they can.

So this is a 'No, dont fix it' for me Smile

[zunnie]

Same answer :rolleyes:


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Should we fix jumping on barracks on Canyon? [message #98394] Wed, 30 June 2004 14:57 Go to previous messageGo to previous message
Sir Kane  
Messages: 1701
Registered: March 2003
Location: Angerville
General (1 Star)
Taking these results as base when I edit canyon tommorrow:
Yes! 60% [ 15 ]
No! 40% [ 10 ]


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
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