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Working sounds/poke events in MP. I am 1337! [message #90480] Fri, 28 May 2004 06:54 Go to next message
Sir Kane
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Registered: March 2003
Location: Angerville
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General (1 Star)
After a few days of work I got sounds and the poke event to work in multiplay.

Stuff done:
[list][*]Create_Sound
[*]Create_2D_Sound
[*]Create_2D_WAV_Sound
[*]Create_3D_WAV_Sound_At_Bone
[*]Create_3D_Sound_At_Bone
[*]Set_Animation_Frame
[*]Play_Building_Announcement
[*]Poke event[/list:u]
Stuff left:
[list][*]Several other commands that are host only normally.[/list:u]
Fear the 1337.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Working sounds/poke events in MP. I am 1337! [message #90482] Fri, 28 May 2004 07:00 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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not the building annoucemnts AHH!!!!

whats the poke??

/me pokes SK

Nice work
Working sounds/poke events in MP. I am 1337! [message #90484] Fri, 28 May 2004 07:04 Go to previous messageGo to next message
Sir Kane
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Poke = pressing the action key infront of stuff.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Working sounds/poke events in MP. I am 1337! [message #90486] Fri, 28 May 2004 07:06 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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oo i see
i remember namehunter had a mod that had this.. or something had to use the "use" key to deploy vehicles to make other stuff.. cant remember it fully but i remember scorpy ( i think) and NM argueing about it did work and it didint work >_<
Working sounds/poke events in MP. I am 1337! [message #90487] Fri, 28 May 2004 07:08 Go to previous messageGo to next message
sc0rian is currently offline  sc0rian
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Good work Silent_Kane Very Happy
Working sounds/poke events in MP. I am 1337! [message #90488] Fri, 28 May 2004 07:09 Go to previous messageGo to next message
egg098 is currently offline  egg098
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1337.
Working sounds/poke events in MP. I am 1337! [message #90489] Fri, 28 May 2004 07:12 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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whoops
hit refresh on posting page >_<
Working sounds/poke events in MP. I am 1337! [message #90491] Fri, 28 May 2004 07:20 Go to previous messageGo to next message
[REHT]Spirit is currently offline  [REHT]Spirit
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Majiin Vegeta

oo i see
i remember namehunter had a mod that had this.. or something had to use the "use" key to deploy vehicles to make other stuff.. cant remember it fully but i remember scorpy ( i think) and NM argueing about it did work and it didint work >_<


They did. Was funny, trying to convince Scorp and Dante that it worked (turned out it works when the host has it targeted or at least in sight)...finds out it doesn't work as well but doesn't give up on the arguement. *snicker*

If you can do this, SK, might it be possible to make attached objects have lag prediction in MP? Currently if you say, attach a seperate object like a turret to a tank, it won't move smoothly for anyone but the host (every maybe half a second, position is updated).
Working sounds/poke events in MP. I am 1337! [message #90515] Fri, 28 May 2004 09:04 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Majiin Vegeta

not the building annoucemnts AHH!!!!


Awesome... I was trying to solve this by creating dummy objects that self-destruct and then respawn and play the twiddler.

"Do you know someone who would make a positive addition to the Brotherhood?
Now they can enlist online at http://www.Brotherhoodrecruitment.Nod"
"Workers found loitering in this area will be terminated"
Working sounds/poke events in MP. I am 1337! [message #90535] Fri, 28 May 2004 11:42 Go to previous messageGo to next message
Spice
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Thats g00d Very Happy SK always hard at work making stuff for us. SK = 1337

http://img46.imageshack.us/img46/8027/userbar358428pu3.gif
Working sounds/poke events in MP. I am 1337! [message #90541] Fri, 28 May 2004 11:51 Go to previous messageGo to next message
vloktboky is currently offline  vloktboky
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Nice job. A lot can be done with working sounds and pokes. Smile
Working sounds/poke events in MP. I am 1337! [message #90550] Fri, 28 May 2004 12:15 Go to previous messageGo to next message
Slash0x is currently offline  Slash0x
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Lol, I was just thinking about something that I could use the "poke" for. I give you 50 KUDOS for that. Very Happy (Now since I know now what a poke is. Razz )

L3T'5 4LL THR0W 3GG5 4T D4 N00B! Smile
Working sounds/poke events in MP. I am 1337! [message #90557] Fri, 28 May 2004 12:58 Go to previous messageGo to next message
Sir Kane
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The dll(s) will be released once all commands work in MP.
It will auto detect if it has to use its FDS or game part of the code.
Only problem is that both, clients and server, need the dll for this.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Working sounds/poke events in MP. I am 1337! [message #90560] Fri, 28 May 2004 13:19 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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whats the big deal? the sounds on my maos always worked over our lan for other users

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Working sounds/poke events in MP. I am 1337! [message #90561] Fri, 28 May 2004 13:22 Go to previous messageGo to next message
Sir Kane
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Did you ever hear the obelisk charge sound or the announcements in buildings when you were not host?
I think not.


Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Working sounds/poke events in MP. I am 1337! [message #90572] Fri, 28 May 2004 13:44 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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i dont know if your fixes fix that problem:

when using the command to change the w3d option of an object (Ex: a soldier), for the host the model will properly change; the soldier will change apparence and will continu working like if the object was created with that w3d file. But for the client, the normal soldier will be ok, until the w3d is changed. When changing the w3d, unlike the host, the soldier new w3d model wont change properly. the model will move (x,y,z) but no animation is applied to it. it will be a moving Jesus on a cross.

I think thats is a just a nother server side problem that could be fixed same way you did with the other fixes you did. Can you plz fix that. Thank you Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Working sounds/poke events in MP. I am 1337! [message #90575] Fri, 28 May 2004 13:53 Go to previous messageGo to next message
U927 is currently offline  U927
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SeaMan

"Do you know someone who would make a positive addition to the Brotherhood?
Now they can enlist online at http://www.Brotherhoodrecruitment.Nod"


OGM Y DUZNT TEH LIKN WROK?!??!!?!!!!!1111111


We are what we repeatedly do. Excellence then, is not an act but a habit. - Aristotle

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Working sounds/poke events in MP. I am 1337! [message #90603] Fri, 28 May 2004 15:05 Go to previous messageGo to next message
Majiin Vegeta is currently offline  Majiin Vegeta
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Umbral_DelaFlare

SeaMan

"Do you know someone who would make a positive addition to the Brotherhood?
Now they can enlist online at http://www.Brotherhoodrecruitment.Nod"


OGM Y DUZNT TEH LIKN WROK?!??!!?!!!!!1111111


lol i was gonna say the same thing!
Working sounds/poke events in MP. I am 1337! [message #90649] Fri, 28 May 2004 18:15 Go to previous messageGo to next message
Blazer is currently offline  Blazer
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TheKGBspy

i dont know if your fixes fix that problem:

when using the command to change the w3d option of an object (Ex: a soldier), for the host the model will properly change; the soldier will change apparence and will continu working like if the object was created with that w3d file. But for the client, the normal soldier will be ok, until the w3d is changed. When changing the w3d, unlike the host, the soldier new w3d model wont change properly. the model will move (x,y,z) but no animation is applied to it. it will be a moving Jesus on a cross.


Yep I experienced that when I was helping SK test some stuff...he turned me into Mr Tickles, and on his screen I was running around and animating normally, but on my screen I was in the standard arms out position, and when I ran or strafed I just slid around, changing position but my player model not moving.
Working sounds/poke events in MP. I am 1337! [message #90669] Fri, 28 May 2004 19:49 Go to previous messageGo to next message
TheKGBspy is currently offline  TheKGBspy
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exactly!! Smile

if he can fix that ... well i dont know what i will do for silent_kane Smile


Ra2: Vengeance Project lead(it's Dead... sorry)
An empty Ghost since 2005.
Working sounds/poke events in MP. I am 1337! [message #90738] Sat, 29 May 2004 04:17 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
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Silent Kane

Did you ever hear the obelisk charge sound or the announcements in buildings when you were not host?
I think not.


i did, play my chrono canyon map over a lan.


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Working sounds/poke events in MP. I am 1337! [message #90769] Sat, 29 May 2004 07:13 Go to previous messageGo to next message
Renx is currently offline  Renx
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If you play it over LAN, you're the host, this is for MP and it will work for everyone, clients and host.

~Canucck

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Blazer

...RG made me ugly
Working sounds/poke events in MP. I am 1337! [message #90778] Sat, 29 May 2004 08:05 Go to previous message
Oblivion165 is currently offline  Oblivion165
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i ment for the others on the lan, not for host.

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
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