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"Warning: You Are Leaving The Battle" [message #90034] Tue, 25 May 2004 19:12 Go to next message
npsmith82 is currently offline  npsmith82
Messages: 525
Registered: February 2003
Location: England, UK
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Colonel
Something that's always bugged me in renegade maps is that most people either have to put maps in a steep valley or have ghey invisible walls to stop people from exiting the map.

It shouldn't be hard for someone to make a script (like in BattleField 1942) where after you leave the boundaries it counts down 5 or 10 seconds with a warning, then gradually gives damage until you either die or return to the map.

Maybe this is already scripted for, timed delays and damage zones, pretty sure they're included in the latest scripts.dll


WOL: npsmith82

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"Warning: You Are Leaving The Battle" [message #90065] Tue, 25 May 2004 21:31 Go to previous messageGo to next message
Cypher [PCNC] is currently offline  Cypher [PCNC]
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Registered: March 2003
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It isn't even a matter of scripting....
Just do invisible Tiberium fields (or visible ones) over the boundries of the map and that way the person will die.

Only problem is to define similar damage zones for vehicles and aircraft.


Cypher
@ Planet Command & Conquer
http://www.planetcnc.com
Re: "Warning: You Are Leaving The Battle" [message #90073] Tue, 25 May 2004 22:43 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
Karma: 0
Commander
npsmith82

It counts down 5 or 10 seconds with a warning, then gradually gives damage until you either die or return to the map.


How is that not a "ghey invisible wall" the only difference is one doesn't let you pass the other kills you (albeit with a countdown first). Ill take an invisible wall that stops me, over one that kills me any day.

If you don't want to have edges, your only choice is to wrap the map so that when someone goes off one side they come back on the other.

If anyone ever played Hexen (another FPS) at least one of the maps on there wrapped.
"Warning: You Are Leaving The Battle" [message #90077] Tue, 25 May 2004 23:27 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
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General (5 Stars)
The way I do it with RA is to try and cover up the invisible walls with logical barriers, such as forest borders, oceans, lakes, rivers, rocks, bushes, fences, etc... Anything that looks natural but doesn't give you that "I'm a hampster in a cage" feeling.
"Warning: You Are Leaving The Battle" [message #90257] Wed, 26 May 2004 20:46 Go to previous messageGo to next message
z310
Messages: 2459
Registered: July 2003
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General (2 Stars)
The one and only Aircraftkiller is a logic freak Razz j/k

Thats why RenegadeAlert is gonna pwn when its done
"Warning: You Are Leaving The Battle" [message #90266] Wed, 26 May 2004 23:39 Go to previous messageGo to next message
gibberish
Messages: 366
Registered: May 2003
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Commander
Its a good skill to have, however it is difficult to do this around the whole perimeter of the map, primarily because in the real world there is normally a way out of most places and it feels kinda odd when you can’t find one.

For example you end up with things like a town with no roads in or out of it,
or you do have roads, but they loop round and come back into town.
"Warning: You Are Leaving The Battle" [message #90280] Thu, 27 May 2004 02:07 Go to previous messageGo to next message
nastym4n is currently offline  nastym4n
Messages: 144
Registered: October 2003
Location: UK
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I think id give a shit if Renegade maps were worth looking at in the first place.

Unfortunately Ren maps just arent that good, in detail, texture and realism,
so whats the point in making the edges look better?

I guess thats what WW thought when they were building the piece of shit maps that most of us play every day.


"Warning: You Are Leaving The Battle" [message #90286] Thu, 27 May 2004 03:33 Go to previous messageGo to next message
cowmisfit is currently offline  cowmisfit
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Registered: May 2003
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General (2 Stars)
Aircraftkiller

Anything that looks natural but doesn't give you that "I'm a hampster in a cage" feeling.


LOL Razz


http://img299.echo.cx/img299/7085/philly1ge.jpg
"Warning: You Are Leaving The Battle" [message #90397] Thu, 27 May 2004 19:01 Go to previous messageGo to next message
Madtone is currently offline  Madtone
Messages: 713
Registered: February 2003
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Colonel
Kinda reminds of of "The Truman Show".

Lol he could never leave the town no matter how much he tried!


http://www.freeflow-solutions.com/sigs/ffsig.gif
Re: "Warning: You Are Leaving The Battle" [message #90836] Sat, 29 May 2004 11:23 Go to previous message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
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General (1 Star)

npsmith82

Something that's always bugged me in renegade maps is that most people either have to put maps in a steep valley or have ghey invisible walls to stop people from exiting the map.

It shouldn't be hard for someone to make a script (like in BattleField 1942) where after you leave the boundaries it counts down 5 or 10 seconds with a warning, then gradually gives damage until you either die or return to the map.

Maybe this is already scripted for, timed delays and damage zones, pretty sure they're included in the latest scripts.dll


The only stupid thing about this is that the map actually mirrors itself when you get out of the borders, like a hypercube!


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
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