Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » General Discussions » General Discussion » C&C Mutation Released
C&C Mutation Released [message #87564] Fri, 14 May 2004 16:40 Go to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
http://www.cnc-source.com/files/pafiledb.php?action=file&id=371

For those that don't know, it's based on the tiberium mutated envrionments in Tiberian Sun: Firestorm. Nod and GDI have become trapped by an ion storm in a tiberium mutated environment. They now must struggle to survive against each other and their surroundings.

The map features the building destruction animations I've made, as well as the alternate models that were in SeasideCanyon. Players can buy a harvester and collect tiberium themselves to gain extra money for them and their team. Watch out for the meteors though, they tend to come down in tiberium patches.

Have fun! Very Happy

This map requires scripts.dll 1.7, I've included a copy of it in the .zip file for convenience.

Also, if you want to check out some screen shots before downloading, there's a gallery of them here.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Released [message #87579] Fri, 14 May 2004 17:20 Go to previous messageGo to next message
Slicer_238 is currently offline  Slicer_238
Messages: 361
Registered: May 2003
Karma: 0
Commander
Okay first badass map. The only way it could of possibly have gotten better would of been destryoable bridges and the patches of blue Tiberium explode when shot. Other then that I am in love with this map seeing as CnC: TS and TS:FS was the first CnC game I ever played.

May Trey rest in forever bliss and happiness.
C&C Mutation Released [message #87589] Fri, 14 May 2004 17:42 Go to previous messageGo to next message
U927 is currently offline  U927
Messages: 709
Registered: February 2003
Location: Ft. Lauderdale, FL
Karma: 0
Colonel
Why does it require scripts.dll 1.7 to run? I thought it was needed to simply make maps and such.

We are what we repeatedly do. Excellence then, is not an act but a habit. - Aristotle

8-Bit Theatre. The power of evil compels you!
C&C Mutation Released [message #87593] Fri, 14 May 2004 17:58 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
If a map uses a script out of the custom scripts.dll, then a server running the map needs it too, otherwise it won't know what to do when the map calls for something in the scripts.dll.

Technically a player doesn't need the scripts.dll, as long as the player never hosts the map. That includes 1-player LAN games.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Released [message #87596] Fri, 14 May 2004 18:04 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
My only gripe is that you're using the wrong Recon Bike purchase icon. Use the one in my levels, it's offically from Westwood Studios and you'll notice it actually looks like it fits in with the other icons.
C&C Mutation Released [message #87598] Fri, 14 May 2004 18:16 Go to previous messageGo to next message
TnTANDY is currently offline  TnTANDY
Messages: 130
Registered: April 2004
Location: UK
Karma: 0
Recruit
I like this map, especially the falling rocks from the sky, they're amazing to wait and watch lol.
Can I ask, if you stood beneath the rocks as they were falling, would they kill you?

Only huntch about this map is that it would of been nice to cross that river without being stoped by an invisable blocker thingy, and some of those tiberian trees animated, and some otheres didn't whys that?
Andy
C&C Mutation Released [message #87617] Fri, 14 May 2004 19:11 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Aircraftkiller

My only gripe is that you're using the wrong Recon Bike purchase icon. Use the one in my levels, it's offically from Westwood Studios and you'll notice it actually looks like it fits in with the other icons.


*checks BunkersTS*

D'oh! I never paid attention to that icon before. Noted for future reference. Very Happy

TnTANDY

I like this map, especially the falling rocks from the sky, they're amazing to wait and watch lol.
Can I ask, if you stood beneath the rocks as they were falling, would they kill you?

Only huntch about this map is that it would of been nice to cross that river without being stoped by an invisable blocker thingy, and some of those tiberian trees animated, and some otheres didn't whys that?
Andy


Meteors will kill infantry that are too close to the impact. Vehicles will be damaged, but it depends on how much armor it has as to how much damage it will take. A buggy might get killed from a direct hit, a harvester would probably lose 1/3 of it armor.

Originally I was going to let infantry cross the river, but I didn't like the way that part of the design was turning out so I blocked everything. Also, I don't think infantry would want to cross a tiberium contaminated river. Very Happy

There's two reasons why only some trees are animated. The 'technical reason' is too many animated trees may have caused a harmful drop in FPS, so I only put a few in. The 'creative reason' is that the trees are at different stages of tiberium mutation. Only some have changed enough that they've begun to move.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Released [message #87624] Fri, 14 May 2004 19:21 Go to previous messageGo to next message
Javaxcx
Messages: 1943
Registered: February 2003
Location: Canada, eh?
Karma: 0
General (1 Star)

I've got a question:

I've never seen this harvester thing in a map before, how exactly does it work? I was tinkering with it, and I can't seem to deposit the funds after idling in the tiberium for a while.



http://n00bstories.com/image.fetch.php?id=1144717496


Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.

All your base are belong to us.
You have no chance to survive make your time.
C&C Mutation Released [message #87629] Fri, 14 May 2004 19:28 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
Messages: 8213
Registered: February 2003
Karma: 0
General (5 Stars)
Play Renegade Alert, it was the first to introduce team operated Ore Trucks. It's a simple process, sit out in the field, wait for the $ sign to appear (or wait 30 seconds), drive back to the Ore Refinery or the Tiberium Refinery in the designated drop zone that the normal unit would drop off at. Your credits instantly go up.
C&C Mutation Released [message #87634] Fri, 14 May 2004 19:34 Go to previous messageGo to next message
jd422032101 is currently offline  jd422032101
Messages: 304
Registered: April 2004
Karma: 0
Recruit
great map i love
C&C Mutation Released [message #87640] Fri, 14 May 2004 19:48 Go to previous messageGo to next message
Javaxcx
Messages: 1943
Registered: February 2003
Location: Canada, eh?
Karma: 0
General (1 Star)

Aircraftkiller

Play Renegade Alert, it was the first to introduce team operated Ore Trucks. It's a simple process, sit out in the field, wait for the $ sign to appear (or wait 30 seconds), drive back to the Ore Refinery or the Tiberium Refinery in the designated drop zone that the normal unit would drop off at. Your credits instantly go up.


Thats what I tried on this map, and the icon didn't appear, and the refinery didn't accept the load.

Oh yeah, I noticed a bug in the meteors: When I drove a buggy on one, it split apart and the buggy was practically launched into the stratosphere.



http://n00bstories.com/image.fetch.php?id=1144717496


Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.

All your base are belong to us.
You have no chance to survive make your time.
C&C Mutation Released [message #87646] Fri, 14 May 2004 20:06 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
If you drive out to a tiberium field with a harvester, and wait about 20 seconds, a spinning $ should rise out of the harvester. Drive back to by the refinery dock and you'll instantly get credits based on the field you were in. 300 for green, 500 for mixed, 700 for blue.

If that's not working, make sure you have the most recent scripts.dll installed correctly. Without that the harvesting won't work.

Also.. when you say 'bug in the meteors' do you mean those little tiberium plants? That's the only thing I can think of that splits open when you get near them. Those particular animations use DoorPhys to trigger when a player is nearby. There seems to be a bug where if you're hit by a moving door at the right angle, you shoot off like a rocket. Confused I noticed it on a couple plants, when I hit them at the perfect angle in the right place. I'm not sure how to correct it since it seems to be the way DoorPhys works. Consider it a part of having to 'struggle to survive against the environment' Laughing


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Released [message #87647] Fri, 14 May 2004 20:08 Go to previous messageGo to next message
Javaxcx
Messages: 1943
Registered: February 2003
Location: Canada, eh?
Karma: 0
General (1 Star)

Yeah, it must be those tiberium plants. I assumed they were tiberium metorites.


http://n00bstories.com/image.fetch.php?id=1144717496


Sniper Extraordinaire
Read the FUD Rules before you come in and make an ass of yourself.

All your base are belong to us.
You have no chance to survive make your time.
C&C Mutation Released [message #87654] Fri, 14 May 2004 21:03 Go to previous messageGo to next message
YSLMuffins is currently offline  YSLMuffins
Messages: 1144
Registered: February 2003
Location: Moved a long time ago (it...
Karma: 0
General (1 Star)
Moderator - Mod Forum
NeoSaber

If you drive out to a tiberium field with a harvester, and wait about 20 seconds, a spinning $ should rise out of the harvester. Drive back to by the refinery dock and you'll instantly get credits based on the field you were in. 300 for green, 500 for mixed, 700 for blue.

If that's not working, make sure you have the most recent scripts.dll installed correctly. Without that the harvesting won't work.




I just love this map! What lucky server is going to host this map first? And those tiberium plants are so creepy, oh gosh! (Excellent job).

However, I don't think I'm harvesting correctly. I got the dollar sign part to work correctly, but when I drive back to the refinery my money doesn't appear to go up at all. I drove the harvester to where the AI harvester dumps off...should I have driven somewhere else?

Correction: It does go up. My mistake. It's just so subtle and fastthat I didn't notice it lol. Perhaps there should be a sound or something.


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
C&C Mutation Released [message #87655] Fri, 14 May 2004 21:10 Go to previous messageGo to next message
Vitaminous is currently offline  Vitaminous
Messages: 1958
Registered: February 2003
Location: Québec
Karma: 0
General (1 Star)

NeoSaber

If you drive out to a tiberium field with a harvester, and wait about 20 seconds, a spinning $ should rise out of the harvester. Drive back to by the refinery dock and you'll instantly get credits based on the field you were in. 300 for green, 500 for mixed, 700 for blue.

If that's not working, make sure you have the most recent scripts.dll installed correctly. Without that the harvesting won't work.

Also.. when you say 'bug in the meteors' do you mean those little tiberium plants? That's the only thing I can think of that splits open when you get near them. Those particular animations use DoorPhys to trigger when a player is nearby. There seems to be a bug where if you're hit by a moving door at the right angle, you shoot off like a rocket. Confused I noticed it on a couple plants, when I hit them at the perfect angle in the right place. I'm not sure how to correct it since it seems to be the way DoorPhys works. Consider it a part of having to 'struggle to survive against the environment' Laughing


You know, maybe he just didn't install the Scripts.dll file.
I could be wrong.


I suck cock and love it... absolutely love it. And I just got banned for being too immature to be allowed to post here.
C&C Mutation Released [message #87676] Fri, 14 May 2004 23:29 Go to previous messageGo to next message
m1a1_abrams is currently offline  m1a1_abrams
Messages: 375
Registered: August 2003
Karma: 0
Commander
Good map, but no Visceroids? A Tiberian Sun map like this would be crawling with them.
C&C Mutation Released [message #87678] Fri, 14 May 2004 23:41 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
Only 1 problem. Stolen harvesters can't actually cash in funds.

Otherwise, the map speaks for its-self. Well TS like, good music too but I preferred "Red Sky", at least I think it was called that.
C&C Mutation Released [message #87679] Sat, 15 May 2004 01:01 Go to previous messageGo to next message
Crimson is currently offline  Crimson
Messages: 7427
Registered: February 2003
Location: Phoenix, AZ
Karma: 0
General (5 Stars)
ADMINISTRATOR
n00bsvr04 is running this map... and only this map because I'm lazy. Razz

RenGuard required.


I'm the bawss.
C&C Mutation Released [message #87680] Sat, 15 May 2004 01:17 Go to previous messageGo to next message
cokemaster is currently offline  cokemaster
Messages: 144
Registered: April 2003
Karma: 0
Recruit
Any mirrors?
I'm having problems connecting to the website with the map. Mad


Remember, Friends don't let friends play Reborn!
C&C Mutation Released [message #87723] Sat, 15 May 2004 11:19 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
I don't know of any mirrors right now. I might put it up on Renmaps in a few days.

m1a1_abrams

Good map, but no Visceroids? A Tiberian Sun map like this would be crawling with them.


I decided not to have any AI on this map, however I'm going to start working on a version that has AI mutants in it. Visceroids should make an appearance in that version.

flyingfox

Only 1 problem. Stolen harvesters can't actually cash in funds.


I decided to make it that Nod harvesters only work at a Nod refinery, GDI harvesters only work at a GDI refinery. If I didn't, then you could go to either refinery, whether you were GDI or Nod. Just the way the scripts work right now. Sad


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Released [message #87724] Sat, 15 May 2004 11:23 Go to previous messageGo to next message
flyingfox is currently offline  flyingfox
Messages: 1612
Registered: February 2003
Location: scotland, uk
Karma: 0
General (1 Star)
You could just've allowed it, if someone tried to cash in at the enemy refinery they'd probably be killed. Buy hey, no biggy.
C&C Mutation Released [message #87731] Sat, 15 May 2004 11:45 Go to previous messageGo to next message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
Karma: 0
General (1 Star)
Cool map. I've spotted some bugs just wondering if they were my end or not. Also one ss I'm just wondering if what I found is right.

Not sure if this is a VIS error or what...(Look at ref)

http://eoesvr03.serveftp.net/Hosting/Images/mutation-vis.jpg

Is this that yellow colouring supposed to abrubtly stop or fade upwards?

http://eoesvr03.serveftp.net/Hosting/Images/mutation-texture.jpg
C&C Mutation Released [message #87737] Sat, 15 May 2004 12:06 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
Quick Announcement:

I just found out there was a texture missing. I've updated the download to include it. Anyone who downloaded it before should get the new version to make sure they aren't missing the file. Sorry for the inconvenience.

Now onto Creed3020's post. Very Happy

Creed3020

Not sure if this is a VIS error or what...(Look at ref)

http://eoesvr03.serveftp.net/Hosting/Images/mutation-vis.jpg

Is this that yellow colouring supposed to abrubtly stop or fade upwards?

http://eoesvr03.serveftp.net/Hosting/Images/mutation-texture.jpg


That does look like a vis error in the first pic. I must of missed it when vis correcting. Sad

The second pic appears to be a file loading error. An older version of the destruction animations are probably loading from another .mix file in you Data folder. Look for a file called C&C_ExpBldg_Data.mix or something along that line and delete it.


NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
C&C Mutation Released [message #87743] Sat, 15 May 2004 12:35 Go to previous messageGo to next message
carlekpl is currently offline  carlekpl
Messages: 12
Registered: March 2004
Location: Gdynia, Poland
Karma: 0
Recruit
Any other mirrors ?
I can't open cnc-source :rolleyes:


¬_¬
C&C Mutation Released [message #87758] Sat, 15 May 2004 14:08 Go to previous messageGo to previous message
Creed3020 is currently offline  Creed3020
Messages: 1438
Registered: February 2003
Location: Toronto, Canada
Karma: 0
General (1 Star)
Okay I deleted that one file. Hopefully it will all look right now. Very Happy
Previous Topic: why does the humvee have so little armor????
Next Topic: Yet another help topic
Goto Forum:
  


Current Time: Sun May 05 04:45:03 MST 2024

Total time taken to generate the page: 0.01154 seconds