Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Question to coders mods featuring "static vechicle"
Question to coders mods featuring "static vechicle" [message #78344] Sat, 10 April 2004 07:28 Go to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

basicly, anyone with a mod which has non-moving vechicles as base defences.

The question is this.
Are there any mods out there which feature non-moving vechicles as pre-laced base defences which "leave behind" some kind of destroyed building when they get blown up?
I am working on a new script and I want to find out if its worth going the much harder route and making it compatible with base defences that leave something behind when they blow up.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Question to coders mods featuring "static vechicle" [message #78394] Sat, 10 April 2004 10:36 Go to previous messageGo to next message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma: 0
Recruit
In RenAlert the flame towers, pillboxes and turrets are all 'vehicles' that leave behind an object when they are destroyed. I'm not too happy with the scripts they currently use for that though, I was going to find something better (or make it if it didn't exist) for the next patch.

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
Question to coders mods featuring "static vechicle" [message #78441] Sat, 10 April 2004 12:40 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
it doesnt really help much, but if you make a vechicle, and add that nod turret script to it, when it dies it leave a blow up turret in its spot

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Question to coders mods featuring "static vechicle" [message #78456] Sat, 10 April 2004 13:06 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
SWMOD is using vehicle units for base defenses, but we hadn't thought about having destroyed aggregates previously. It would be great to have, we would definitely use it if you made it possible. Laughing

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Question to coders mods featuring "static vechicle" [message #78550] Sat, 10 April 2004 18:44 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

Well the idea I had I decided not to do anyway.
Thanks for the feedback tho Smile


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Question to coders mods featuring "static vechicle& [message #79915] Wed, 14 April 2004 12:47 Go to previous message
Goltergaul is currently offline  Goltergaul
Messages: 51
Registered: January 2004
Karma: 0
Recruit
jonwil

basicly, anyone with a mod which has non-moving vechicles as base defences.

The question is this.
Are there any mods out there which feature non-moving vechicles as pre-laced base defences which "leave behind" some kind of destroyed building when they get blown up?
I am working on a new script and I want to find out if its worth going the much harder route and making it compatible with base defences that leave something behind when they blow up.


this is possibl without any new scripts Wink i have a destroyable basewall which leave something whan its destroyed Wink
Previous Topic: REBORN IS BACK
Next Topic: Help with map?
Goto Forum:
  


Current Time: Sun Apr 28 13:35:50 MST 2024

Total time taken to generate the page: 0.00701 seconds