Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Pod Racer Physics
Pod Racer Physics [message #72336] Wed, 17 March 2004 19:23 Go to previous messageGo to next message
htmlgod is currently offline  htmlgod
Messages: 360
Registered: July 2003
Karma: 0
Commander
I'm sure that's possible. Mention it to jonathan wilson. It would be a pretty simple script to write.

Check out http://newhope.conquergaming.com to see the progress of the STARWARS mod for Renegade.

http://newhope.conquergaming.com/OtherStuff/NIKE.jpg
Pod Racer Physics [message #72344] Wed, 17 March 2004 19:50 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
how do i get in touch with him?

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72371] Wed, 17 March 2004 21:59 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
oblivion165

ok thats a good trick.

ok lets talk script zones, i was looking at the single player levels. and they dont use this system, but is there a way that whatever team reaches a script zone, or object first, that team wins?

i thought that each pod could represent the flag on capture the flag, and when they would cross the finish line it would see that the flag was captured.


ok theres a script that destroys a building when you enter a zone...you can make whatever # of zones you want....lets say 3 for example...you set 6 zones up 3 for GDI 3 for Nod....when the zone is entered it killsl a PP controller,next zone entered kills a second PP controller,third and final zone is entered it kills a 3rd PP controller....then the 1st team to enter its 3 zones wins....once again you can set up say...50 PP controllers and 50 zones if you wanted.

You can even change the PP controller to say "Checkpoint 1 has been passed" and even a sound or voice message for each one if you know how to edit the Strings.tdb

I think its JFW_Destroy_object_enter

I'll get back to you on the exact name of the script.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Pod Racer Physics [message #72464] Thu, 18 March 2004 10:27 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
My brothers a Scripter, he is going to make me a custom one, with check points and such,

It should turn out good.


***********************

Mainly, i am wondering about spawners, when you die you should spawn in that spot, or maybe at the last check point.

This is a complex question i guess, who has the knowledge?


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72553] Thu, 18 March 2004 15:47 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
any way to make a vechicle flip back over is it is upside down?

WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72572] Thu, 18 March 2004 16:18 Go to previous messageGo to next message
Skier222 is currently offline  Skier222
Messages: 336
Registered: March 2003
Location: Honeoye Falls, NY
Karma: 0
Recruit

make the top of the world box rounded, so when it flips it just rolls back.

Modern Warfare site: http://modernwarfare.tk
Pod Racer Physics [message #72644] Thu, 18 March 2004 21:00 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
E! told me you couldnt manipulate the world box. it that incorrect?

******************


the mod is coming out better than i ever thought.

Im not the best artist......but:

http://www.dr-oblivion.com/Pod_On%20Desert.jpg


Which from this point i really would like a person who could make a good map, in a loop format. (comes back to the first point, just liek a race track)

Ive tried making one......but lets not discuss it.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72650] Thu, 18 March 2004 21:45 Go to previous messageGo to next message
Dishman is currently offline  Dishman
Messages: 158
Registered: February 2003
Location: Chicago
Karma: 0
Recruit

Ok, first, fix up the pod racer's cab area, add some more machine meshes like rods and other details. Oh, and by "fix up the cab area," I mean make a seat and whatnot, then veil it in a makeshift visor thing.

A good showcase model can easily assist you in getting people to, well, do things for you...

One more thing: For your race track map I suggest three words- Loops and Jumps.


"God isn't on our side either, cuz he hates idiots also."
Pod Racer Physics [message #72682] Fri, 19 March 2004 05:23 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
Well of course, but you got to keep the whole thing in low poly, the speeds are crazy, i played a test map with my brother over my lan, and it kept up nicely, but that is lan. Oh and people riders are out of the question, it has to be just a dome over it. I realize the body of the pod needs work, but everything i do to it, just doesnt seem right.

Plus you dont really even see the pod:

http://www.dr-oblivion.com/first_p.jpg

As a matter of fact, if anyone was nice enough to make a better pod,

then contact me Smile


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72734] Fri, 19 March 2004 12:57 Go to previous messageGo to next message
Cebt is currently offline  Cebt
Messages: 166
Registered: February 2003
Location: Denmark
Karma: 0
Recruit

sounds good Oblivion Smile it looks like it can become a pretty fun mod when it gets out Smile

I Believe In Power, Wisdom And Courage
Pod Racer Physics [message #72771] Fri, 19 March 2004 16:41 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
sorry guys this is the best pod i could make.

http://www.dr-oblivion.com/pod_update.jpg


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72934] Sat, 20 March 2004 16:06 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
may interest some of you, but i doubt it will matter to most of you here, because of your GMAX skills.

Http://www.dr-oblivion.com/EZ.jpg

What it is, is lots of tiles including turns, straights, ramps, and other stuff, that shows up in race tracks. All you do is make the tile, and move it to match the one before.

I would show the tiles, but there are about 50. And they are all the exact same size.....60x60 so that mathmaticly they all line up, so you can actually make a loops, and the lenghts wont be off.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #72946] Sat, 20 March 2004 17:14 Go to previous messageGo to next message
IRON FART
Messages: 1989
Registered: September 2003
Location: LOS ANGELES
Karma: 0
General (1 Star)
The pod's shape is good, but the texturing really sucks.

http://www.baclan.org/albums/album05/dasmodell.jpg
Quote:


Quote from IRC
<[Digital]> get man_fucking_a_car.mpg
<[Digital]> ah fuck wrong window

Pod Racer Physics [message #72949] Sat, 20 March 2004 17:31 Go to previous messageGo to next message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
I agree, but this is what i have to skin:

http://www.dr-oblivion.com/pod_Gdi_top.jpg

The other side of the pod is a duplicate of the other....well side.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Pod Racer Physics [message #73118] Sun, 21 March 2004 13:09 Go to previous message
Oblivion165 is currently offline  Oblivion165
Messages: 3468
Registered: June 2003
Location: Hendersonville, North Car...
Karma: 0
General (3 Stars)
http://www.dr-oblivion.com/new_pod.jpg

Check out that pod by E!, this picture doesnt do it justice.


WOL: Ob165ion Skype: Oblivion165 Yahoo Instant Messenger: CaptainJohn165
Previous Topic: Server Sniper Mod Update
Next Topic: A new map!!!!
Goto Forum:
  


Current Time: Sun Apr 28 19:21:17 MST 2024

Total time taken to generate the page: 0.00904 seconds