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Debug mode in Commando Editor [message #64083] Fri, 30 January 2004 12:55 Go to next message
Deactivated is currently offline  Deactivated
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Has anybody noticed this before?
http://www.cannis.net/commando/images/dbug.jpg
Debug mode in Commando Editor [message #64222] Sat, 31 January 2004 00:05 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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How did you do that?
Edit something? (registry, ini?)


-->
Debug mode in Commando Editor [message #64245] Sat, 31 January 2004 02:47 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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I edited the EXE with Resource Hacker.

I found stuff like this as well:
http://www.cannis.net/forum/uploads/post-32-1074607090.jpg

[Updated on: Sat, 31 January 2004 03:05]

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Debug mode in Commando Editor [message #64246] Sat, 31 January 2004 02:55 Go to previous messageGo to next message
Dante
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more importantly, and could have saved me some major fucking head aches....


http://www.renevo.com/images/this_sucks.jpg


Debug mode in Commando Editor [message #64248] Sat, 31 January 2004 03:06 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Post up the *.exe file - I want to check it out.
Debug mode in Commando Editor [message #64249] Sat, 31 January 2004 03:09 Go to previous messageGo to next message
Dante
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not to mention, that is properly exports .mix files, and includes a .dep file in the actual .mix, and you can batch export .lvl files, and it will also export a matching always.dbs........

Debug mode in Commando Editor [message #64250] Sat, 31 January 2004 03:18 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Aircraftkiller

Post up the *.exe file - I want to check it out.


Me? All what I enabled was that menu. For me it doesn't seem to be useful (at least for me). Memory log shows always as 0.00 KB.
Res Hack is here:
http://www.users.on.net/johnson/resourcehacker/

http://www.cannis.net/commando/images/mlog.jpg
Debug mode in Commando Editor [message #64252] Sat, 31 January 2004 03:29 Go to previous messageGo to next message
Dante
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http://www.renevo.com/Downloads/LevelEdit_Dev.zip



This seems to be the long lost Developer Version of Level Edit that we all wanted.

Seems that there are two seperate main menu groups, we got the mod version, not the game version.


Additions:

Real .mix export
Real Always.dat export
Real Always.dbs export
Real .dep file support (dependency files)
Real VSS integration (Visual Source Safe)
Real Always.dat file management.
Batch .mix expporting.


More still looking.


Thanks to SeaMan for bringing my attention on figuring this out, he did it first (as far as i know).

This opens Up SOOOOO much.


Simply Extract to your LevelEdit Dir, and play away.


Debug mode in Commando Editor [message #64254] Sat, 31 January 2004 03:46 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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When you have time, you might also edit some exe strings so for example "Dispaly Vis Sectors" button says "Display VIS Sectors" instead.

[Updated on: Sat, 31 January 2004 03:56]

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Debug mode in Commando Editor [message #64256] Sat, 31 January 2004 03:47 Go to previous messageGo to next message
Dante
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haha, good point, i am using VS.Net to edit it

Debug mode in Commando Editor [message #64262] Sat, 31 January 2004 04:12 Go to previous messageGo to next message
Try_lee is currently offline  Try_lee
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Colonel
Woooo! Bravo!!!

Ummmm... What does it mean? Better tools so better mods and maps?


YARR! The pirate life is for me! http://www.n00bstories.com/image.fetch.php?id=1202408761
Debug mode in Commando Editor [message #64263] Sat, 31 January 2004 04:16 Go to previous messageGo to next message
Deactivated is currently offline  Deactivated
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Try_lee

Ummmm... What does it mean? Better tools so better mods and maps?


Not really, but it saves some headache when you are making a mod or a map.

No longer you have to type "C&C_Map.mix" to save the map as .MIX.
Debug mode in Commando Editor [message #64265] Sat, 31 January 2004 04:17 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Great Work Smile I used resource hacker on other apps (adding shortcuts etc.) but I never thought of doing anything like that. Sounds interesting, I'll check it out.

Never know, you might find some other interesting stuff there too.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Debug mode in Commando Editor [message #64267] Sat, 31 January 2004 04:28 Go to previous messageGo to next message
Dante
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Try_lee

Woooo! Bravo!!!

Ummmm... What does it mean? Better tools so better mods and maps?




this means, people like me have a lot of new toys and ideas to play with...


Debug mode in Commando Editor [message #64271] Sat, 31 January 2004 05:40 Go to previous messageGo to next message
kawolsky is currently offline  kawolsky
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nice find!!

http://www.n00bstories.com/image.fetch.php?id=1014344989
http://www.renevo.com/wol_stats/?nick=aimbots0&img=2
"It's a question of mind over matter, I don't mind and you don't fu*king matter"
Debug mode in Commando Editor [message #64292] Sat, 31 January 2004 08:57 Go to previous messageGo to next message
Sir Kane
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Funny thing is I was using Resource Hacker just a few days ago to look at the LE resources and didn't check the menus, lol. Anyways, I found the code that pushes the resource ID (0x81) on the stack, so simply modifying that to 0x02 instead would work as well.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
http://n00bstories.com/image.fetch.php?id=1189992501http://www.n00bstories.com/image.fetch.php?id=1257492907
Debug mode in Commando Editor [message #64331] Sat, 31 January 2004 12:13 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

I tried to install the file you made Dante, but it says I'm missing the file "mss32.dll". I think it's a file needed or my ATI graphics card so I don't think it'll affect everyone.

I've change the menu myself and have to say it's a great find. So much more stuff to try out and no more annoying "Map.mix" way of saving things. Very Happy
Debug mode in Commando Editor [message #64356] Sat, 31 January 2004 13:57 Go to previous messageGo to next message
Dante
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you uhmm, do need the standard level editor installed, i didn't package it all up pretty

Debug mode in Commando Editor [message #64358] Sat, 31 January 2004 14:01 Go to previous messageGo to next message
Sanada78 is currently offline  Sanada78
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Commander

My bad, I didn't see the bit you said at the bottom of your post.
Debug mode in Commando Editor [message #64360] Sat, 31 January 2004 14:24 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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The mix export is pretty handy. I'm sure the always.dat on is useful too. It unlocks some things on other menus too like the Edit one.

You can use resource hacker to disable menu's such as singleplayer too. Could be handy if the RenAlert team wanted to prevent access to the singleplayer menu or something.


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Debug mode in Commando Editor [message #64431] Sat, 31 January 2004 19:34 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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does this mean all of those people who used "add" instead of "Temp" can make a .mix map?...Cuz im tired of explaining what they have to do...and would rather instruct them to d-load this.

"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

this is good [message #64445] Sat, 31 January 2004 20:48 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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specificly the "export IDs" option on the string menu.

Although I had already made a program to get the IDs from strings.tdb myself before this was discovered Smile
Debug mode in Commando Editor [message #64523] Sun, 01 February 2004 07:13 Go to previous message
Deactivated is currently offline  Deactivated
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Here's something nice Smile
http://www.cannis.net/yuri/files/w3dview.zip
http://www.cannis.net/commando/images/w3d.jpg
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