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Too many LevelEdit crashs... [message #61919] Wed, 14 January 2004 07:50 Go to next message
TimeFX is currently offline  TimeFX
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Registered: January 2004
Location: Germany
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Hello together Sad


For some days I got a problem with my map...
Most functions for Vis/Pathfinding aren't working and causing LevelEdit to crash.

Functions:
Edit > Repartition Culling Systems: works
Edit > Verify Culling Systems: works

Vis > Discard Vis Data: works
Vis > Reset Dynamic Culling System: works
Vis > Run Manual Vis Points: CRASHES
Vis > Build Dynamic Culling System: CRASHES
Vis > Auto Generate Vis: works
Vis > Optimize Vis Data: works, but "final bit count" is always 1?!

Pathfinding > Generate Sectors: CRASHES
Pathfinding > Generate Flight Data: no crash - nothing happens

Walk-Thru-Mode: CRASHES TOO?!



Dunno why I have these problems now Sad

BTW: What is the "(Dynamic) Culling System"?
BTW2: Vis not working correctly - when I fly through the map with apache many parts of the buildings are invisible Sad


I hope you can help me.

Thx,
TimeFX

[Updated on: Thu, 15 January 2004 04:18]

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Too many LevelEdit crashs... [message #61943] Wed, 14 January 2004 10:55 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Registered: February 2003
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Yeah - you are doing things in the wrong order and are missing something. Try this:

Vis > Discard Vis Data
Vis > Reset Dynamic Culling System
Edit > Repartition Culling Systems

Editor Objects > Pathfinding > Human Pathfind Generator (Place 1 in each base for starters)

Pathfinding > Generate Sectors
Pathfinding > Generate Flight Data (maps with air units?!)

Vis > Build Dynamic Culling System
Vis > Auto Generate Vis
Vis > Run Manual Vis Points
Vis > Optimize Vis Data
Edit > Verify Culling Systems

EDIT: changed order of processes


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"ACK is the Simon Cowell of modding" - Ultron10
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Aston University in Birmingham, UK

[Updated on: Wed, 14 January 2004 15:59]

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Too many LevelEdit crashs... [message #61976] Wed, 14 January 2004 15:40 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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Thanks for your answer.
I didn't list them in the order I use them - just posted which functions are crashing.

I tried in your order - but not working Sad
Still crashes at "Pathfinding > Generate Sectors".
(I see that he starts pathfinding with "compressing sectors" and not with "floodfilling world" oO)


TimeFX

[Updated on: Thu, 15 January 2004 04:17]

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Too many LevelEdit crashs... [message #61979] Wed, 14 January 2004 16:00 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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General (1 Star)
Did you place a human pathfind generator in each base?

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
Too many LevelEdit crashs... [message #61980] Wed, 14 January 2004 16:02 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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Yes, and before some weeks it worked Sad
Too many LevelEdit crashs... [message #61997] Wed, 14 January 2004 18:33 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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It's "Crashes" not "Crashs".
Too many LevelEdit crashs... [message #62021] Thu, 15 January 2004 04:16 Go to previous messageGo to next message
TimeFX is currently offline  TimeFX
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Thank you Smile
I'm German but learning English Wink
Re: Too many LevelEdit crashs... [message #275291 is a reply to message #61919] Tue, 24 July 2007 11:44 Go to previous message
Raptor RSF is currently offline  Raptor RSF
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I REALY NEED HELP !! PLZ

i got a problem with level edit(renegade modding tool)

when i had made a simple map with all the buildings and setting inc. waypaths with it i needed to do the next thing:

from tutorial file : http://www.renhelp.net/index.php?mod=Tutorials&action=view&id=16

pathfinding > generate sectors

but the a message will popup: out of memory

this is something with virtual memory (disk space that is used as RAM memory)

I Hope someone know how to fix the problem.....

i already have edited the amount of virtual memory to the option - manage by system -

and i have changed that on both of my partitions inc the one where leveledit is installed on. by now i got 3070 mb virtual mem

i changed this by: right click 'this computer" -- "properties"-- "ädvanced"-- by prestations "adjust" -- "advanced" -- at the bottom u see virtual memory and u can adjust it.

i realy wanted to know why and what that message means becozz i already tried all the things with virtual memory.
-----
i use windXP pro NL languegue
on c drive i have 4,69 gb availble (not used)
on f drive i have 10,2 gb availble (not used)
leveledit and all programs are installed on the f drive
1GB of RAM memory and a 2,2 GHTZ processor
video memory is 128mb

grtz,
Jasperbak_nl


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