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Caves, trees, and tunnels [message #56976] Sat, 06 December 2003 11:50 Go to next message
CnCsoldier08 is currently offline  CnCsoldier08
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how do i make caves in my map....like on under??

how do i make tunnels on my map?

to put in trees, do i just do that in level edit or does it have to be in Renx also?


WOL:tweekbee
Caves, trees, and tunnels [message #56978] Sat, 06 December 2003 12:09 Go to previous messageGo to next message
Dishman is currently offline  Dishman
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Making tunnels is simply a matter of extruding (intruding, rather) a polygon in a mountain, for instance, in RenX. This gets tricky at times, but it's generally not too hard, if you find other methods of doing this easily. As far as "caves" go, I'm not terribly sure what you mean by caves. If you mean like the general overhang in the base zones, then that's just making a mesh to arch over the top, but there are always many ways to do things. And yes, trees are all packaged in a neat little folder in Commando.

"God isn't on our side either, cuz he hates idiots also."
Caves, trees, and tunnels [message #56980] Sat, 06 December 2003 12:21 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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by caves i mean like a hole in the ground for the bases to go into.....like in under

WOL:tweekbee
Caves, trees, and tunnels [message #56984] Sat, 06 December 2003 13:28 Go to previous messageGo to next message
Dishman is currently offline  Dishman
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The bases aren't really in a "hole"... like I said, it's more likely that it would be a mesh used for the cave wall terrain, but I'm not sure. Open up Under in Commando and point out what you mean...

"God isn't on our side either, cuz he hates idiots also."
Caves, trees, and tunnels [message #56993] Sat, 06 December 2003 16:16 Go to previous messageGo to next message
CnCsoldier08 is currently offline  CnCsoldier08
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well http://modding.renstation.net/index.php?act=ST&f=3&t=133&s=8e2ecb6b69aa93b75a7d78aedf9359b4this is my idea. oops

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Caves, trees, and tunnels [message #57002] Sat, 06 December 2003 16:48 Go to previous message
IRON FART
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Create ALL of your map.
Separate the map like this:
-Tunnels
-Rest of map

Then export them both as .w3d

Go to level edit.
Load up your map.
Click add, chose your MAIN terrain

next chose your terrain that was added to the sidebar. click on the arrow next to xtra (left of the add button)
click batch import terrain. chose the .w3d for your tunnels.

This is good, because you can have interchangeable tunnels for your map. chose which suits your aim best, and also because you can use the same tunnels for many maps.


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