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Gattling Tank by Lode [message #52052] Mon, 20 October 2003 03:45 Go to next message
Lode is currently offline  Lode
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I think this is a fairly good try, But ill leave that for you to deside.
The poly is 2000, but it will lose alot when im done with the uvw map which im doing now. So keep tuned for the skin.

http://www.n00bstories.com/image.fetch.php?id=1221989903
Gattling Tank by Lode [message #52054] Mon, 20 October 2003 04:33 Go to previous messageGo to next message
boma57 is currently offline  boma57
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Colonel
I can't tell if it's the shadows or the mesh, but it looks like you should apply a smooth modifier in some areas.

Other than that, it looks great Smile
Gattling Tank by Lode [message #52056] Mon, 20 October 2003 04:57 Go to previous messageGo to next message
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Yeh its just a quik render, ill take a screen of it in gmax. But im having trouble uploading screens at moment and i have to go. I will try to get a skin done for it by tommorow.

Gattling Tank by Lode [message #52057] Mon, 20 October 2003 05:21 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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It actually looks good.

Maybe you could do a render of it flat shaded?


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

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Gattling Tank by Lode [message #52058] Mon, 20 October 2003 05:43 Go to previous messageGo to next message
ericlaw02
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CCCCCCCCCCOOOOOLLLLLLLLLL!!!
That's cool!
Gattling Tank by Lode [message #52064] Mon, 20 October 2003 09:35 Go to previous messageGo to next message
Flubber
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Wow lode thats amazing! Wink Very Happy

http://flubber.laeubi-soft.de/rensig.png
Gattling Tank by Lode [message #52072] Mon, 20 October 2003 11:32 Go to previous messageGo to next message
gendres is currently offline  gendres
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Colonel

very well done

viva Mexico cabrones
~g
Gattling Tank by Lode [message #52105] Tue, 21 October 2003 03:12 Go to previous messageGo to next message
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I apreciate your comments seeing it was all good.

For the skin, I didnt have much time and plus i'm not use to skinning so it will take a few more days to get a good looking skin happening.


Gattling Tank by Lode [message #52160] Tue, 21 October 2003 16:37 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Nice work Smile

looks good but the smoothing group looks a bit messed, try making no smoothing group and than take a render pic, i think it'll look way better.


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Gattling Tank by Lode [message #52177] Tue, 21 October 2003 18:05 Go to previous messageGo to next message
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I rememeber someone making the exact same model. And that may explain the messed up polys. Thats what happesn when you take a file like that. I have an eye for this stuff. I catch people all the time.

http://www.n00bstories.com/image.fetch.php?id=1129285834
Gattling Tank by Lode [message #52184] Tue, 21 October 2003 18:48 Go to previous messageGo to next message
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Gattling Tank ready for action!

Oh wait, that's Generals, nevermind--GREAT job though! :thumbsup:


-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
Gattling Tank by Lode [message #52185] Tue, 21 October 2003 18:58 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Nodbugger

I rememeber someone making the exact same model. And that may explain the messed up polys. Thats what happesn when you take a file like that. I have an eye for this stuff. I catch people all the time.


Lol... Someone else who doesn't know what the hell he's talking about. Taking someone elses model and calling it your own would in no way cause the faces of a cylinder to render like that. That is caused by moving the center vertice of the end of the cylinder, or making it uneven so that the individual polygons get rendered with different shadows; or situating the model in such a way that the program lights the polygons wrong; or the program calculating the shadows/lights wrong; or a bug in the renderer, etc.

The only thing that the messed up polygons prove is that rendering a model with smooth on is stupid. You can't prove shit unless you can find matching pictures of the other model.

" I have an eye for this stuff. I catch people all the time." - Lol, except for MAYBE one time, you have never caught anyone on this forum stealing others work.

The only thing you've proven is that you're a moron, and that rendering with smooth on is stupid.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
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If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Gattling Tank by Lode [message #52187] Tue, 21 October 2003 19:06 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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I am a modeler, I see no flaws involving polygons....
Gattling Tank by Lode [message #52190] Tue, 21 October 2003 19:42 Go to previous messageGo to next message
Gernader8 is currently offline  Gernader8
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I am a modeler too, and I see the poly flaws.

Creator of the 'Reborn Bashing' smilie http://www.n00bstories.com/image.fetch.php?id=1402449341 (My claim to fame)

Have a question give me an E-mail:
MrSFX1@aol.com
AIM:MrSFX1 or pastorofpizzahvn
ICQ:164119684
Gattling Tank by Lode [message #52192] Tue, 21 October 2003 20:14 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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Sir Phoenixx

Nodbugger

I rememeber someone making the exact same model. And that may explain the messed up polys. Thats what happesn when you take a file like that. I have an eye for this stuff. I catch people all the time.


Lol... Someone else who doesn't know what the hell he's talking about. Taking someone elses model and calling it your own would in no way cause the faces of a cylinder to render like that. That is caused by moving the center vertice of the end of the cylinder, or making it uneven so that the individual polygons get rendered with different shadows; or situating the model in such a way that the program lights the polygons wrong; or the program calculating the shadows/lights wrong; or a bug in the renderer, etc.

The only thing that the messed up polygons prove is that rendering a model with smooth on is stupid. You can't prove shit unless you can find matching pictures of the other model.

" I have an eye for this stuff. I catch people all the time." - Lol, except for MAYBE one time, you have never caught anyone on this forum stealing others work.

The only thing you've proven is that you're a moron, and that rendering with smooth on is stupid.


lol...i think he's talking about my crappy Gattling tank that was in TibevoX12 :rolleyes:

damn... cant believe i just called another one of my models crappy :rolleyes:


http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Gattling Tank by Lode [message #52210] Wed, 22 October 2003 03:09 Go to previous messageGo to next message
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Shows What you know

There is just some weird lighting in that render.

Here is a earlier picture I took in Gmax.
http://www.n00bstories.com/image.fetch.php?id=1244004375

I Beleive thats why they call this place N00Bstories...


Gattling Tank by Lode [message #52219] Wed, 22 October 2003 06:27 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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Lode

Shows What you know

There is just some weird lighting in that render.

Here is a earlier picture I took in Gmax.
http://www.n00bstories.com/image.fetch.php?id=1244004375

I Beleive thats why they call this place N00Bstories...


Nodbooger, notice how the center vertices on the ends of the wheels are just slightly farther out than the rest of the end of the wheel? Since those polygons are uneven, the light hits each polygon on the end in a different way, it creates different shadows/light for each polygon.

Havoc 89

lol...i think he's talking about my crappy Gattling tank that was in TibevoX12

damn... cant believe i just called another one of my models crappy

Do you think that Lobe's model is actually yours, or do you feel Nodbugger is full of crap?


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
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MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Gattling Tank by Lode [message #52228] Wed, 22 October 2003 08:13 Go to previous messageGo to next message
Havoc 89 is currently offline  Havoc 89
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well its not the same model and no i dont think he's full of crap cuz my model looked pretty much the same as lode's just a but less detailed. its pretty ez to get mixed up cuz i modeled the same thing.

http://img362.imageshack.us/img362/7112/renxbannercopywm9.jpg
Gattling Tank by Lode [message #52229] Wed, 22 October 2003 08:43 Go to previous messageGo to next message
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Lode

I Beleive thats why they call this place N00Bstories...


These forums are not affiliated with n00bstories in any way except hosted by the same person.
Gattling Tank by Lode [message #52289] Wed, 22 October 2003 15:49 Go to previous messageGo to next message
MonkeyPhonic is currently offline  MonkeyPhonic
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Sir Phoenixx

The only thing that the messed up polygons prove is that rendering a model with smooth on is stupid.


Getting mesh smooth is piss simple, it just takes a bit of time and effort and brings out much better renders. You make some really good models your fear of the smooth shading is strange. Razz
Gattling Tank by Lode [message #52309] Wed, 22 October 2003 18:16 Go to previous messageGo to next message
Sir Phoenixx is currently offline  Sir Phoenixx
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MonkeyPhonic

Sir Phoenixx

The only thing that the messed up polygons prove is that rendering a model with smooth on is stupid.


Getting mesh smooth is piss simple, it just takes a bit of time and effort and brings out much better renders. You make some really good models your fear of the smooth shading is strange. Razz


First, Mesh Smooth has nothing to do with this, Mesh Smooth is something completely different.

Rendering a model that has a skin with Smooth on doesn't do that much more than smoothing the edges so that they don't show up that much... Rendering a model without a skin with Smooth on adds alot of unecessary light and shadows and hides alot of the details.

If you're going to show off a skinned model, you should use correct smoothing groups. If you're showing off an unskinned model, you should render it flat shaded, the entire point in showing a render of just the model is to show the details put into the mesh, how the polygons flow in the model, etc.


.:Red Alert: A Path Beyond Modeler:.
E-mail: sirphoenixx@gmail.com
AIM: Sir Phoenixx
ICQ: 339325768
MSN: sirphoenixx@hotmail.com
Yahoo: sirphoenix86
If anyone needs any help with using 3dsmax, or gmax feel free to contact me.

My Gallery: sir-phoenixx.deviantart.com/gallery
Gattling Tank by Lode [message #52315] Wed, 22 October 2003 18:32 Go to previous messageGo to next message
Nodbugger is currently offline  Nodbugger
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Sir Phoenixx

MonkeyPhonic

Sir Phoenixx

The only thing that the messed up polygons prove is that rendering a model with smooth on is stupid.


Getting mesh smooth is piss simple, it just takes a bit of time and effort and brings out much better renders. You make some really good models your fear of the smooth shading is strange. Razz


First, Mesh Smooth has nothing to do with this, Mesh Smooth is something completely different.

Rendering a model that has a skin with Smooth on doesn't do that much more than smoothing the edges so that they don't show up that much... Rendering a model without a skin with Smooth on adds alot of unecessary light and shadows and hides alot of the details.

If you're going to show off a skinned model, you should use correct smoothing groups. If you're showing off an unskinned model, you should render it flat shaded, the entire point in showing a render of just the model is to show the details put into the mesh, how the polygons flow in the model, etc.


pheonix. Go download a model from 3d cafe and render it without changing a thing.


http://www.n00bstories.com/image.fetch.php?id=1129285834
Gattling Tank by Lode [message #52317] Wed, 22 October 2003 18:34 Go to previous messageGo to next message
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Havoc 89

well its not the same model and no i dont think he's full of crap cuz my model looked pretty much the same as lode's just a but less detailed. its pretty ez to get mixed up cuz i modeled the same thing.


shoe them a render of yours.


http://www.n00bstories.com/image.fetch.php?id=1129285834
Gattling Tank by Lode [message #52318] Wed, 22 October 2003 18:36 Go to previous messageGo to next message
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Sir Phoenixx



First, Mesh Smooth has nothing to do with this, Mesh Smooth is something completely different.




It is indeed, pardon me, just a slip of the tongue so to speak. But getting smoothing groups right is an esential part of getting a model right. As for wether to use them or not in an un textured render, there are good reasons to do it either way. or even to render as wire frame, tho personaly i hate wire frames and don't think they help at all to see detail.
Gattling Tank by Lode [message #52410] Thu, 23 October 2003 02:49 Go to previous messageGo to previous message
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Actually the Forum is run By n00bstories and modeerated by them so I think it is n00bstories. But you can think otherwise if you wish.

The program I use to render is pretty limited the render so the screen up the top is about all I can do with it.

Please do remember that I am still pretty new to modeling and I have fixed thw wheels seeing i did the whole model quikly.

You may not beleive I made that model, But me and him did model the same thing so it is likely to turn out the same... I would usually use rude words but im trying a different aproach.

Im bored now so Meh... Bye


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