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Tib Silos [message #51067] Sat, 11 October 2003 10:06 Go to next message
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which biulding conrtol do i use and what setting do i change to what?
everytime i try it just either crashes or just doesnt plain work.


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Tib Silos [message #51070] Sat, 11 October 2003 10:18 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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You will probaly have to make your own building controler, but I am not completly sure.

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Tib Silos [message #51071] Sat, 11 October 2003 10:20 Go to previous messageGo to next message
Beanyhead is currently offline  Beanyhead
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Neither. You'll probably make it a vehicle, and attache the trickle script.
Tib Silos [message #51073] Sat, 11 October 2003 10:31 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Hmm... well, I guess that could work... But I was figuren you would make a refinary controler, and yeah... set it up from there. Does that no work?

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Tib Silos [message #51075] Sat, 11 October 2003 10:49 Go to previous messageGo to next message
OrcaPilot26 is currently offline  OrcaPilot26
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copying the refinery controller works

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Tib Silos [message #51077] Sat, 11 October 2003 10:54 Go to previous messageGo to next message
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i copied the ref control once and i crossed the map to check out the gdi base and i had 20 harvs outside of WF

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Tib Silos [message #51078] Sat, 11 October 2003 11:01 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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:crazy:

Hmm, intresting...


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Tib Silos [message #51083] Sat, 11 October 2003 11:41 Go to previous messageGo to next message
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To turn a refinery controller into a silo controller, set the Building Type to None and Harvester to None. If those aren't changed you get the problem where harvesters are constantly created.

NeoSaber

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Tib Silos [message #51147] Mon, 13 October 2003 07:28 Go to previous messageGo to next message
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i turned refinery controller into a silo controler, set the 2 thing s to none. it worked, i didnt harv multiple harvs running out. in facti didnt get any harv to come out and my original ref didnt work anymore, buti got 4 credits per second. is there a tutorail on tib silos somewhere?

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Tib Silos [message #51149] Mon, 13 October 2003 07:35 Go to previous messageGo to next message
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Beanyhead

Neither. You'll probably make it a vehicle, and attache the trickle script.

where do i find this trickle script?


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Tib Silos [message #51159] Mon, 13 October 2003 08:39 Go to previous messageGo to next message
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What they mentioned about the modifying the ref controller is right. But did u temp the ref controller instead of mod it? If not then you maybe put the silo controller in the ref.

-Crategod
Tib Silos [message #51173] Mon, 13 October 2003 10:09 Go to previous messageGo to next message
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hey ty. i got the control in and working. one thing, how do a make the moel of th oil derrick targetable, so it may be killed and so forth? and i named the mesh prefix the same as the models mesh prefix. mnoil and mgoil

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Tib Silos [message #51178] Mon, 13 October 2003 10:35 Go to previous messageGo to next message
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you have the proper nameing format?

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Tib Silos [message #51234] Mon, 13 October 2003 17:59 Go to previous messageGo to next message
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i believe so. the objects in the GDI_refinery group are all named mgref_extior01 and so on. so i named all my objects mgoil_ext01 and mnoil_ext01 and so on.

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Tib Silos [message #51240] Mon, 13 October 2003 19:26 Go to previous messageGo to next message
Cpo64 is currently offline  Cpo64
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Here, strait out of the WS how to's...

Quote:

Exterior Meshes

Meshes that are part of the exterior of a building should be named like this:

<MeshPrefix> ^ <unique mesh name>

For example, an exterior mesh for the gdi weapon factory might be named “mgwep^011”. The ‘^’ symbol indicates that it is an exterior mesh.

Interior Meshes

Meshes that are part of the interior of a building should be named like this:

<MeshPrefix> # <unique mesh name>

The ‘#’ symbol is used to indicate that the mesh is part of the interior. Remember that all w3d mesh names must be less than 16 characters long.

When a bullet hits either an interior or exterior mesh of the building, damage will be applied to the logical building controller.



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Tib Silos [message #51257] Tue, 14 October 2003 02:40 Go to previous messageGo to next message
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i can get the one extra credit to come in, but i cant figure out how to make th model of the oil derrick targetable. the meshes are named right and nontargetable is not checked. any thoughts anyone?

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Tib Silos [message #51274] Tue, 14 October 2003 08:15 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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You need to edit the seettings of the building controller you used to read "MNOIL" instead of "NMREF" or whatever you used. If you are making a MIX format map then you MUST temp the preset before you use it. The building controller shoul intersect the oil derrick so it goes about half way into the building.

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Tib Silos [message #51427] Wed, 15 October 2003 05:29 Go to previous message
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still didnt work. i just figure out what im doing wrong!

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