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new method found for lagless vsync / framerate cap to refresh rate [message #493052] Sat, 13 April 2019 07:18 Go to next message
iRANian is currently offline  iRANian
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The new method uses beam racing/scanlines. Developers can add it to their games but you can also force it in games by installing RTSS and setting the 'Scanline sync' option to any value other than 0 in the GUI.

https://www.resetera.com/threads/tearingless-vsync-off-now-possible-with-rtss-be ta.51587/#

This not only fixes screen tearing but it also reduces lag in Renegade heavily in multiplayer as the client and servers desync when FPS does not match SFPS.

I'm using it right now in Renegade and it feels great and fixes the client-server desync lag problem the game has with pyshics and movement.

You can also use it with emulators to fix a lot of their input lag which comes from vsync.

Apparently it does use 30% of your GPU so keep that in mind.

download: https://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.h tml


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Sat, 13 April 2019 08:07]

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Re: new method found for lagless vsync / framerate cap to refresh rate [message #493053 is a reply to message #493052] Sat, 13 April 2019 16:07 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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interesting
Re: new method found for lagless vsync / framerate cap to refresh rate [message #493054 is a reply to message #493052] Sat, 13 April 2019 16:18 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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Confirming works better.
Re: new method found for lagless vsync / framerate cap to refresh rate [message #493056 is a reply to message #493052] Sun, 14 April 2019 08:02 Go to previous message
Unstoppable is currently offline  Unstoppable
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Recruit

It uses nearly %80 of my GPU (GeForce GTX 860M) and causes too much lags on all apps.

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