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First Ever Command & Conquer 64 (N64) Rom Redone [message #492937] Wed, 14 November 2018 07:43 Go to next message
Kamuix is currently offline  Kamuix
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First Ever Command & Conquer Rom Altercation.

All Mission maps and all variants redone! only problem is not all the Spec ops missions work right now.

Also i fixed doubles that were in the game for example GDI Mission 4 now actually has 4 Variants not 3 and GDI Mission 13 has 2 Variants not 1.

index.php?t=getfile&id=15424&private=0

index.php?t=getfile&id=15425&private=0

index.php?t=getfile&id=15426&private=0

index.php?t=getfile&id=15427&private=0

index.php?t=getfile&id=15428&private=0

index.php?t=getfile&id=15429&private=0
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492944 is a reply to message #492937] Tue, 20 November 2018 03:20 Go to previous messageGo to next message
reborn is currently offline  reborn
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Nice man, well done!


Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492948 is a reply to message #492937] Sun, 25 November 2018 00:25 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Really Nice gj.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492954 is a reply to message #492948] Fri, 30 November 2018 16:03 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Only thing I don't like is the color of the bibs, otherwise it looks real good!

Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492959 is a reply to message #492937] Sat, 01 December 2018 19:37 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Hahah you're right the bibs were a little elaborate i was sort of just experimenting when i did them i probably should of removed them or simplified them but thanks
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492974 is a reply to message #492937] Sat, 29 December 2018 22:52 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Hey, has anyone had a chance to try it out? I want feedback if so!
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492976 is a reply to message #492974] Wed, 02 January 2019 07:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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What emulator do you recommend?

Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492978 is a reply to message #492937] Thu, 03 January 2019 04:54 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Good question!

I recommend project 64 preferably 1.7 I find it's the easiest to use and has the most flexibility:

http://www.mediafire.com/file/zne2z9brg9w46mb/Project64+1.7.zip
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492980 is a reply to message #492937] Thu, 03 January 2019 15:33 Go to previous messageGo to next message
bmruze is currently offline  bmruze
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I tried playing it and I couldn't get past a black screen. U used Project 64.

https://content.screencast.com/users/bmruze/folders/Jing/media/b3acb17d-6b52-4e10-8183-eae956a12446/2017-09-02_0843.png
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492982 is a reply to message #492980] Sun, 06 January 2019 08:40 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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bmruze wrote on Thu, 03 January 2019 17:33

I tried playing it and I couldn't get past a black screen. U used Project 64.


That's odd really? i should work especially with Project 64 1.7 or even the new one, which emulator did you use?
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492984 is a reply to message #492982] Sun, 06 January 2019 21:51 Go to previous messageGo to next message
bmruze is currently offline  bmruze
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Kamuix wrote on Sun, 06 January 2019 08:40

bmruze wrote on Thu, 03 January 2019 17:33

I tried playing it and I couldn't get past a black screen. U used Project 64.


That's odd really? i should work especially with Project 64 1.7 or even the new one, which emulator did you use?


I meant to say that I* used Project 64.

I'll download a different one to try again later and let you know how it goes.


https://content.screencast.com/users/bmruze/folders/Jing/media/b3acb17d-6b52-4e10-8183-eae956a12446/2017-09-02_0843.png
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #492985 is a reply to message #492937] Mon, 07 January 2019 06:08 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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KK thanks i'd like to hear from you. yeah try 1.7 if 2.32 doesnt work
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #493062 is a reply to message #492937] Thu, 18 April 2019 18:43 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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Any Feedback? ièm sorry the spec ops missions dont work, atleast most of them
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #493063 is a reply to message #493062] Fri, 19 April 2019 04:10 Go to previous messageGo to next message
bmruze is currently offline  bmruze
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It worked really well. The intro scenes would often crash and I'd have to force restart the game and there were occasional times when the controls just wouldn't respond or would cause the game to crash. It was intermittent but still fun to have running again.

Thanks for putting the time and effort into it Very Happy


https://content.screencast.com/users/bmruze/folders/Jing/media/b3acb17d-6b52-4e10-8183-eae956a12446/2017-09-02_0843.png
Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #493064 is a reply to message #493063] Fri, 19 April 2019 08:49 Go to previous messageGo to next message
Kamuix is currently offline  Kamuix
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bmruze wrote on Fri, 19 April 2019 07:10

It worked really well. The intro scenes would often crash and I'd have to force restart the game and there were occasional times when the controls just wouldn't respond or would cause the game to crash. It was intermittent but still fun to have running again.

Thanks for putting the time and effort into it Very Happy


Yes with this mod always skip the intro scenes when going into a mission. The reason it crashes is because you know in the intro briefing talk they show pictures taken from the campaign intros as image frames for example :

index.php?t=getfile&id=15439&private=0
index.php?t=getfile&id=15440&private=0
index.php?t=getfile&id=15441&private=0

These images were so big in size i could take a hex editor and delete/replace these images with large size maps making more room to fill the game with more Missions/Levels. Also all the campaign missions in this modded N64C&C have the same objective which is destroy the enemy base. there are no missions where you have to capture something to win for example so always skip the intros because they donèt line up with the new mission maps anyway

[Updated on: Fri, 19 April 2019 08:49]

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Re: First Ever Command & Conquer 64 (N64) Rom Redone [message #493065 is a reply to message #492937] Sat, 20 April 2019 13:22 Go to previous message
Kamuix is currently offline  Kamuix
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So when you're finishing one mission and moving onto the next, or if you're just clicking to play a specific mission, as soon as the briefing starts just click A to skip it because whatever the voice says and starts briefing you (because N64 C&C doesn't have the briefings in full video) doesn't matter anyway because it's not in sync with the missions you're playing since i remade all of them obviously.

Too bad we couldn't have inserted our own briefings into the game but we didn't get that far in the sense that I don't know how to insert audio into the rom.

When it comes to inserting things from the original C&C me and Nyerguds(who i owe extra credit to) weren't able to get that far

Much credit goes to Nyerguds actually He's the one who works with CNCnet and he's the one who Patched the original C&C so it would work better and more modern for everyone who wants to lave a lan game of C&C and etc. here:

url]http://nyerguds.arsaneus-design.com/cnc95upd/cc95p106/[/url]

I'm mostly the mission/map maker so my briefings for the maps I've made are all the same and that is to "destroy all enemy bases and units".

I could have made maps with a uniq objective like to capture a curtain building with an engineer but i haven't quite figured out how to change the breifing part yet.


Oh and go with a remote control i recommend this type of remote:

index.php?t=getfile&id=15442&private=0

Or iffff you still have N64 controllers:

index.php?t=getfile&id=15443&private=0

You can find these converter extenders on ebay or amavon for a reasable price
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[Updated on: Sat, 20 April 2019 13:34]

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