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Question [message #492919] Tue, 11 September 2018 12:12 Go to next message
Mauler  
Messages: 438
Registered: May 2003
Location: Alberta, Canada
Commander

From: *ed.shawcable.net
If anyone is still around... Is the WEP#CONSTUCTOR hard coded or something, it doesn't work if you use anything other than WEP# prefix in the preset.

Asking due to issues creating custom vehicle build animations for factory
Re: Question [message #492920] Tue, 11 September 2018 13:47 Go to previous messageGo to next message
dblaney1  is currently offline dblaney1  
Messages: 350
Registered: March 2014
Location: United States
Commander
From: 130.156.88*
You actually don't need the mesh prefix to match. We use WEP#CONSTRUCT2.W3D for ours but the building itself's mesh prefix is ikgwf.

[Updated on: Thu, 13 September 2018 10:14]

Re: Question [message #492921] Wed, 12 September 2018 17:23 Go to previous message
Mauler  
Messages: 438
Registered: May 2003
Location: Alberta, Canada
Commander

From: 72.143.216*
Yeah. I figured it out and made custom targetable animations and with proper mesh prefixes.
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