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Expansion Mods [message #49291] Fri, 26 September 2003 15:38 Go to next message
Thiima is currently offline  Thiima
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Can anyone from either of the two mod teams doing the expansion packs, teach/tell me how to set up a mod to run from a seperate executable and load up the maps much faster, cause if you could that would be really helpful Smile .
Expansion Mods [message #49326] Fri, 26 September 2003 18:45 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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Unless you are a seasoned programmer and got $3000 just stick to pkg or wait for Dante to come out with his top secret project.
Expansion Mods [message #49349] Sat, 27 September 2003 03:02 Go to previous messageGo to next message
CNCWarpath is currently offline  CNCWarpath
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Thanks hitlar for deleting my post.

Expansion Mods [message #49351] Sat, 27 September 2003 03:14 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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You can do it yourself. It doesn't cost anything to do but you just have to take the time to do it. RenAlert did not spend $3000 on doing it. Dante may have bought programs costing $3000 but he did clearly state that these we for his use and that use in RenAlert was his choice. The main program would have been the RTPatch engine, which is a professional piece of software used by companies including EA to patch games. This is not required to make a mod out of the game engine. RenAlert uses this program to allow the game to be patched.

Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
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Aston University in Birmingham, UK
Expansion Mods [message #49353] Sat, 27 September 2003 03:37 Go to previous messageGo to next message
Adavanze is currently offline  Adavanze
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Yeah, basically, you can make it so you can do all of the stuff, appart from patch it up with ease. What you would do is make a new Renegade folder, including all of the dll files. For the data folder, you have to make a mix file called always.dat, and include all the map files - bla bla bla. Im possibly wrong but i think that is how u do it
Expansion Mods [message #49354] Sat, 27 September 2003 04:32 Go to previous messageGo to next message
Thiima is currently offline  Thiima
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I had a look through the renalert but i couldnt find where all the mod files went like objects.tdb and the others, because they wern't in the always.dat

ah, nevermind, i found them Smile
Expansion Mods [message #49362] Sat, 27 September 2003 07:36 Go to previous messageGo to next message
NeoX is currently offline  NeoX
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I stand corrected.
Expansion Mods [message #49379] Sat, 27 September 2003 09:48 Go to previous message
General Havoc is currently offline  General Havoc
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Thiima

I had a look through the renalert but i couldnt find where all the mod files went like objects.tdb and the others, because they wern't in the always.dat

ah, nevermind, i found them Smile


always.dbs Smile


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
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