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Weird walking glitch [message #492578] Wed, 11 October 2017 05:42 Go to next message
Neijwiert  is currently offline Neijwiert  
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Registered: October 2009
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From: *direct-adsl.nl
Ever since I came back after some time to play Renegade again I have the problem shown in the video below:

https://youtu.be/3oZ1YMKdr1M

I have this in every server. In the video it's in my own server as a demonstration. I don't think I had this problem pre 4.4
Re: Weird walking glitch [message #492579] Wed, 11 October 2017 09:55 Go to previous messageGo to next message
dblaney1  is currently offline dblaney1  
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Registered: March 2014
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From: 130.156.93*
Do you have vsync on? If you go over a certain fps i believe this glitch occurs. It might be that you upgraded your computer and it consistantly puts out more frames than your old one.

I don't have this issue on my end but I run vsync. I imagine my gtx1070 and i7 6820hk without vsync would easily get the fps for it though with it off though. Next time I am home I will try it out.

I strongly recommend turning on vsync. There is a lot of physics things in the w3d engine that rely on having a consistent frame time which vsync provides. Running it should greatly reduce the amount of lag you see since the behavior of objects will be more consistent with what the server is doing.

[Updated on: Wed, 11 October 2017 10:01]

Re: Weird walking glitch [message #492580] Wed, 11 October 2017 13:09 Go to previous messageGo to next message
Neijwiert  is currently offline Neijwiert  
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Registered: October 2009
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From: *direct-adsl.nl
dblaney1 wrote on Wed, 11 October 2017 09:55

Do you have vsync on? If you go over a certain fps i believe this glitch occurs. It might be that you upgraded your computer and it consistantly puts out more frames than your old one.

I don't have this issue on my end but I run vsync. I imagine my gtx1070 and i7 6820hk without vsync would easily get the fps for it though with it off though. Next time I am home I will try it out.

I strongly recommend turning on vsync. There is a lot of physics things in the w3d engine that rely on having a consistent frame time which vsync provides. Running it should greatly reduce the amount of lag you see since the behavior of objects will be more consistent with what the server is doing.


You are right, that was the problem. I forgot Renegade had those weird issues caused by framerate.
Re: Weird walking glitch [message #492590] Fri, 13 October 2017 10:04 Go to previous messageGo to next message
Jerad Gray  is currently offline Jerad Gray  
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Registered: July 2006
Location: USA
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From: 199.167.204*
Really wish we had made it just defaulted on, helps sync the physics engine with the server as well. Shame that emitters only seem to truly work correctly at 30fps instead of 60fps :\


Head Level editor and coder of ECW/Rp2. #2142::COOL#
Re: Weird walking glitch [message #492592] Fri, 13 October 2017 10:21 Go to previous messageGo to next message
dblaney1  is currently offline dblaney1  
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Whats wrong with emitters at 60fps?
Re: Weird walking glitch [message #492601] Fri, 13 October 2017 16:58 Go to previous message
Gen_Blacky  is currently offline Gen_Blacky  
Messages: 3227
Registered: September 2006
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From: *bois.qwest.net
Sometimes it will skip emitter frames at 60fps and most defiantly if you go over 1000fps. You notice a big difference if you watch a smoke emitter with vsync off and vsync on without being over 1000fps. Lets say 100fps with vsync off.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
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