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does Dragonade have the bandwidth detection thing? [message #492208] Sun, 16 April 2017 06:31 Go to next message
iRANian  is currently offline iRANian  
Messages: 4262
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
I was wondering because Xpert ported the ssgm 2.0.2 code for it to 4.0 years ago.

The bandwidth detection issue is when during the game the bandwidth of a player starts dropping..ssgm 2.0.2 had code to check for this every few seconds and to reset bandwidth if needed.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: does Dragonade have the bandwidth detection thing? [message #492209] Sun, 16 April 2017 06:41 Go to previous messageGo to next message
Whitedragon  is currently offline Whitedragon  
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Registered: February 2003
Location: California
Colonel

From: 47.137.131*
No


Black-Cell.net
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DragonServ, Renegade's first IRC interface bot
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Dragonade, Renegade's first server side modification
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Re: does Dragonade have the bandwidth detection thing? [message #492210] Sun, 16 April 2017 06:56 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4262
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
Is it needed?

BTW I can't get the blockfakebeacons=1 setting working


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: does Dragonade have the bandwidth detection thing? [message #492217] Sun, 16 April 2017 15:03 Go to previous messageGo to next message
Whitedragon  is currently offline Whitedragon  
Messages: 829
Registered: February 2003
Location: California
Colonel

From: 47.137.131*
Not quite sure. I want to say something in TT made it not needed anymore?

Yes that setting doesn't seem to be working.


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
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Re: does Dragonade have the bandwidth detection thing? [message #492222] Mon, 17 April 2017 02:35 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4262
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
Well Xpert ported the ssgm 2.0.2 code to ssgm 4.0. I know that 4.0 is missing a bunch of things including some anti-cheat stuff.

I have no idea if it's needed.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: does Dragonade have the bandwidth detection thing? [message #492232] Mon, 17 April 2017 21:35 Go to previous messageGo to next message
Gen_Blacky  is currently offline Gen_Blacky  
Messages: 3216
Registered: September 2006
General (3 Stars)
From: *boid.qwest.net
I have it in a da plugin. Without it players can abuse sbbo. I think it was just forgotten about.

Toggle Spoiler


Every 30 seconds check the players is how its setup.

I was thinking about making a new system to include Set_Net_Update_Rate_Player

Unless someone can say why not to.

[Updated on: Mon, 17 April 2017 21:37]


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: does Dragonade have the bandwidth detection thing? [message #492234] Tue, 18 April 2017 01:17 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4262
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
I was testing yesterday and it seems to be needed. I just added the code from Xpert's port of the SSGM 2.0.2 logic.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: does Dragonade have the bandwidth detection thing? [message #492237] Tue, 18 April 2017 10:00 Go to previous messageGo to next message
dblaney1  is currently offline dblaney1  
Messages: 312
Registered: March 2014
Location: United States
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From: 130.156.93*
The set_net_update_rate_player i recommend just running on join once. I do that on my server. It only affects updates sent from client to server. Not updates for server to client. Thats controlled by the servers net_update_rate. Its not really a good advantage like the sbbo exploit as setting a low value will make you easier to hit by other players and will make your movement slide a lot. Other characters on your screen will still move normally etc.
Re: does Dragonade have the bandwidth detection thing? [message #492240] Tue, 18 April 2017 13:52 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4262
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
What values do you use?


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: does Dragonade have the bandwidth detection thing? [message #492243] Tue, 18 April 2017 15:37 Go to previous message
dblaney1  is currently offline dblaney1  
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From: 130.156.93*
I use 30 which is the highest valid value. It also matches the update rate that most servers use for server to client.
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