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Dragonade 1.9 [message #492123] Thu, 06 April 2017 12:47 Go to next message
Whitedragon  is currently offline Whitedragon  
Messages: 826
Registered: February 2003
Location: California
Colonel

From: 47.137.139*
Dragonade

Version 1.9

Additions:
- Updated to TT 4.3.
- Updated to Visual Studio 2015.
- Added DA log message for building revival.
- Added HUD message console commands and functions that display a message in the middle of the HUD.
- Crates and loot now display a HUD message when picked up.
- New game feature "Chat Sounds" which allows you to setup sounds to play for certain chat messages.
- New game feature "Purchasable Weapons" which allows players to purchase weapons with chat commands.

Changes:
- Changed maximum squad size from (current players/3) to ((current_players/6)+1).

Bug Fixes:
- Fixed rare crash when deleting a DAGameObjObserverClass.
- Fixed blank game title when enabling GameSpy midgame.
- Mutants can once again heal themselves with splash damage.
- Fixed invisible vehicle death explosions for 4.3 clients.
- Fixed some bugs caused by C4/beacons with no owner.



Any old plugins should be recompiled due to a few class changes.

If Visual Studio asks you to upgrade compilers when opening the project make sure to click cancel.

http://black-cell.net/DA1.9.zip

[Updated on: Thu, 06 April 2017 14:44]


Black-Cell.net
Network Administrator (2003 - )

DragonServ, Renegade's first IRC interface bot
Creator and lead coder (2002 - )

Dragonade, Renegade's first server side modification
Lead coder (2005 - )
Re: Dragonade 1.9 [message #492124] Thu, 06 April 2017 13:23 Go to previous messageGo to next message
zunnie  is currently offline zunnie  
Messages: 2954
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *cm-7-4d.dynamic.ziggo.nl
Very nice, thanks a lot!


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Re: Dragonade 1.9 [message #492125] Fri, 07 April 2017 17:18 Go to previous messageGo to next message
dblaney1  is currently offline dblaney1  
Messages: 296
Registered: March 2014
Location: United States
Recruit
From: 130.156.83*
How come you changed to VS 2015? 4.x is still using VS 2012.
Re: Dragonade 1.9 [message #492126] Fri, 07 April 2017 17:34 Go to previous messageGo to next message
jonwil  is currently offline jonwil  
Messages: 3469
Registered: February 2003
General (3 Stars)

From: *tpgi.com.au
He didn't change compilers, he just started using the VS2015 IDE instead of the VS2012 IDE.
I checked the source code and other than a few small bits that I alerted him to (mostly things that were changed in 4.3 that he didn't pick up), DA 1.9 is as it should be for 4.3.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Dragonade 1.9 [message #492127] Fri, 07 April 2017 20:53 Go to previous messageGo to next message
Gen_Blacky  is currently offline Gen_Blacky  
Messages: 3198
Registered: September 2006
General (3 Stars)
From: *boid.qwest.net
Thank you sir!


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Re: Dragonade 1.9 [message #492223] Mon, 17 April 2017 04:16 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4229
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
BlockFakeBeacons doesn't work when the enemy team has no "fake building" (minor base defence like Turret and Guard tower)..because the FakeDistance that is calculated is 0.0 so it passes the distance check.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.9 [message #492242] Tue, 18 April 2017 14:24 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4229
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
oops forgot to post the fixed check:

//				DA::Host_Message("Beacon placed, ped=%d, Block=%d, Distance=%f, FakeDistance=%f, DamageRadius=%f", Ped, BlockFakeBeacons, Distance, FakeDistance, Explosion->DamageRadius);
				if (BlockFakeBeacons && (!The_Cnc_Game()->BeaconPlacementEndsGame || !Ped) && Distance > Explosion->DamageRadius*Explosion->DamageRadius && (FakeDistance > Explosion->DamageRadius || !FakeBuilding)) {


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Dragonade 1.9 [message #492277] Sun, 23 April 2017 07:24 Go to previous message
iRANian  is currently offline iRANian  
Messages: 4229
Registered: April 2011
General (4 Stars)
From: *cm-27.dynamic.ziggo.nl
When you purchase a Strong repair gun and then switch to Engineer, the Strong Repair gun is removed.

Or is it just my settings?


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
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