Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Please stop using SoldierGameObj::Set_Max_Speed in multiplayer
Please stop using SoldierGameObj::Set_Max_Speed in multiplayer [message #491310] Tue, 10 November 2015 14:31 Go to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

People need to stop using SoldierGameObj::Set_Max_Speed in multiplayer because it doesn't work properly and never has. It doesn't get sent over the network and (due to some stuff in the physics code) can't be sent over the network.
Using it causes lag/warping and a poor player experience.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Please stop using SoldierGameObj::Set_Max_Speed in multiplayer [message #491311 is a reply to message #491310] Wed, 11 November 2015 07:44 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
Messages: 610
Registered: September 2010
Location: Romania
Karma: 0
Colonel
what else can we use?

if you can make a function that does it better, they'll use it instead of this.


Creator of Mutant Co-Op
Developer of LuaTT
Re: Please stop using SoldierGameObj::Set_Max_Speed in multiplayer [message #491314 is a reply to message #491310] Mon, 16 November 2015 21:19 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Its good for none game impacting purposes.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Previous Topic: Tiberian Technologies Releases TT Scripts 4.2 Update 3
Next Topic: Going away for xmas
Goto Forum:
  


Current Time: Mon Apr 15 22:20:13 MST 2024

Total time taken to generate the page: 0.00717 seconds