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Re: LevelRedit, a .mix to .lvl converter! [message #284488] Sat, 15 September 2007 03:18 Go to previous messageGo to next message
Veyrdite  is currently offline Veyrdite  
Messages: 1453
Registered: August 2006
Location: Australia, Sydney
General (1 Star)
From: *rivrw5.nsw.optusnet.com.au
Gerad Grey a retard??? Huh


A proud user of Renegade with TT on Linux, unemulated thanks to the Wine project
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: LevelRedit, a .mix to .lvl converter! [message #284494] Sat, 15 September 2007 05:09 Go to previous messageGo to next message
Halo38  is currently offline Halo38  
Messages: 955
Registered: February 2003
Location: UK
Colonel

From: *glfd.cable.ntl.com

Good Stuff Yrr Thumbs Up


Online Portfolio - www.chettle1.com

Renegade projects - Halo38's Den hosted by www.laeubi.de

Creator of : C&C_Arid, C&C_Ancients, C&C_Bio, C&C_Duel Arena

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Re: LevelRedit, a .mix to .lvl converter! [message #284511] Sat, 15 September 2007 09:00 Go to previous messageGo to next message
Yrr  is currently offline Yrr  
Messages: 556
Registered: October 2006
Location: Germany
Colonel

From: *pools.arcor-ip.net
Am I going to push out a new version for every little bug?? Very Happy
Here is LevelRedit v1.02.

Changes:
- Some car markers were not imported.


Yrr.

Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
Re: LevelRedit, a .mix to .lvl converter! [message #284521] Sat, 15 September 2007 12:23 Go to previous messageGo to next message
IronWarrior  is currently offline IronWarrior  
Messages: 2459
Registered: November 2004
Location: England UK
General (2 Stars)
From: *nott.cable.ntl.com
Yrr wrote on Sat, 15 September 2007 11:00

Am I going to push out a new version for every little bug?? Very Happy
Here is LevelRedit v1.02.

Changes:
- Some car markers were not imported.


Damn you keeping me busy!, updating Game-Map.NET again. Smile
Re: LevelRedit, a .mix to .lvl converter! [message #284525] Sat, 15 September 2007 12:39 Go to previous messageGo to next message
Yrr  is currently offline Yrr  
Messages: 556
Registered: October 2006
Location: Germany
Colonel

From: *pools.arcor-ip.net
I was just playing around with replacing whole maps server-side and I had the problem that doors did not work.
To resolve this problem, do not delete door tiles, but delete the doors from the terrain itself (as mentioned in the first post, some tiles are duplicates, and doors are some of them).
Alternatively you can set the terrain door's ID to the tile door's ID and remove the tiles.

I cannot automate that since I'd have to load the terrain W3D files, what is much work and I don't know anything about the .w3d file format.


Edit: This must be done for elevators, too.

[Updated on: Sat, 15 September 2007 12:40]


Yrr.

Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
Re: LevelRedit, a .mix to .lvl converter! [message #284554] Sat, 15 September 2007 18:42 Go to previous messageGo to next message
Titan1x77  is currently offline Titan1x77  
Messages: 1086
Registered: February 2003
General (1 Star)
From: *hsd1.ma.comcast.net
Great tool,I'll give this a try, I needed some .lvl's for a few maps awhile ago...hopefully I'll have them back.

You mention "add VIS points"

does this mean VIS is still generated for a map that had it generated?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: LevelRedit, a .mix to .lvl converter! [message #284556] Sat, 15 September 2007 19:21 Go to previous messageGo to next message
Yrr  is currently offline Yrr  
Messages: 556
Registered: October 2006
Location: Germany
Colonel

From: *pools.arcor-ip.net
I mean that you have to add manual VIS points, which cannot be reconstructed.


Yrr.

Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
Re: LevelRedit, a .mix to .lvl converter! [message #284704] Sun, 16 September 2007 13:50 Go to previous messageGo to next message
Titan1x77  is currently offline Titan1x77  
Messages: 1086
Registered: February 2003
General (1 Star)
From: *hsd1.ma.comcast.net
Yea I understood that, just wanted to know if the vis sectors are still generated?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: LevelRedit, a .mix to .lvl converter! [message #284711] Sun, 16 September 2007 14:30 Go to previous messageGo to next message
Yrr  is currently offline Yrr  
Messages: 556
Registered: October 2006
Location: Germany
Colonel

From: *pools.arcor-ip.net
I don't know anything about vis sectors, so I cannot answer this question.


Yrr.

Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
Re: LevelRedit, a .mix to .lvl converter! [message #284792] Mon, 17 September 2007 05:18 Go to previous messageGo to next message
Jerad Gray  is currently offline Jerad Gray  
Messages: 3706
Registered: July 2006
Location: USA
General (3 Stars)
From: 138.247.205*
Yrr wrote on Sun, 16 September 2007 15:30

I don't know anything about vis sectors, so I cannot answer this question.

Probably not then, easiest way to check would be to go to a spot that you know you had to add some manual visual points in and see if you can see in that position. If yes then you will have to regenerate the vis system.


Head Level editor and coder of ECW/Rp2.
#2142::COOL#
http://i175.photobucket.com/albums/w125/Blaze558/NewBannerRp2Forum.jpg
Re: LevelRedit, a .mix to .lvl converter! [message #285002] Tue, 18 September 2007 14:11 Go to previous messageGo to next message
Slave  is currently offline Slave  
Messages: 607
Registered: December 2006
Colonel
From: *demon.nl
Yrr wrote on Sat, 15 September 2007 14:39


Alternatively you can set the terrain door's ID to the tile door's ID and remove the tiles.


I'm guessing this is the closest to the official way, where doors are part of the terrain? Or am I wrong? Ty.


http://tom.vandezilver.nl/avatars/renerage_small.png
Re: LevelRedit, a .mix to .lvl converter! [message #285007] Tue, 18 September 2007 15:22 Go to previous messageGo to next message
Yrr  is currently offline Yrr  
Messages: 556
Registered: October 2006
Location: Germany
Colonel

From: *pools.arcor-ip.net
There is no 'official way'.


Yrr.

Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
Re: LevelRedit, a .mix to .lvl converter! [message #286334] Tue, 25 September 2007 08:49 Go to previous messageGo to next message
Yrr  is currently offline Yrr  
Messages: 556
Registered: October 2006
Location: Germany
Colonel

From: *pools.arcor-ip.net
LevelRedit v1.03 is out!

Changes:
- Every waypoint was 0.2 units too high in editor. (For unknown reasons, LevelEdit raises every waypoint by 0.2 units when exporting a map.)
- Scripts were not attached correctly (some were attached twice, some were not attached at all).


Yrr.

Creator of...
Resurrection, a Command & Conquer: Renegade Modification
LevelRedit, a .mix to .lvl converter
Re: LevelRedit, a .mix to .lvl converter! [message #286335] Tue, 25 September 2007 08:53 Go to previous messageGo to next message
The Elite Officer  is currently offline The Elite Officer  
Messages: 602
Registered: September 2007
Location: Chapel Hill, North Caroli...
Colonel
From: 198.86.93*
Oblivion165 wrote on Thu, 13 September 2007 22:30

I had hoped this would reveal the secrets of Skirmish00 but the bots have no scripts attached Sad


Lol that is kinda funny Big Grin I keep trying to look and find out the same thing. Blush Whatever the bots have they are really good scripts. I wish westwood could tell us what scripts they use. Sarcasm


The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: LevelRedit, a .mix to .lvl converter! [message #286413] Tue, 25 September 2007 15:34 Go to previous messageGo to next message
Ethenal  is currently offline Ethenal  
Messages: 2529
Registered: January 2007
Location: US of A
General (2 Stars)

From: *lds.al.charter.com
Well Westwood is nothingness now, so that's basically a lost secret. (You could bring up EA, but it's EA... that would never happen.)


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: LevelRedit, a .mix to .lvl converter! [message #286417] Tue, 25 September 2007 15:43 Go to previous messageGo to next message
Jerad Gray  is currently offline Jerad Gray  
Messages: 3706
Registered: July 2006
Location: USA
General (3 Stars)
From: 138.247.244*
I would guess that they are scripts attach to invisible objects on the map, (like scripts that control the bots, but are not attached to them).
But I am making some scripts that are actually better then the ones on skirmish, and they return to their way path after not seeing or being damaged for a certain amount of time.


Head Level editor and coder of ECW/Rp2.
#2142::COOL#
http://i175.photobucket.com/albums/w125/Blaze558/NewBannerRp2Forum.jpg
Re: LevelRedit, a .mix to .lvl converter! [message #287539] Mon, 01 October 2007 13:27 Go to previous messageGo to next message
Slave  is currently offline Slave  
Messages: 607
Registered: December 2006
Colonel
From: *demon.nl
Useful tool overall, but im kind of getting owned by a door issue on C&C_Sand.

I first used method one, removing the terrain doors. But this way the harvester bays remained closed on unload.
So I started over and removed the tiles, giving the terrain doors the correct id.

Method 2 works great on every building exept for the HON. In 1p lan mode it runs perfect and opens like it is supposed to open. But as a client on a server, where both have the edited Sand.mix, the doors remain closed. You can lag through them, but it just isn't right.

So the 3rd thing i tried was removing both the terrain and tile doors for the Hand. But every single time, after leveledit reloads, the terrain doors are there again. When exporting to mix they remain closed ingame...

I'd appriciate it if you could look into this problem.

[edit]
I'll try disabling the terrain hondoors through the instances tab in leveledit, by simply unchecking them. I'll report in when I have results.

[edit2]
As soon as i uncheck them, they dissapear, but when saving or exporting the level, they show up again, even though they are unchecked. meh.

[Updated on: Mon, 01 October 2007 13:36]


http://tom.vandezilver.nl/avatars/renerage_small.png
Re: LevelRedit, a .mix to .lvl converter! [message #287542] Mon, 01 October 2007 14:03 Go to previous messageGo to next message
Slave  is currently offline Slave  
Messages: 607
Registered: December 2006
Colonel
From: *demon.nl
update...

Instead of unchecking them, I deleted their nodes at the instances tab. This removed the doors, but also the rest of the terrain.

At this point i believed my mod package was pretty much screwed up, so i deleted it.

Luckily i made a backup last week, befoure I started fixing the doors. But when I open it up, the entire terrain doesnt show up either. Wtf! Why must Renegade be so mean?

[edit]
Don't worry if these posts confused you. They had the same effect on me after reading them over.

[Updated on: Mon, 01 October 2007 14:10]


http://tom.vandezilver.nl/avatars/renerage_small.png
Re: LevelRedit, a .mix to .lvl converter! [message #287569] Mon, 01 October 2007 15:48 Go to previous messageGo to next message
One Winged Angel  is currently offline One Winged Angel  
Messages: 643
Registered: May 2006
Location: Here
Colonel

From: *dynamic.dsl.as9105.com
Great tool, thanks for this Yrr Thumbs Up


http://i.imgur.com/q9vCD.png
RA2:AR Moddb Page

Ω W A
Re: LevelRedit, a .mix to .lvl converter! [message #490532] Mon, 02 March 2015 10:29 Go to previous messageGo to next message
[-HOH-]szymek777  is currently offline [-HOH-]szymek777  
Messages: 41
Registered: June 2013
Location: Poland
Recruit
From: *szczecin.mm.pl
Has anyone latest version? I can't find it on the internet. Only 1.02

[Updated on: Mon, 02 March 2015 10:29]

Re: LevelRedit, a .mix to .lvl converter! [message #490533] Mon, 02 March 2015 11:53 Go to previous messageGo to next message
dblaney1  is currently offline dblaney1  
Messages: 263
Registered: March 2014
Location: United States
Recruit
From: *nwrknj.fios.verizon.net
I only have the 1.02 version. Didn't know there was a newer one. Wish we had the source code for this as well.
Re: LevelRedit, a .mix to .lvl converter! [message #490534] Tue, 03 March 2015 13:51 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4153
Registered: April 2011
General (4 Stars)
From: *rackcentre.redstation.net.uk
nvm

[Updated on: Tue, 03 March 2015 13:54]


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: LevelRedit, a .mix to .lvl converter! [message #491030] Sun, 30 August 2015 13:08 Go to previous messageGo to next message
Ethenal  is currently offline Ethenal  
Messages: 2529
Registered: January 2007
Location: US of A
General (2 Stars)

From: *dhcp.leds.al.charter.com
XD_ERROR_XD asked if anyone had LevelRedit 1.03, in the Details field it says it's 1.03, so I assume this is the correct version. It's attached to this post.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: LevelRedit, a .mix to .lvl converter! [message #491034] Mon, 31 August 2015 07:29 Go to previous message
[-HOH-]szymek777  is currently offline [-HOH-]szymek777  
Messages: 41
Registered: June 2013
Location: Poland
Recruit
From: *szczecin.mm.pl
Ethenal wrote on Sun, 30 August 2015 22:08

XD_ERROR_XD asked if anyone had LevelRedit 1.03, in the Details field it says it's 1.03, so I assume this is the correct version. It's attached to this post.

Yep it's the latest version thanks Big Ups

[Updated on: Mon, 31 August 2015 07:30]

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