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Re: LevelRedit, a .mix to .lvl converter! [message #284488 is a reply to message #284227] Sat, 15 September 2007 03:18 Go to previous messageGo to next message
Veyrdite is currently offline  Veyrdite
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Gerad Grey a retard??? Huh

WOL: Veyrdite Previously: Dthdealer ( a long time ago )
Re: LevelRedit, a .mix to .lvl converter! [message #284494 is a reply to message #284227] Sat, 15 September 2007 05:09 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Good Stuff Yrr Thumbs Up


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Re: LevelRedit, a .mix to .lvl converter! [message #284511 is a reply to message #284227] Sat, 15 September 2007 09:00 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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Am I going to push out a new version for every little bug?? Very Happy
Here is LevelRedit v1.02.

Changes:
- Some car markers were not imported.


Re: LevelRedit, a .mix to .lvl converter! [message #284521 is a reply to message #284511] Sat, 15 September 2007 12:23 Go to previous messageGo to next message
IronWarrior is currently offline  IronWarrior
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Yrr wrote on Sat, 15 September 2007 11:00

Am I going to push out a new version for every little bug?? Very Happy
Here is LevelRedit v1.02.

Changes:
- Some car markers were not imported.


Damn you keeping me busy!, updating Game-Map.NET again. Smile
Re: LevelRedit, a .mix to .lvl converter! [message #284525 is a reply to message #284227] Sat, 15 September 2007 12:39 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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I was just playing around with replacing whole maps server-side and I had the problem that doors did not work.
To resolve this problem, do not delete door tiles, but delete the doors from the terrain itself (as mentioned in the first post, some tiles are duplicates, and doors are some of them).
Alternatively you can set the terrain door's ID to the tile door's ID and remove the tiles.

I cannot automate that since I'd have to load the terrain W3D files, what is much work and I don't know anything about the .w3d file format.


Edit: This must be done for elevators, too.


[Updated on: Sat, 15 September 2007 12:40]

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Re: LevelRedit, a .mix to .lvl converter! [message #284554 is a reply to message #284227] Sat, 15 September 2007 18:42 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Great tool,I'll give this a try, I needed some .lvl's for a few maps awhile ago...hopefully I'll have them back.

You mention "add VIS points"

does this mean VIS is still generated for a map that had it generated?


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: LevelRedit, a .mix to .lvl converter! [message #284556 is a reply to message #284227] Sat, 15 September 2007 19:21 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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I mean that you have to add manual VIS points, which cannot be reconstructed.

Re: LevelRedit, a .mix to .lvl converter! [message #284704 is a reply to message #284227] Sun, 16 September 2007 13:50 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
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Yea I understood that, just wanted to know if the vis sectors are still generated?



"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: LevelRedit, a .mix to .lvl converter! [message #284711 is a reply to message #284227] Sun, 16 September 2007 14:30 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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I don't know anything about vis sectors, so I cannot answer this question.

Re: LevelRedit, a .mix to .lvl converter! [message #284792 is a reply to message #284711] Mon, 17 September 2007 05:18 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Yrr wrote on Sun, 16 September 2007 15:30

I don't know anything about vis sectors, so I cannot answer this question.

Probably not then, easiest way to check would be to go to a spot that you know you had to add some manual visual points in and see if you can see in that position. If yes then you will have to regenerate the vis system.


Re: LevelRedit, a .mix to .lvl converter! [message #285002 is a reply to message #284525] Tue, 18 September 2007 14:11 Go to previous messageGo to next message
Slave is currently offline  Slave
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Yrr wrote on Sat, 15 September 2007 14:39


Alternatively you can set the terrain door's ID to the tile door's ID and remove the tiles.


I'm guessing this is the closest to the official way, where doors are part of the terrain? Or am I wrong? Ty.
Re: LevelRedit, a .mix to .lvl converter! [message #285007 is a reply to message #284227] Tue, 18 September 2007 15:22 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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There is no 'official way'.

Re: LevelRedit, a .mix to .lvl converter! [message #286334 is a reply to message #284227] Tue, 25 September 2007 08:49 Go to previous messageGo to next message
Yrr is currently offline  Yrr
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LevelRedit v1.03 is out!

Changes:
- Every waypoint was 0.2 units too high in editor. (For unknown reasons, LevelEdit raises every waypoint by 0.2 units when exporting a map.)
- Scripts were not attached correctly (some were attached twice, some were not attached at all).


Re: LevelRedit, a .mix to .lvl converter! [message #286335 is a reply to message #284237] Tue, 25 September 2007 08:53 Go to previous messageGo to next message
The Elite Officer is currently offline  The Elite Officer
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Oblivion165 wrote on Thu, 13 September 2007 22:30

I had hoped this would reveal the secrets of Skirmish00 but the bots have no scripts attached Sad


Lol that is kinda funny Big Grin I keep trying to look and find out the same thing. Blush Whatever the bots have they are really good scripts. I wish westwood could tell us what scripts they use. Sarcasm


The reason Uranus is tilted 90 degrees is because god got angry and kicked it over.....
Re: LevelRedit, a .mix to .lvl converter! [message #286413 is a reply to message #284227] Tue, 25 September 2007 15:34 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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Well Westwood is nothingness now, so that's basically a lost secret. (You could bring up EA, but it's EA... that would never happen.)

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: LevelRedit, a .mix to .lvl converter! [message #286417 is a reply to message #286413] Tue, 25 September 2007 15:43 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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I would guess that they are scripts attach to invisible objects on the map, (like scripts that control the bots, but are not attached to them).
But I am making some scripts that are actually better then the ones on skirmish, and they return to their way path after not seeing or being damaged for a certain amount of time.


Re: LevelRedit, a .mix to .lvl converter! [message #287539 is a reply to message #284227] Mon, 01 October 2007 13:27 Go to previous messageGo to next message
Slave is currently offline  Slave
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Useful tool overall, but im kind of getting owned by a door issue on C&C_Sand.

I first used method one, removing the terrain doors. But this way the harvester bays remained closed on unload.
So I started over and removed the tiles, giving the terrain doors the correct id.

Method 2 works great on every building exept for the HON. In 1p lan mode it runs perfect and opens like it is supposed to open. But as a client on a server, where both have the edited Sand.mix, the doors remain closed. You can lag through them, but it just isn't right.

So the 3rd thing i tried was removing both the terrain and tile doors for the Hand. But every single time, after leveledit reloads, the terrain doors are there again. When exporting to mix they remain closed ingame...

I'd appriciate it if you could look into this problem.

[edit]
I'll try disabling the terrain hondoors through the instances tab in leveledit, by simply unchecking them. I'll report in when I have results.

[edit2]
As soon as i uncheck them, they dissapear, but when saving or exporting the level, they show up again, even though they are unchecked. meh.

[Updated on: Mon, 01 October 2007 13:36]

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Re: LevelRedit, a .mix to .lvl converter! [message #287542 is a reply to message #284227] Mon, 01 October 2007 14:03 Go to previous messageGo to next message
Slave is currently offline  Slave
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update...

Instead of unchecking them, I deleted their nodes at the instances tab. This removed the doors, but also the rest of the terrain.

At this point i believed my mod package was pretty much screwed up, so i deleted it.

Luckily i made a backup last week, befoure I started fixing the doors. But when I open it up, the entire terrain doesnt show up either. Wtf! Why must Renegade be so mean?

[edit]
Don't worry if these posts confused you. They had the same effect on me after reading them over.

[Updated on: Mon, 01 October 2007 14:10]

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Re: LevelRedit, a .mix to .lvl converter! [message #287569 is a reply to message #284227] Mon, 01 October 2007 15:48 Go to previous messageGo to next message
OWA is currently offline  OWA
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Great tool, thanks for this Yrr Thumbs Up

Re: LevelRedit, a .mix to .lvl converter! [message #490532 is a reply to message #284227] Mon, 02 March 2015 10:29 Go to previous messageGo to next message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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Has anyone latest version? I can't find it on the internet. Only 1.02

[Updated on: Mon, 02 March 2015 10:29]

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Re: LevelRedit, a .mix to .lvl converter! [message #490533 is a reply to message #284227] Mon, 02 March 2015 11:53 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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I only have the 1.02 version. Didn't know there was a newer one. Wish we had the source code for this as well.
Re: LevelRedit, a .mix to .lvl converter! [message #490534 is a reply to message #490533] Tue, 03 March 2015 13:51 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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nvm

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Tue, 03 March 2015 13:54]

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Re: LevelRedit, a .mix to .lvl converter! [message #491030 is a reply to message #284227] Sun, 30 August 2015 13:08 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
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XD_ERROR_XD asked if anyone had LevelRedit 1.03, in the Details field it says it's 1.03, so I assume this is the correct version. It's attached to this post.

-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: LevelRedit, a .mix to .lvl converter! [message #491034 is a reply to message #491030] Mon, 31 August 2015 07:29 Go to previous message
[-HOH-]szymek777 is currently offline  [-HOH-]szymek777
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Ethenal wrote on Sun, 30 August 2015 22:08

XD_ERROR_XD asked if anyone had LevelRedit 1.03, in the Details field it says it's 1.03, so I assume this is the correct version. It's attached to this post.

Yep it's the latest version thanks Big Ups

[Updated on: Mon, 31 August 2015 07:30]

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