Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » obelfix.cpp improvements
obelfix.cpp improvements [message #490421] Wed, 28 January 2015 14:29 Go to next message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
The obelfix script has some pretty major bugs and also doesn't follow the way the obelisks charged worked during multishot targetting. The biggest issue is that quite often you wouldn't see or hear it fire client side. This is fixed entirely. These fixes do not affect gameplay at all. Its entirely audio and visual. If the obelisk shot at you before it will shoot at you now. This fix has been running on my test server and ultraaow newmaps for a few months now.

https://www.youtube.com/watch?v=6pWo0989DOE&feature=youtu.be

[Updated on: Wed, 28 January 2015 14:41]

Report message to a moderator

Re: obelfix.cpp improvements [message #490424 is a reply to message #490421] Wed, 28 January 2015 18:47 Go to previous messageGo to next message
Xpert is currently offline  Xpert
Messages: 1588
Registered: December 2005
Location: New York City
Karma: 0
General (1 Star)
Pointless topic showing a video of a fix with no source to it even though title mentions a non existant C++ file Sarcasm

http://i32.photobucket.com/albums/d42/XpertMaverick/xpertyankee.jpg

Creator of NetGuard, an IRC network regulator.
Developer of the CloudyServ 0.982-X project.
Developer of the CloudyServ Ren-X bot.

Part time streamer - https://twitch.tv/gg_wonder
Re: obelfix.cpp improvements [message #490425 is a reply to message #490421] Wed, 28 January 2015 19:24 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3555
Registered: February 2003
Karma: 0
General (3 Stars)

dblaney1 has given me his changes and they will show up in scripts 4.2.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: obelfix.cpp improvements [message #490436 is a reply to message #490425] Thu, 29 January 2015 12:31 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
Messages: 3800
Registered: July 2006
Location: USA
Karma: 6
General (3 Stars)
Did you fix it so it always aims at the head/target bone server side?

Re: obelfix.cpp improvements [message #490437 is a reply to message #490436] Thu, 29 January 2015 13:28 Go to previous message
dblaney1 is currently offline  dblaney1
Messages: 358
Registered: March 2014
Location: United States
Karma: 0
Commander
Jerad Gray wrote on Thu, 29 January 2015 12:31

Did you fix it so it always aims at the head/target bone server side?


Yes. Thats all good now. Fixed that a few weeks ago after I showed you it. The only time this script ever misses a shot is the in the same instances that the current obelfix.cpp script misses.

[Updated on: Thu, 29 January 2015 13:29]

Report message to a moderator

Previous Topic: Renegade II UDK Engine
Next Topic: Tiberian Dawn: The First Strike
Goto Forum:
  


Current Time: Fri Mar 29 00:08:00 MST 2024

Total time taken to generate the page: 0.00751 seconds