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C&C Land Day - Rerelease [message #489987] Wed, 10 December 2014 14:29 Go to next message
dblaney1 is currently offline  dblaney1
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https://lh6.googleusercontent.com/-dmCP1yi601s/VIi4OUp9awI/AAAAAAAAFVA/QTVb1KTDdXA/w1358-h849-no/Screenshot.219.png

This is a great map from back in the day that unfortunately had a broken airtower and MCT. I redid this map with some slight tweaking etc. redid the vis so that it works properly with widescreens, filled in the blank spot in gdis base with a sniper tower etc. I also have a night version that I made that I will also be posting in the near future.

Thanks AircraftKiller for the original map and westwood for the original tutorial map that this is losely based on.

Screenshot Album:
https://plus.google.com/photos/+DanielBlaney/albums/6091321849230815729?authkey= CMO615DTvam4Iw

Edit: Reuploaded with elevator in Nod Airstrip and a few vis fixes.


Land Fixed is without the tower.
Land_Day has the tower.

[Updated on: Fri, 12 December 2014 15:20]

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Re: C&C Land Day - Rerelease [message #489995 is a reply to message #489987] Thu, 11 December 2014 11:18 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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I would use it if it weren't for the sniper tower you added. The AGT originally went there and during ACK's design of it, he was going to add silos for both teams but scratched that idea. I would of preferred silos or nothing at all.

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Re: C&C Land Day - Rerelease [message #489996 is a reply to message #489995] Thu, 11 December 2014 12:13 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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Xpert wrote on Thu, 11 December 2014 11:18

I would use it if it weren't for the sniper tower you added. The AGT originally went there and during ACK's design of it, he was going to add silos for both teams but scratched that idea. I would of preferred silos or nothing at all.


I can give you it without the sniper tower if you want. I have it both ways. The sniper tower actually works out pretty well though. There's a weapon spawn up in it. Nod has a weapon spawn on top of their power plant.

I added the sniper tower because that area looked really weird being blank like it was.

[Updated on: Thu, 11 December 2014 12:17]

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Re: C&C Land Day - Rerelease [message #490000 is a reply to message #489996] Thu, 11 December 2014 15:38 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Don't suppose you put the elevator in Nod's air tower? That way Nod has a spot with some elevation for their snipers as well.

Re: C&C Land Day - Rerelease [message #490001 is a reply to message #490000] Thu, 11 December 2014 23:19 Go to previous messageGo to next message
dblaney1 is currently offline  dblaney1
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Jerad Gray wrote on Thu, 11 December 2014 15:38

Don't suppose you put the elevator in Nod's air tower? That way Nod has a spot with some elevation for their snipers as well.


Just added it. The elevator was actually already there. Just needed to put the w3d in the mix file and reupload. Added some manual vis points in the air tower as well. File is reuploaded in the OP.

[Updated on: Thu, 11 December 2014 23:38]

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Re: C&C Land Day - Rerelease [message #490002 is a reply to message #489987] Fri, 12 December 2014 15:16 Go to previous message
dblaney1 is currently offline  dblaney1
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Xpert wrote on Thu, 11 December 2014 11:18

I would use it if it weren't for the sniper tower you added. The AGT originally went there and during ACK's design of it, he was going to add silos for both teams but scratched that idea. I would of preferred silos or nothing at all.



Xpert I uploaded a version without the sniper tower for you. Check the original post. Its the download that says C&C_Land_Fixed.mix

[Updated on: Fri, 12 December 2014 15:21]

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