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Vehicle Turret Facing [message #488167] Mon, 30 June 2014 19:32
Jerad2142  is currently offline Jerad2142  
Messages: 3757
Registered: July 2006
Location: USA
General (3 Stars)
From: *
The facing of Vehicle Turrets hasn't worked correctly since scripts 2.9.2, I reported this a long time ago and if I remember correctly the issue was caused by an aim fix or something like that. The main issue with this is as it is now vehicle turrets always rotate to face Vector3(0.0,0.0,0.0) when not occupied by a player or controlled by an AI, which makes cinematics look dumb, and it makes it look like empty vehicles are aiming at things.
The original implementation was for them to aim the direction of the vehicle when not occupied or controlled.
Incorrect turret facing shows its face in this cinematic.
Med Tank driving to the nod base with turret facing 0.0,0.0,0.0 because it has no current targets.

[Updated on: Tue, 01 July 2014 11:30]

Head Level editor and coder of ECW/Rp2. #2142::COOL#
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