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Bug [message #487696] Tue, 27 May 2014 13:35 Go to next message
Neijwiert  is currently offline Neijwiert  
Messages: 124
Registered: October 2009
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From: *dynamic.upc.nl
http://www.youtube.com/watch?v=cWIuL8-Z3ec&feature=youtu.be

I was told this was an old bug.. It's really annoying as the player appeared to be on gdi, while he was actually on nod.

Was appearing as this not only to me, but to other players aswell.

The actual player was toogood87 not MateNone
Re: Bug [message #487698] Tue, 27 May 2014 16:38 Go to previous messageGo to next message
ehhh  is currently offline ehhh  
Messages: 2089
Registered: December 2010
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From: *barn.cable.virginm.net
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Re: Bug [message #487700] Tue, 27 May 2014 20:56 Go to previous messageGo to next message
Xpert  is currently offline Xpert  
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Registered: December 2005
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From: *res.bhn.net
Your client was bugged. All you had to do was leave and rejoin.


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Re: Bug [message #487708] Wed, 28 May 2014 01:51 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4294
Registered: April 2011
General (4 Stars)
From: 141.136.120*
The player being on the incorrect team on the client is an older issue. However I've never seen the wrong name for a player before..That's really odd.


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Bug [message #487710] Wed, 28 May 2014 02:46 Go to previous message
danpaul88  is currently offline danpaul88  
Messages: 5794
Registered: June 2004
Location: England
General (5 Stars)
From: 81.145.141*
iRANian wrote on Wed, 28 May 2014 09:51

The player being on the incorrect team on the client is an older issue. However I've never seen the wrong name for a player before..That's really odd.


I have seen that before too, it's related to the wrong team bug. I've even had my client showing more players in the player list than are actually ingame due to showing some duplicates. It's a weird side effect of a netcode hiccup that, if I recall correctly, occurs when you join at EXACTLY the wrong moment in the map change process on the server.


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