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nulling damage script? [message #487659] Tue, 20 May 2014 09:48 Go to next message
Xpert is currently offline  Xpert
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Okay, it's been awhile since I've done some coding, and I completely forgot how to do this certain piece:


Was there ever a script zone that when a unit stands in it, they can't do damage to a building?

Or is there any kind of script that exist in 4.0patch1 (NOT 4.1), that does this kind of method?

If not, can someone explain to me how I would go about doing that like say if you're an arty on the hill on hourglass, your vehicle can't damage buildings, that sort of thing.


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Re: nulling damage script? [message #487660 is a reply to message #487659] Tue, 20 May 2014 10:36 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Create a zone/OBBoxClass or w/e and in your server damage hook check if the person doing the damage is inside the zone, if the person is in the zone block the damage.

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Re: nulling damage script? [message #487661 is a reply to message #487659] Tue, 20 May 2014 12:38 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Simplest way would be

enter zone attach script to player/vehicle

exit zone detach script from player/vehicle

in the damage hook check if the player has the script attached

or you can check if the player is actually in the zone


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[Updated on: Tue, 20 May 2014 12:40]

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Re: nulling damage script? [message #487662 is a reply to message #487661] Tue, 20 May 2014 12:54 Go to previous message
Xpert is currently offline  Xpert
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Registered: December 2005
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Gen_Blacky wrote on Tue, 20 May 2014 15:38

Simplest way would be

enter zone attach script to player/vehicle

exit zone detach script from player/vehicle

in the damage hook check if the player has the script attached

or you can check if the player is actually in the zone



This works. Thanks! Thumbs Up


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