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Re: Red Alert: FPS [message #483670 is a reply to message #483472] Thu, 26 September 2013 05:34 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Although not very important to the development of the project, still a nice touch:
This image splash screen will be displayed now when the Level Editor to setup maps is launched.
The design is done by Kenz3001 our gfx expert Smile I like how it goes from normal to wireframe-like, original concept Smile

http://media.indiedb.com/cache/images/games/1/27/26099/thumb_620x2000/Editor_Splash_Screen.png


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Re: Red Alert: FPS [message #483671 is a reply to message #483670] Thu, 26 September 2013 05:56 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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expert lol
Re: Red Alert: FPS [message #483672 is a reply to message #483472] Thu, 26 September 2013 06:08 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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Xpert* Big Grin

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Re: Red Alert: FPS [message #483673 is a reply to message #483472] Thu, 26 September 2013 06:15 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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lol Very Happy

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Re: Red Alert: FPS [message #483674 is a reply to message #483472] Thu, 26 September 2013 06:22 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://media.indiedb.com/cache/images/games/1/27/26099/thumb_620x2000/chronosphere_render_02.png

Updated Chronosphere, by FeaR.
WIP Image does not reflect the final state.


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[Updated on: Thu, 26 September 2013 06:24]

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Re: Red Alert: FPS [message #483676 is a reply to message #483472] Thu, 26 September 2013 15:32 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Allied Gap Generator as envisioned by ImperialKaskins from MPF Dev Team:

http://www.red-alert-fps.com/images/development/gap/allied_gap_generator_render_400.jpg

This building will 'cloud' the Allied Base so Soviets cannot see.


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Re: Red Alert: FPS [message #483677 is a reply to message #483472] Thu, 26 September 2013 19:54 Go to previous messageGo to next message
Lazy5686 is currently offline  Lazy5686
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http://i.imgur.com/uleBv7D.gif

Seriously, put your time and effort into a more modern game engine or something that is less of a waste of time.


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Re: Red Alert: FPS [message #483680 is a reply to message #483472] Thu, 26 September 2013 23:04 Go to previous messageGo to next message
Bazil is currently offline  Bazil
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haters gonna hate

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Re: Red Alert: FPS [message #483682 is a reply to message #483472] Fri, 27 September 2013 09:42 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i don't know if that's hate
it's probably more like some confusion mixed with pity


liquidv2
Re: Red Alert: FPS [message #483687 is a reply to message #483472] Sat, 28 September 2013 07:06 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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A wip Pillbox render by FeaR:

http://www.red-alert-fps.com/images/development/pillbox/pillbox_render_01_300_t.jpg


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Re: Red Alert: FPS [message #483688 is a reply to message #483585] Sat, 28 September 2013 10:54 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
roszek wrote on Sun, 22 September 2013 21:37

I totally edited my post from another stupid image macro to a terrible excuse when I realized I was being stupid, ignoring criticism.

Re: Red Alert: FPS [message #483689 is a reply to message #483472] Sat, 28 September 2013 11:42 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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what do you plan on having the pillboxes do, work like little guard towers in Renegade?

liquidv2
Re: Red Alert: FPS [message #483694 is a reply to message #483472] Sun, 29 September 2013 05:33 Go to previous messageGo to next message
reborn is currently offline  reborn
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I like that the Tesla coil and Gap Generator are enterable structures. Smile


Re: Red Alert: FPS [message #483696 is a reply to message #483688] Sun, 29 September 2013 08:50 Go to previous messageGo to next message
-TLS-DJ-EYE-K
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generalcamo wrote on Sat, 28 September 2013 19:54

roszek wrote on Sun, 22 September 2013 21:37

I totally edited my post from another stupid image macro to a terrible excuse when I realized I was being stupid, ignoring criticism.




Still butthurt cuz you got removed huh?


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Re: Red Alert: FPS [message #483697 is a reply to message #483696] Sun, 29 September 2013 09:21 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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gap gens?

how does that work in renegade
Re: Red Alert: FPS [message #483698 is a reply to message #483689] Sun, 29 September 2013 09:34 Go to previous messageGo to next message
FeaR is currently offline  FeaR
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liquidv2 wrote on Sat, 28 September 2013 11:42

what do you plan on having the pillboxes do, work like little guard towers in Renegade?


i think thats the plan with them yes, you can add them in the LevelEditor.
Re: Red Alert: FPS [message #483706 is a reply to message #483472] Sun, 29 September 2013 21:36 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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my thinking is that this mod, in the best case scenario, isn't going to get tons and tons of players
the maps and settings should probably accommodate a lower number

Renegade, the stock maps, and its settings and prices in general were intended for 16 vs 16 (vehicle limit of 8, being half of that)
you might want to keep the map sizes similar, rather than scale everything up and have a battlefield with limited interaction


also, DJ is still oblivious to the world around him


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liquidv2
Re: Red Alert: FPS [message #483710 is a reply to message #483706] Mon, 30 September 2013 08:04 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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I agree with you regarding to limited size and everything, but not with 32 players. For me the sweetspot is 24 players, providing plenty of action all over the place without getting too messy. In any case, most mods seem to have been made of like 48 to 64 players in terms of size.

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Re: Red Alert: FPS [message #483711 is a reply to message #483472] Mon, 30 September 2013 10:43 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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that's exactly my thought
i played A Path Beyond once or twice in 2006 or 2007, and i bought a rocket guy and ran across the map for 5 to 10 minutes before i found the enemy base
i then proceeded to run through 3 or 4 buildings before i found an enemy

the overall experience was so enjoyable that i never played it again


liquidv2
Re: Red Alert: FPS [message #483714 is a reply to message #483711] Mon, 30 September 2013 11:39 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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reminds me of a lot of the fanmaps on ultra

lol
Re: Red Alert: FPS [message #483715 is a reply to message #483472] Mon, 30 September 2013 11:51 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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that too
fan maps are a neat idea, but they're doomed for two reasons

one, the majority of Ren players don't have the maps and the games generally have low player counts
two, the majority of fan maps are pretty huge, so the small number of players and massive terrain make for some pretty empty and uneventful games
(on top of that, most fan maps are largely unfinished and kind of trashy)

if you look at the stock Renegade maps, they aren't that big at all




http://www.renegadewiki.com/images/a/a8/Map_complex.jpg



http://www.renegadewiki.com/images/3/35/Map_field.jpg



http://www.renegadewiki.com/images/9/9c/Map_volcano.jpg


liquidv2
Re: Red Alert: FPS [message #483716 is a reply to message #483715] Mon, 30 September 2013 11:54 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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yeah, all the fan maps that i like are the ones with simple designs (like the original ones).
Re: Red Alert: FPS [message #483719 is a reply to message #483472] Mon, 30 September 2013 14:37 Go to previous messageGo to next message
dubstar is currently offline  dubstar
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Is this a total conversion whereas we would download it as a game installer, if so wouldn't it be wiser to use the auto download feature 4.0 users have (rather than installing another version of renegade, this is where it will fail to attract attention)

And I agree big maps are tedious (PvP/AOW Mode) unless you bump up the speed of everything.

Other than that I look forward to playing it, maybe it will become my next new addiction Smile

Re: Red Alert: FPS [message #483722 is a reply to message #483472] Tue, 01 October 2013 04:04 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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For those interested, our first Dev Blog is now online @ http://www.indiedb.com/games/red-alert-fps/news/red-alert-fps-dev-blog-01

Smile

Happy reading Smile


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Re: Red Alert: FPS [message #483723 is a reply to message #483472] Tue, 01 October 2013 04:16 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Just a question... Do you have any clear design goals for RA:FPS? Maybe even a kind of planning? Something that gives a bit of direction in its development?

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