|Re: [Modelpack] Renegade Beta Models [message #419995]
||Sun, 14 February 2010 13:52
Registered: March 2008
Good job on updating it man!
|Re: [Modelpack] Renegade Beta Models [message #443289]
||Wed, 26 January 2011 23:17
Registered: April 2010
fix link pleassseee?
|Re: [Modelpack] Renegade Beta Models [message #444895]
||Mon, 14 March 2011 04:31
Registered: April 2007
It should work now.|
The ftp account was temporarily suspended.
Sorry for the inconvenience.
Also I should have some more redone models I'll try to upload those aswell.
|Re: [Modelpack] Renegade Beta Models [message #445499]
||Sun, 03 April 2011 14:09
|| Tupolev TU-95 Bear
Registered: April 2009
Location: Rìoghachd Aonaichte
Nice 2nd updates |
EDIT: I dont know what I did, winRAR says that the formats either damaged or unknown.
[Updated on: Sun, 03 April 2011 14:11]
= Reaver11, ErroR, all of the mods
, DRNG Naffets199, Amber, Dover, GEORGE ZIMMER,Zeratul, Starbuzzzz, kane,R315r4z0r,gnoepower,Danpaul88
,HaTe,WNxVerty Tiberian Technologies
. If you want me to add you on the decent peoples list PM me.
Quotes or w/e Toggle
.AIRCRAFT KILLER YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE GLACIER FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS 1 YEAR
YOUR PROMESS A CON YARD WIRH A SINGLE PLAYER POWER PLANT IN ONE
MAPS AND IS DONT JUST ACK I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU™ 2003
|zeratul2400 wrote on Mon, 10 November 2003 09:49|
GENOCIDE YOU AR NOT JUST A BIG JACKAS AND YOU THE BIG HEAD JUST YOU CREATE DUSK FLAYING FUCK YOU BIG JAKAS YOUR MAPS IS BAD YOU WANT I WRUGHT THIS THE MAPS IS BAD HEY IS ONE YEAR YOUR PROMESS A WARPATH MOD WERKING BUT IT NO WORK AND DONT JUST GENOCIDE I TELL IT ALL REPLYER IN THIS FORUM I DESLIKE YOU.
|nikki6ixx wrote on Wed, 09 June 2010 05:11|
With only 14 people living in Canada, the retarded one was bound to show up around here sooner or later.
|HaTe wrote on Sun, 04 July 2010 16:17|
|Good-One-Driver wrote on Sun, 04 July 2025 01:37|
everything is possible just need to know how to code
Jumping from the empire state building onto concrete head first and surviving is possible if I know how to code? Wow, teach me please.
|CarrierII wrote on Mon, 19 November 2007 22:35|
I am in a bad mood with you, you wasted my time.
|Altzan wrote on Wed, 30 September 2009 14:10|
|Dreganius wrote on Wed, 30 September 2009 07:27|
|Good-One-Driver wrote on Wed, 30 September 2009 09:03|
lol fuckin russians damn communists
That was the worst comment to this thread ever.
|Nightma12 wrote on Wed, 08 June 2011 14:27|
your mum is a stupid language
|reborn wrote on Sun, 20 November 2011 11:54|
Liquedv2, yew need to branch out a little on your thinking. I'm sure you'll twig it soon enough, but you're barking up the wrong tree.
The map is budding with new ideas and great game-play, AitcraftKiller just has to get to the root of the problem, it seems to have him pretty stumped right now.
Leaf him alone, he's doing a good job. I'm going to go out on a limb here, and say this map isn't fir you.
Anyway, this thread is really starting to lumber along, all this over some sap's map? I thought the game was dead, but this thread at least is poplar. It makes me pine for the days of yonder.
At the end of the day, life's a Beech.. Who wood of thought it?
|Ethenal wrote on Sun, 25 March 2012 16:53|
|Azazel wrote on Sun, 25 March 2012 10:20|
6 Players don't know how to use a tank.
But 1 knows how to use triggerbot!
|Re: [Modelpack] Renegade Beta Models [message #458270]
||Sat, 22 October 2011 08:47
Registered: April 2007
GDI Adv PP is a remake same as the Nod variant it should be explained in the readme's that are in the package.|
To correct a thing here it is just a Nod ComCenter Nod never had an adv comcenter.
It is also a remake which should be noted in the readme that is in the subfolder.
|Re: [Modelpack] Renegade Beta Models [message #483029]
||Fri, 09 August 2013 05:42
Registered: April 2011
A lot of the files in the package don't have a documented origin (e.g. made by Westwood or not, how the community acquired them). The MP demos have changes and info from the released Renegade, do you have any of these changes other than the mutant PT skins and the HUD textures?|
Because the MP demos come with screenshots, including beta client ones with changed vehicle and infantry prices:
The v1.05 and v1.07 MP demos have a "skin selection" screen under the Multiplay options:
The v1.05 and v1.07 MP demos have changed prices on vehicles:
In the v1.05 demo (and probably v1.07 too) the Apache, Orca and Chinook are available as secret units, when you try to buy them the game crashes. You can also move your camera around more freely, even looking at your tank upwards from the ground!
The v1.05 and v1.07 demos also have extra console commands, including the "difficulty" console command seen in a few beta screenshots:
v1.05 doesn't have the "fps" console command, v1.07 does.
In v1.05 and v1.07 the APC "wiggles" around when you move it, like with the single player APC.
In v1.05 and v1.07, C&C_Under.mix's files ize is 36.5 MB and includes a lot of character skins and models, some other stuff too.
In v1.05, v1.07 and v1.019 of the demo you crash if you buy a power suit Mobius.
The README.HTML file that is included with the demos states that destroying the Power Plant also doubles the cost of beacons. It also reads that a single Engineer can take out a building.
On Lone's mirror of the Westwood FTP there are a bunch of beta test and video of other unreleased stuff.
In all versions of the game in the loading screen on the right there's a screenshot of GDI's base on C&C_Field, the wall next to the WF is different from the final game release. In the screenshot it's an infanty only wall with ramps.
The official game manual states: "If the C&C map does not contain a Refinery, funding will be simulated".
It also calls the Nod Obelisk the "Obelisk of Light":
"Base Defences: These buildings provide additional defence for your base. GDI has the Advanced Guard Tower. Nod has the Turret and the Obelisk of Light."
In the final game on the Tutorial level you're told that the AGT shoots both ground and air targets (which is correct), but that the Obelisk only shoots ground ones. There are quite a few strings also stating that the Obelisk can only shoot ground targets.
The Renegade manual also comes with screenshots of a beta HUD with numerous changes.
Prima's official strategy guide, released in early March 2002 states:
> Aim for the head! Damage is multiplied by three.
> "For example, the fastest reloader is the laser rifle (1.07 seconds) and the slowest is the sniper
rifle (3.06 seconds)." <<<< Don't all guns have the same 2 sec refill time in the final game?
> No distinction is made in the guide between both team's Auto Rifles, they seem to be talking about the GDI one, because they're mentioning 7 HP damage.
>"In multiplayer contests, he sports the deadly Tiberium flechette. Patch is widely viewed as one of the best characters for the money. He's well worth the cost of the medium upgrade"
>"In multiplayer games, Sydney comes in two upgrade configurations.The first offers adequate health and a Tiberium auto rifle.The second features the younger Mobius in her power suit firing a personal ion cannon. Both are worth the modest and extravagant (respectively) upgrade costs."
>The manual states that the chem warrior gets 200 HP and 100 armour in multiplayer (later on it does state it gets 150 HP)
>The strategy guide lists the same vehicle prices as MP demo v1.05 and v1.07
>The prices of the SBH and LCG are switched around in the infantry MP table they compiled
>As a multiplayer tip it gives "Goin' on a building raid? Try a Humm-Vee full of five advanced engineers".
>"Bring defensive escorts when planting a beacon. You'll have to defend it from engineers for the 15 seconds it takes to detonate."
>"Raveshaw is best saved for anti-vehicle work but
can kill any infantry with one shot"
Here's some really interesting beta videos recently uploaded to YouTube:
in v1.05 the Ion Cannon and Nuclear Strike beacons are considered DecorationPhys objects, in v1.037 of the final game they're Phys3 (maybe related to the beacon exploit?). CnC_Beacon_NukeStrike has PostDetonateTime set to 15.00 in v1.05, in v1.037 of the final game it's set to 5.00.
Here's a screenshot from the "Havoc goes to Westwood" video, it shows Dan Cermak with the Renegade main menu open, the menu is different:
[Updated on: Fri, 09 August 2013 16:23]
Long time and well respected Renegade community member, programmer, modder and tester.
Scripts 4.0 private beta tester since May 2011.
My Renegade server plugins releases
|Re: [Modelpack] Renegade Beta Models [message #483168]
||Tue, 20 August 2013 12:02
Registered: April 2007
|iRANian wrote on Fri, 09 August 2013 05:42|
A lot of the files in the package don't have a documented origin (e.g. made by Westwood or not, how the community acquired them).
Is there any specific one you want to find out where it came from?
I can most likely still tell you where it is to be found?
I pieced together the pack to make sure these files wouldn't get lost on my pc and that others can enjoy it.
There are more of the strings/sound effects even where Logan explains how to control the adv Guard Tower.
If you are interested in info checkout the movies / screenshots category in the pack. (You probably already have, I'm guessing)