Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » C&C Platforms WIP
Re: C&C Platforms WIP [message #483097 is a reply to message #482934] Mon, 12 August 2013 18:10 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
Messages: 3407
Registered: February 2007
Karma: 0
General (3 Stars)
Surprised

liquidv2
Re: C&C Platforms WIP [message #483101 is a reply to message #483095] Tue, 13 August 2013 09:16 Go to previous messageGo to next message
UnitXc is currently offline  UnitXc
Messages: 116
Registered: March 2009
Karma: 0
Recruit
xD

http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
Re: C&C Platforms WIP [message #483140 is a reply to message #482934] Sun, 18 August 2013 03:29 Go to previous messageGo to next message
UnitXc is currently offline  UnitXc
Messages: 116
Registered: March 2009
Karma: 0
Recruit
Right so does anyone know whats next?

im going to guess export as OBJ from maya to 3DSmax, but then what?


http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
Re: C&C Platforms WIP [message #483143 is a reply to message #482934] Sun, 18 August 2013 12:02 Go to previous messageGo to next message
Titan1x77 is currently offline  Titan1x77
Messages: 1086
Registered: February 2003
Karma: 0
General (1 Star)
Ive never imported into max, but AFAIK... You will have to set all collisions and apply all the textures from the renegade material editor.

you should quickly select all and mark the collisions and export to w3d and run thru in LE to see what kind of scale adjustments are needed.

I'm assuming you have the w3d tools for max8 already installed, if not, that'll be what you do first.


"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx

Re: C&C Platforms WIP [message #483182 is a reply to message #482934] Thu, 22 August 2013 05:55 Go to previous messageGo to next message
UnitXc is currently offline  UnitXc
Messages: 116
Registered: March 2009
Karma: 0
Recruit
I can only find the building interiors in the mix files, where the heck are the external parts??

EDIT:
never mind, i remembered they are part of the maps themselves.


http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg

[Updated on: Thu, 22 August 2013 06:00]

Report message to a moderator

Re: C&C Platforms WIP [message #483186 is a reply to message #482934] Thu, 22 August 2013 12:41 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
Messages: 959
Registered: January 2009
Location: Ukraine
Karma: 0
Colonel
looks awesome!

http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid
Re: C&C Platforms WIP [message #483216 is a reply to message #482934] Sat, 24 August 2013 06:15 Go to previous message
UnitXc is currently offline  UnitXc
Messages: 116
Registered: March 2009
Karma: 0
Recruit
thank you.
------------------------------------

guys i need help getting this map ready for ingame, 3Dmax8 crashes at the drop of a hat, nor can i press any button in the file dropdown menu (besides import export) without the program crashing immediately.

based on importing meshes from max to Maya and back the scale for my map was perfect so the scale is correct, but i really need help doing all the max related things.

would anyone be willing to help me get through this?


http://i423.photobucket.com/albums/pp318/UnitXc/UnitXcSiggy.jpg
Previous Topic: Projectile Emitter
Next Topic: What is known about the MDD_ demo scripts?
Goto Forum:
  


Current Time: Sun May 19 22:40:50 MST 2024

Total time taken to generate the page: 0.00766 seconds