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[SSGM Plugin 4.0] LuaTT 1.2 [message #465557] Thu, 05 April 2012 01:06 Go to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
http://www.sla-company.net/LuaTT.jpg

After many testings 24/7 on our servers, here is the latest LuaTT 1.2 (by jnz, ported by me). I hope you enjoy this release and have fun, also the source code is included so you can see, learn and modify it, if you want to use it on something, please credit jnz (if you want, me too Razz).

Special thanks
ExEric3 for hosting, helping, supporting me on development, etc Wink
jonwil for codding help and fixing LuaTT to work nice.
StealthEye for codding help and fixing LuaTT too.
XiiXeno for testing it and suggestions
Our players for playing and testing the stability of LuaTT
All who supports LuaTT
server owners who are using Lua
to all peoples who made possible Lua
and Jnz for his great work on Lua for SSGM 2.02 Very Happy

Download
Source link.
Binary Link

LuaTT examples (scripts/hooks) -- you should download it, to see newest hooks

Work on TT final
The LuaTT Wiki (functions/examples and other) is here

How to install
Copy LuaTT.dll on your main FDS folder, add it to ssgm.ini at Plugins section.
Create a folder (if isn't) called LuaPlugins in main FDS Folder, there your scripts goes
Please look on LuaTT examples for hooks examples and on wiki for functions.

IMPORTANT CHANGES
All functions who are returning 0 or 1 (aka specialbool) will return bool (true or false).
Is_WOL_User(nickname) is not yet tested. If doesn't work please tell us.


Thanks. Don't forget to report any bugs here or forums Wink
(Lua Logo © 1998 Lua.org. Original Graphic design by Alexandre Nakonechnyj - edited for LuaTT)


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Sun, 31 March 2013 02:30]

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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469393 is a reply to message #465557] Sun, 17 June 2012 00:38 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
when site is back, this will be updated with binary and source code. Thanks to all who tested it. if site won't be back soon, i will try upload it somewhere else.

ps: wiki needs update.

Thanks.


Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469413 is a reply to message #465557] Sun, 17 June 2012 15:41 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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When will the beta 5 one be ready?

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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469420 is a reply to message #465557] Sun, 17 June 2012 17:45 Go to previous messageGo to next message
Ani is currently offline  Ani
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He has a private build sent out to a few servers for testing right now... I'm sure he'll release it whenever he feels it's ready. Thumbs Up
Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469428 is a reply to message #469413] Sun, 17 June 2012 23:01 Go to previous messageGo to next message
ExEric3 is currently offline  ExEric3
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DistrbdSt0rm21 wrote on Mon, 18 June 2012 00:41

When will the beta 5 one be ready?


When I will install new dedi box. So in next days I hope.
Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469459 is a reply to message #469428] Mon, 18 June 2012 14:39 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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ExEric3 wrote on Mon, 18 June 2012 01:01

DistrbdSt0rm21 wrote on Mon, 18 June 2012 00:41

When will the beta 5 one be ready?


When I will install new dedi box. So in next days I hope.


LOL I just got mine up ;p


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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #469494 is a reply to message #469459] Tue, 19 June 2012 09:37 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
because LuaTT is small, is now hosted on dropbox.

but i still don't know about Is_WOL_User(nickname) Wink
i need someone to test that. thanks.


Creator of Mutant Co-Op
Developer of LuaTT
Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #480216 is a reply to message #469494] Sun, 31 March 2013 01:46 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
bump. LuaTT compiled for final (my fault, i though we still use RC2, lol)

Few changes:
Get_All_Buildings() -- return a table of buildings objects that are ingame
Get_All_Vehicles() -- return a table of vehicles objects that are ingame
Get_All_Players() -- return a table of players who are online ingame
HideTexture(pID) -- hides an applied hud texture to player (require player to use TT)
ShowTexture(pID, image_filename) -- shows a hud texture (using scope logic) to a player (require player to use TT)
Is_WOL_User(name) -- return true if player is on WOL or false if player is on GSA/LAN

all those were tested and still tested on our servers. If you find any bug, report it so i can fix it, there is a bug that we couldn't fix, is a bug on close, make FDS crash when close, this happens if you have more than one script registed with Lua.


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Sun, 31 March 2013 02:30]

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Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #480218 is a reply to message #465557] Sun, 31 March 2013 02:06 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Is this not compiled for 4.0 final?


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: [SSGM Plugin 4.0] LuaTT 1.2 [message #480226 is a reply to message #480218] Sun, 31 March 2013 12:33 Go to previous message
Comp_uter15776 is currently offline  Comp_uter15776
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My apologies, I was under the impression TT was classed as RC2 release rather than final ^.^ I've been having.... issues, which sla.ro has been helpfully attempting to solve with me Smile
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