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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » FPS dropping after playing for a few hours with 50 players
FPS dropping after playing for a few hours with 50 players [message #479369] Wed, 20 February 2013 06:10 Go to next message
iRANian is currently offline  iRANian
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Whenever I play for a bit with 50 players my FPS will drop from 100 to less, most of the time around 50-60 FPS before I restart the game. After restarting the game my FPS is fine again.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: FPS dropping after playing for a few hours with 50 players [message #479374 is a reply to message #479369] Wed, 20 February 2013 09:48 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I assume you play multiple games, not one very long one?

This is very hard to analyze...


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Re: FPS dropping after playing for a few hours with 50 players [message #479375 is a reply to message #479369] Wed, 20 February 2013 11:57 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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i think he's talking about Jelly Marathon
it might be one long one lol
there was a 10-hour map he partook in the other day


liquidv2
Re: FPS dropping after playing for a few hours with 50 players [message #479377 is a reply to message #479369] Wed, 20 February 2013 15:52 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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I experienced it twice on that long Under game (restarted every time i experienced it) but I only played for around 4 hours lol

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases

[Updated on: Wed, 20 February 2013 15:53]

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Re: FPS dropping after playing for a few hours with 50 players [message #479390 is a reply to message #479369] Thu, 21 February 2013 12:51 Go to previous messageGo to next message
BAGUETTE is currently offline  BAGUETTE
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Colonel
My FPS has been catastrophic recently also, I can play games like BF3 Ultra high with 80FPS np, comes to playing ren, sometimes I get 40..shy from the 260+ I normally get, this is more apparent in large games

Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

http://i97.photobucket.com/albums/l234/Vultima/hue.png

Crush gives away med tanks like he gives away handjobs, everyday and as much as possible

[Updated on: Thu, 21 February 2013 12:52]

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Re: FPS dropping after playing for a few hours with 50 players [message #479393 is a reply to message #479390] Thu, 21 February 2013 12:57 Go to previous messageGo to next message
ehhh is currently offline  ehhh
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Same, restart my PC and I get 100+

lol
Re: FPS dropping after playing for a few hours with 50 players [message #479394 is a reply to message #479369] Thu, 21 February 2013 12:59 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Also, probably unrelated but if there are many vehicles/vehicle wreckages in the direction i'm looking I get FPS drops too. I can tell if the enemy team is massing by looking in the direction of their base.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: FPS dropping after playing for a few hours with 50 players [message #479399 is a reply to message #479369] Thu, 21 February 2013 14:52 Go to previous message
StealthEye is currently offline  StealthEye
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I'm assuming that was no different in stock and cannot be changed without doing some serious performance improvements.

The problem with these performance issues is that they are hard to reproduce in a controlled environment. Playing for hours and then starting a profiler, and repeating that a few times until you find the right settings to test with is a major hassle, and not workable for me. On the other hand, noone outside the TT dev team can test it, because it requires full source code/symbols. I'm thinking of adding some manual timers in important places, but that will be a very slow and tricky path to take as well, and it will take ages before we find out what is the cause, assuming there is a single cause at all, and we will probably still have to find a way to reproduce it easily to fix it anyway.


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