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Blending 3 textures [message #478729] Thu, 17 January 2013 19:07 Go to next message
c0vert7 is currently offline  c0vert7
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Can anyone tell me if its possible, as well as how to do it, I want to blend 3 textures, I have my mountains as base and im blending in my grass ect, I got it all setup but I want to blend in a tiberium field ontop of the grass is that possible?

This was my first attempt that changed my whole map lol.

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[Updated on: Thu, 17 January 2013 19:08]

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Re: Blending 3 textures [message #478730 is a reply to message #478729] Thu, 17 January 2013 19:10 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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This is what its supose to be, I put some green shapes where I want the tiberium fields Big Ups

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Re: Blending 3 textures [message #478731 is a reply to message #478729] Thu, 17 January 2013 20:41 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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What's difficult about this? Create a new material with the grass/tiberium textures and set it up like any other texture blend, and apply it to the section of the terrain you want. You'll have to cut it in if you want it to look half-way decent.
Re: Blending 3 textures [message #478732 is a reply to message #478729] Thu, 17 January 2013 20:50 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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So I have to basically cut out a hole where I want the tiberium fields and do it that way? The way I was thinking was so I could paint the tiberium onto it the same as I blended, I didnt know if you could make 3 passes and paint a different color vertex paint and it would show up ect.
Re: Blending 3 textures [message #478736 is a reply to message #478729] Fri, 18 January 2013 02:58 Go to previous messageGo to next message
Mauler
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Painting three passes on one mesh is just plain wrong... I would detach the area you want to blend the field into and apply a 2 pass blend... having three is just going to cause more trouble than it's worth.. you might have to move around some vertices and possibly extrude a bit to get a clean edge to blend.

Also not bad for a first map.. much better than 80% of what's out there haha! Thumbs Up

[Updated on: Fri, 18 January 2013 03:01]

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Re: Blending 3 textures [message #478737 is a reply to message #478729] Fri, 18 January 2013 03:05 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Looks nice man. Very interesting.

Only one note: I noticed in your preset tree that you "ADD"-ed the preset for the terrain.
When you make a custom map you NEVER-EVAR "Add" things, you must always "TEMP" them.
Edit: Also make sure the temped presetname you give it is 100% unique in the entire preset-list.


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[Updated on: Fri, 18 January 2013 03:06]

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Re: Blending 3 textures [message #478740 is a reply to message #478729] Fri, 18 January 2013 05:41 Go to previous messageGo to next message
c0vert7 is currently offline  c0vert7
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Well honestly its not my first map Razz. I just never have released one before, but ya I made a plane and just extruded the edges around until I had a natural looking shape for my tiberium field and booleaned it, it came out pretty good on a trial run, im going to do a real set later on. Still alot more work to do on the map but its getting there.

And zunnie this is just my test setup in LE, I will recreate a new pack when I am ready to move the map into LE for good. But thanks.
Re: Blending 3 textures [message #478775 is a reply to message #478729] Sat, 19 January 2013 22:29 Go to previous messageGo to next message
Mauler
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Keep going man Thumbs Up , we would love to host any new maps we can get our hands on for UltraAOW Newmaps Mr. Green
Re: Blending 3 textures [message #478776 is a reply to message #478736] Sat, 19 January 2013 23:30 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
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Mauler wrote on Fri, 18 January 2013 02:58

Painting three passes on one mesh is just plain wrong... I would detach the area you want to blend the field into and apply a 2 pass blend... having three is just going to cause more trouble than it's worth.. you might have to move around some vertices and possibly extrude a bit to get a clean edge to blend.

Also not bad for a first map.. much better than 80% of what's out there haha! Thumbs Up


This


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