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Animated projectile [message #477203] Mon, 19 November 2012 12:44 Go to next message
LR01 is currently offline  LR01
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Colonel
Is it possible to do?

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Re: Animated projectile [message #477204 is a reply to message #477203] Mon, 19 November 2012 13:43 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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General (5 Stars)
No, projectiles are not actual game objects and are not even transmitted over the network... clients simply generate bullets when a weapon is firing in the direction the weapon muzzle is facing. Thus why a bullet can appear in slightly different locations on two different clients (due to latency in updating the weapon position) and why hit detection is done client side.

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Re: Animated projectile [message #477205 is a reply to message #477204] Mon, 19 November 2012 14:08 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
That was short and simple. At least I know my search ends here, thanks.

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Re: Animated projectile [message #477206 is a reply to message #477203] Mon, 19 November 2012 14:09 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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it can be done i think, though i dont know exactly how, you could start by studing the projectile of ghost stalker´s railgun from c&c reborn infantry beta.
Re: Animated projectile [message #477209 is a reply to message #477206] Mon, 19 November 2012 20:44 Go to previous messageGo to next message
N1warhead is currently offline  N1warhead
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I've done it before on a previous mod, I don't have the slightest clue on how I did it, I forgot. I know it started with building a tank shell (3ds max.) Not sure if you can do it with guns its self, but I've done it with tanks at least.

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Re: Animated projectile [message #477215 is a reply to message #477209] Tue, 20 November 2012 12:59 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Colonel
I made a animated w3d but you can't setup the animation in LE for a ammo, nor can you attach any scripts to a ammo preset.
Which is why I don't know how to do it.


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Re: Animated projectile [message #477230 is a reply to message #477203] Wed, 21 November 2012 21:42 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
I think it might relate to adding in a proxy into the bullet, at least I remember doing that for rockets.

You can't actually animate the projectile itself, but you CAN set a trail behind it.
Re: Animated projectile [message #477477 is a reply to message #477230] Wed, 28 November 2012 11:51 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You might be able to fake an animation with LOD (assuming your projectile is supposed to animate while flying). That is the most creative solution I'll come up with; however, LODs only kick in if a certain poly threshold has been exceeded.

Otherwise you could do things like an animated texture to try and pull it off.


[Updated on: Wed, 28 November 2012 11:52]

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Re: Animated projectile [message #477626 is a reply to message #477203] Sun, 02 December 2012 08:31 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Would it be possible to use a callbox to call in an animated missile/tile model and use an invisible box as the actual projectile?

What kind of projectile are you trying to make? Perhaps your idea could work with scrolling textures and emitters?
Re: Animated projectile [message #477863 is a reply to message #477626] Sat, 08 December 2012 06:59 Go to previous messageGo to next message
LR01 is currently offline  LR01
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Reaver11 wrote on Sun, 02 December 2012 16:31

Would it be possible to use a callbox to call in an animated missile/tile model and use an invisible box as the actual projectile?

What kind of projectile are you trying to make? Perhaps your idea could work with scrolling textures and emitters?


No, it's not that simple. I want a animated model, it can't be done by textures/emitters.


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Re: Animated projectile [message #477946 is a reply to message #477203] Mon, 10 December 2012 19:55 Go to previous message
jonwil is currently offline  jonwil
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General (3 Stars)

As someone who knows exactly how the bullet logic works (and has a reverse-engineered copy of all the relevant code sitting in front of me) I can confirm that no, there is no way at all to make a projectile actually animate in the way you seem to want...


Jonathan Wilson aka Jonwil
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