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Tiberian Technologies releases TT scripts 4.0 RC1 [message #476323] Sun, 21 October 2012 11:50 Go to next message
EvilWhiteDragon  is currently offline EvilWhiteDragon  
Messages: 3751
Registered: October 2005
Location: The Netherlands
General (3 Stars)

From: *chello.nl
http://www.tiberiantechnologies.org/files/tt.prlogo.png


Today the moment is there. A final release of the Tiberian Technologies patch is in sight! After hours and hours of adding new features, fixing old bugs and hunting down new bugs, we believe that the final version is almost done. However, before we can release a final version, we are releasing release candidate 1.

In this version various improvements have been made both from beta 5 and since we started the private testing of RC1 about 8 weeks ago. We believe that the current version fixes a lot of bugs when compared to stock Renegade, but even since Beta 5 we have fixed and improved a lot of things. Most notable are the changes to the anti-cheat system and the amount of bugfixes in this release. Additionally some issues regarding EA's Ultimate Collection have been fixed.

We have been working on this for quite a while and we're really excited about coming this far. Yes, it has taken us quite some time since the first announcements, but look at the progress made since then. Look at the small amount of people that have dedicated so much of their spare time to improve your game and your gameplay experience!

Even though we have tried to eradicate all bugs from the game, we cannot guarantee it is perfect just yet. Therefore, we need your input if you discover bugs. If you happen to crash, please upload a crashdump. If you happen to spot something weird ingame, use the ingame bug report feature with screenshot capabilities, or post a detailed description of your problem here on renforums! Without your continuous support and feedback, we would not have been able to improve Renegade and the patch as much as we have done.

The RC1 client installer, server files, modding tools, and source code are now available from the Tiberian Technologies downloads page. If you already have a previous version of TT installed, then you can use the auto-update feature. The update should be ready shortly.


Release notes for TT package repository maintainers
Please run "packageeditor export" on your repository to regenerate the .tpi files. This is absolutely necessary for your repository to work with RC1 clients, since the .tpi format has changed. The .tpi files for RC1 and pre-RC1 clients can coexist (and need to coexist to support both client versions). The changes were made to allow for multiple packages with the same name but different contents to be handled correctly. Note that the syntax of some of the other packageeditor commands has also changed.


Release notes for bot authors
The "version" command output has changed. It now includes the revision number. Your may have to update your regular expressions and may want to provide commands to log or display the revision number.

Console commands can now be passed directly though the gamelog TCP connection rather than via renrem. You can use it instead of renrem although renrem still works too.


List of changes since beta 5

  • Improvements to anti-cheat.
  • New script Xpert_Teleport_Zone_Random.
  • Fix various glitches/typos with the SSGM log output.
  • Fix BIATCH log output.
  • If a non-stealth character is in a stealth vehicle and radar mode is 2, the character will now be hidden from the radar for the enemy.
  • Netcode changes to allow for different revisions of TT to be compatible. RC1 and future servers now accept clients using beta 5 or later.
  • Make sure radar markers are cleared between levels. Avoids dummy blue stars appearing on the radar.
  • Remove bandwidth throttling from client, because it was most likely causing more harm than it solved. SBBO now defaults to 2 Mbit regardless of settings; can be overridden temporarily using the sbbo command.
  • Better error reporting if the level files cant be properly read (i.e. cant load .ldd or .lsd file).
  • Improvements to crashdumps so that information such as map name is always included in the dumps.
  • Fix issues when a gameover is done while the client is loading the map.
  • Improvements to the map downloader so it can handle multiple packages with the same name and different contents.
  • Fix crash when the resource manager downloaded an invalid file.
  • Destroying a building invalidates meshes belonging to that building only (and not the whole level). Should deliver a slight performance boost.
  • Make ddbedit output the ID of presets in a dump along with the names.
  • Fix a couple of SSGM log strings.
  • Remove some code that was causing issues with the target box of weapons with really short ranges appearing when it should not be.
  • Changes to fix a audio related memory leaks and possible crashes.
  • New "LoadWaitTimeout" setting in server.ini, which controls the minimum time clients get to load before the game starts. Set to 0 to disable. Disabled by default.
  • Fix for SSGM to ensure vehicles remain bound when changing characters.
  • Fix a crash that could occur if more than 255 unique players join during the course of a match (in marathon games).
  • Disable code on the FDS that handles weapon continuous effects and firing effects (these dont need to run on the FDS as they are purely visual/sound and have no impact on the game otherwise, also we have been seeing some strange FDS crashes in this code, hopefully disabling it makes those go away).
  • Disable particle emitters, ring/sphere primitives and sound render objects on the FDS (none of these need to run on the FDS and not running them will give a small speedup).
  • Fix a crash involving particle emitters that use line groups (this crash happens anytime a particle emitter with line group settings is rendered).
  • Fix console command parsing in SSGM 4.0 (i.e. where you send console commands to the logging port and the FDS runs them).
  • Fix the LE "export lighting" feature that creates .wlt files based on all the lights in the current level.
  • Fix soldier facing when using ladders in multiplayer.
  • Add the string "Prelit=true" (without the quotes) to the "user defined properties" of a mesh and it will cause that mesh to not have user lighting (i.e. vertex solve) applied to it.
  • Add tool to let you create proper .wlt files so you can set up different lights for normal and dead/low power (details follow later).
  • New tool to let you make use of the "alternate materials" logic and have different materials for normal and dead/low power states of buildings.
  • Add API calls for accessing waypoints.
  • Fix for spectate plugin so it wont crash on players that are not active.
  • Fix so that bump-mapped meshes wont screw up when vertex solve is applied to them.
  • Fix vertex solve for meshes that have no vertex colors and an opacity of less than 1.
  • Fix crash when joining during intermission.
  • Fixes to make the Ultimate Collection edition of Renegade work properly.
  • Fix for beacons doing no damage when placed on some parts of the airstrip. (Beacons placed next to the airstrip can still do too little damage, but this was left unfixed to avoid changing the gameplay.)
  • Fix random vehicle crate player teleport location.
  • Fix compatability issue with Steam.
  • Fix compatability issue with NVIDIA Optimus.

[Updated on: Thu, 24 January 2013 14:35]


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Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476327] Sun, 21 October 2012 12:58 Go to previous messageGo to next message
Omar007  is currently offline Omar007  
Messages: 1711
Registered: December 2007
Location: Amsterdam
General (1 Star)

From: *xs4all.nl
Release Candidate milestone reached! Thumbs Up
Great job guys Big Ups

[Updated on: Sun, 21 October 2012 12:59]


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TIMESPLITTERS 4 Should be continued by Crytek UK!!!Vote now too!!!
Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476328] Sun, 21 October 2012 13:00 Go to previous messageGo to next message
iRANian  is currently offline iRANian  
Messages: 4268
Registered: April 2011
General (4 Stars)
From: *cm-5-3b.dynamic.ziggo.nl
Does this include the fix for serials included with the Ultimate Collection?


Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476332] Sun, 21 October 2012 13:36 Go to previous messageGo to next message
StealthEye  is currently offline StealthEye  
Messages: 2518
Registered: May 2006
Location: The Netherlands
General (2 Stars)

From: *xs4all.nl
Yes, apparently, the last 6 items of the changelog were missing. Sorry for the confusion.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476334] Sun, 21 October 2012 13:44 Go to previous messageGo to next message
zunnie  is currently offline zunnie  
Messages: 2956
Registered: September 2003
Location: Netherlands
General (2 Stars)
From: *153-64-87.adsl-dyn.isp.belgacom.be
Nice & NewMaps 4.0 server updated now Smile

So is the repository on http://ttfs.game-maps.org Very Happy


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Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476339] Sun, 21 October 2012 14:59 Go to previous messageGo to next message
VuLTiMa  is currently offline VuLTiMa  
Messages: 617
Registered: June 2010
Location: England
Colonel
From: *gate.cable.virginmedia.com
Quote:

Fix compatability issue with NVIDIA Optimus.


What was the issue exactly? My laptop has this but I didn't notice anything


Quote:

Ramb8(to RamBonerUpAss) fuk u big ashole u a big jakass i stick my ramboner up u as

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Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476342] Sun, 21 October 2012 16:25 Go to previous messageGo to next message
jonwil  is currently offline jonwil  
Messages: 3506
Registered: February 2003
General (3 Stars)

From: *static.tpgi.com.au
Updater should be working, post here if is isn't auto-updating properly.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476359] Sun, 21 October 2012 23:26 Go to previous messageGo to next message
StealthEye  is currently offline StealthEye  
Messages: 2518
Registered: May 2006
Location: The Netherlands
General (2 Stars)

From: 62.140.132*
The issue with the NVIDIA Optimus made Renegade exit unexpectedly. Possibly you were not affected (due to different drivers, perhaps).


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476360] Sun, 21 October 2012 23:35 Go to previous messageGo to next message
Lone0001  is currently offline Lone0001  
Messages: 2109
Registered: August 2006
Location: Ontario, Canada
General (2 Stars)

From: *cpe.net.cable.rogers.com
EvilWhiteDragon wrote on Sun, 21 October 2012 14:50


Fix compatability issue with Steam.



This.

Thank You Thank Thank You!

Awesome! Big Grin


Lone0001.ca
C&C Files
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Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476387] Mon, 22 October 2012 13:13 Go to previous messageGo to next message
Sean  is currently offline Sean  
Messages: 822
Registered: February 2009
Colonel

From: *17-2.cable.virginmedia.com
Omar007 wrote on Sun, 21 October 2012 12:58

Release Candidate milestone reached! Thumbs Up
Great job guys Big Ups


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Re: Tiberian Technologies releases TT scripts 4.0 RC1 [message #476643] Thu, 01 November 2012 10:04 Go to previous message
DoMiNaNt_HuNtEr  is currently offline DoMiNaNt_HuNtEr  
Messages: 28
Registered: February 2009
Location: North America
Recruit
From: *dsl.bell.ca
Does it support the scrolling minimap for mod huds?

Also, where can I get that mod hud with the scrolling minimap?


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