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SP Character Voices to Online [message #473260] Sat, 18 August 2012 14:09 Go to next message
DoMiNaNt_HuNtEr is currently offline  DoMiNaNt_HuNtEr
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You know how in SP and practice the bots have voices? In Practice its only the GDI rifles, but even the player's rifle soldier will emit the voices, at least when you get shot at.

I want all the Online player characters to have their reaction voices like in SP. Is this possible?


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Re: SP Character Voices to Online [message #473267 is a reply to message #473260] Sun, 19 August 2012 04:32 Go to previous messageGo to next message
robbyke is currently offline  robbyke
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yes you can make a plugin that plays sounds when someone gets hit.

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Re: SP Character Voices to Online [message #473270 is a reply to message #473260] Sun, 19 August 2012 08:04 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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it is pretty easy to do just the only hard part would be is finding the sound file in xcc...

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Re: SP Character Voices to Online [message #473292 is a reply to message #473260] Mon, 20 August 2012 05:02 Go to previous messageGo to next message
Troll King is currently offline  Troll King
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Quote:

it is pretty easy to do just the only hard part would be is finding the sound file in xcc...


Not at all.. Since you can look into LE. Modify the preset then goto their taunt tab. It references to some strings and what their weight is (chance of choosing that taunt and silent weight (not saying anything at all). Then look-up that string in the strings table.. double click it, it will show you the sound preset name and where it is. Modify that sound preset and it will show the file name.. In other words: the .wav filename in always.dat


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Re: SP Character Voices to Online [message #473823 is a reply to message #473260] Sat, 01 September 2012 16:27 Go to previous messageGo to next message
Distrbd21 is currently offline  Distrbd21
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But how can you tell, when that player is hit?

AFAIK The way to check to see what bone was being damaged. no longer works with 4.0, but it did with 3.4.


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Re: SP Character Voices to Online [message #473867 is a reply to message #473823] Sun, 02 September 2012 10:07 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Distrbd21 wrote on Sat, 01 September 2012 17:27

But how can you tell, when that player is hit?

AFAIK The way to check to see what bone was being damaged. no longer works with 4.0, but it did with 3.4.


4.0 damage hook.


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Re: SP Character Voices to Online [message #474067 is a reply to message #473260] Fri, 07 September 2012 13:09 Go to previous messageGo to next message
DoMiNaNt_HuNtEr is currently offline  DoMiNaNt_HuNtEr
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Man they should totally activate all the character voice responses in the next Scripts patch.

When attack someone with the Flamethrower, they TOTALLY spaz out saying:

"MY ARM! MY LEG!!! I'M HIT!! OW!!" and they overlap each other.

They even say stuff when their comrades die, like "NO!" "MAN DOWN!"

And the Nod guys are awesome, saying "INFIDEL!!!"

It'd be hilarious to add this, as an option or something... think of the immersion... ;D


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[Updated on: Fri, 07 September 2012 13:09]

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Re: SP Character Voices to Online [message #474068 is a reply to message #474067] Fri, 07 September 2012 13:38 Go to previous messageGo to next message
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Then go ahead and try modding it... having someone else do the work for you isn't going to get you very far
Re: SP Character Voices to Online [message #474073 is a reply to message #474068] Fri, 07 September 2012 17:21 Go to previous messageGo to next message
DoMiNaNt_HuNtEr is currently offline  DoMiNaNt_HuNtEr
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Yeeeah... thanx for the tip, maestro.

HEY! Is there a suggestion forum for fan input for features for the next patch?


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[Updated on: Fri, 07 September 2012 17:23]

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Re: SP Character Voices to Online [message #474076 is a reply to message #473260] Fri, 07 September 2012 17:45 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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"Thanx" isn't a word.
Re: SP Character Voices to Online [message #474119 is a reply to message #473260] Sat, 08 September 2012 17:17 Go to previous message
robbyke is currently offline  robbyke
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he gave up as soon as he noticed it will be alot more work to it than he thought



Troll King wrote on Mon, 20 August 2012 14:02

Quote:

it is pretty easy to do just the only hard part would be is finding the sound file in xcc...


Not at all.. Since you can look into LE. Modify the preset then goto their taunt tab. It references to some strings and what their weight is (chance of choosing that taunt and silent weight (not saying anything at all). Then look-up that string in the strings table.. double click it, it will show you the sound preset name and where it is. Modify that sound preset and it will show the file name.. In other words: the .wav filename in always.dat



YEP, thats easy


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[Updated on: Sat, 08 September 2012 17:17]

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