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[TOOL] chunky [message #469680] Sun, 24 June 2012 05:29 Go to next message
saberhawk
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Chunky is a simple hex editor that understands the chunked file format used by many files in Renegade. Full editing is supported inside chunks, but you currently can't add or remove chunks.

[Updated on: Sun, 24 June 2012 05:31]

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Re: [TOOL] chunky [message #469681 is a reply to message #469680] Sun, 24 June 2012 05:56 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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Very nice Big Ups

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: [TOOL] chunky [message #469682 is a reply to message #469680] Sun, 24 June 2012 06:16 Go to previous messageGo to next message
reborn is currently offline  reborn
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Suppose I didn't know what this might be useful for, what would this enable?


Re: [TOOL] chunky [message #469683 is a reply to message #469680] Sun, 24 June 2012 06:30 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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It is very easy to modify textures inside w3d files now. Mostly for modders.

EDIT: Chunky doesn't support windows XP? What the...

[Updated on: Sun, 24 June 2012 06:31]

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Re: [TOOL] chunky [message #469684 is a reply to message #469682] Sun, 24 June 2012 06:32 Go to previous messageGo to next message
saberhawk
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reborn wrote on Sun, 24 June 2012 06:16

Suppose I didn't know what this might be useful for, what would this enable?


It allows you to easily view the hierarchy in a chunked file (like .w3d, .ddb, .ldd, .lsd, etc), select individual chunks, edit them, and potentially add or remove bytes without needing to manually update the size field of the chunk.
Re: [TOOL] chunky [message #469685 is a reply to message #469683] Sun, 24 June 2012 06:33 Go to previous messageGo to next message
saberhawk
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Generalcamo wrote on Sun, 24 June 2012 06:30


EDIT: Chunky doesn't support windows XP? What the...


What!? This definitely wasn't intended, are you getting any specific errors?
Re: [TOOL] chunky [message #469686 is a reply to message #469680] Sun, 24 June 2012 06:35 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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I am getting no specific errors. Just the error message where it says "we have encountered a problem, send this error report to microsoft which doesn't do anything" According to my event viewer, this is a Net Runtime 2.0 problem. I'm downloading that now, see if it fixes it. I doubt it though.

EDIT: Looks like it isn't. 2.0 is also fully updated, even with the second service pack.

EDIT2: According to the Event Viewer, this is the full error:
Event Type: Error
Event Source: .NET Runtime 2.0 Error Reporting
Event Category: None
Event ID: 1000
Date: 6/24/2012
Time: 9:40:14 AM
Description:
Faulting application chunky.exe, version 1.0.0.0, stamp 4fe70761, faulting module mscorjit.dll, version 2.0.50727.3634, stamp 4ef6c166, debug? 0, fault address 0x00011baa.

[Updated on: Sun, 24 June 2012 06:42]

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Re: [TOOL] chunky [message #469700 is a reply to message #469680] Sun, 24 June 2012 10:18 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
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much apreciated saberhawk.
Re: [TOOL] chunky [message #469710 is a reply to message #469700] Sun, 24 June 2012 11:52 Go to previous messageGo to next message
Sean is currently offline  Sean
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Nice name

Chunky.


Head admin at TmX (The Matrix Sniper server)

irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
Re: [TOOL] chunky [message #469833 is a reply to message #469680] Mon, 25 June 2012 02:31 Go to previous messageGo to next message
reborn is currently offline  reborn
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Very cool! Thumbs Up


Re: [TOOL] chunky [message #469835 is a reply to message #469680] Mon, 25 June 2012 03:09 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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Nice.

Long time and well respected Renegade community member, programmer, modder and tester.

Scripts 4.0 private beta tester since May 2011.

My Renegade server plugins releases
Re: [TOOL] chunky [message #469845 is a reply to message #469680] Mon, 25 June 2012 07:15 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Sweet.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: [TOOL] chunky [message #470141 is a reply to message #469683] Thu, 28 June 2012 04:55 Go to previous messageGo to next message
roszek is currently offline  roszek
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Generalcamo wrote on Sun, 24 June 2012 06:30


EDIT: Chunky doesn't support windows XP? What the...


I have no problems running it under XP.
Re: [TOOL] chunky [message #470508 is a reply to message #470141] Mon, 02 July 2012 07:21 Go to previous messageGo to next message
Mauler
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So is the Chunk tool that can be used to properly display lightmaps?
Re: [TOOL] chunky [message #470526 is a reply to message #470508] Mon, 02 July 2012 08:58 Go to previous messageGo to next message
saberhawk
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Mauler wrote on Mon, 02 July 2012 07:21

So is the Chunk tool that can be used to properly display lightmaps?


Not sure if I understood this correctly. If you are asking if this tool can be used to modify .w3d files in order to add PRELIT_ chunks, the answer is no (chunks currently cannot be added, removed, or reordered).

[Updated on: Mon, 02 July 2012 08:58]

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Re: [TOOL] chunky [message #470660 is a reply to message #470526] Tue, 03 July 2012 15:36 Go to previous message
Mauler
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I asked due to a previous PM i sent you earlier about WLT files,

and you replied with this

Quote:

The chunk tool will be released when it's done, the wlt plugin is attached. You will need the Visual Studio 2010 Redistributable package installed.


Quote:

The wlt file just contains lights that are imported into LevelEdit for dynamic objects. The chunk tool takes 3 or 5 different exported w3d files (depending on whether or not alternate materials are used aka destroyed building materials/lights) and turns them into a single w3d file with proper lightmap chunks so that the lighting mode setting in wwconfig works and the game/LE don't try applying vertex lighting.


So that's why i asked if this was the chunk tool you had mentioned that would create a new W3D with the prelit chunks

But i'm guessing this is different Huh
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