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C&C_Mediterranean *wip* [message #464694] Tue, 20 March 2012 04:09 Go to next message
zunnie is currently offline  zunnie
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Registered: September 2003
Location: Netherlands
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General (2 Stars)

EDIT: For those wanting to test the map, goto my site below and get the .zip file.
http://zunnie.multiplayerforums.com/renegade/mediterranean/
Then join the server on XWIS called a00000000w
Or join the server by IP: 188.138.84.233:7000

Just some screenshots of the map Mediterranean i made for TCW before.
The map plays out very nicely there.

Decided to convert it to use in Renegade. The Palm trees, bridges and rocks were done by Mauler.
The Barracks and Hand of Nod will be seperated from the main base.
You can use a teleporter in the base to go from the WF/Air area to
the Hand/Bar area.

Furthermore both teams will have two Tiberium Silo's. I'm still
pondering to make them 'capturable': Destroy the silo, then repair
it to make it yours and gain credits from it. I may or may not do this.

Also there are Repair Facilities available which may also be captured
or not, im not sure yet if i will make them capturable.

They are secondary buildings and don't require destruction to win the game.

Edit: I might add Helipads ... Not sure yet.


Some screenshots, NOT finished yet:

http://zunnie.multiplayerforums.com/renegade/mediterranean/cnc_mediterranean_editor_00.png
http://zunnie.multiplayerforums.com/renegade/mediterranean/cnc_mediterranean_editor_01.png
http://zunnie.multiplayerforums.com/renegade/mediterranean/cnc_mediterranean_editor_02.png
http://zunnie.multiplayerforums.com/renegade/mediterranean/cnc_mediterranean_editor_03.png


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Fri, 26 September 2014 04:10]

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Re: C&C_Mediterranean *wip* [message #464698 is a reply to message #464694] Tue, 20 March 2012 06:29 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Registered: September 2003
Location: Netherlands
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General (2 Stars)

I think a max of 3 Helipads is nice, Orca's and Apache's will be modified a bit and probably be 1000 up to 1250 in cost, not sure yet.
There will be a max of 2 Orca's per Helipad. So 6 in total.
The Orca's will have limited ammo but do more damage to buildings and vehicles. Not sure how much ammo yet.

I also decided to place the Helipads on the other side of the island with the barracks. THen, if your primary base goes down by enemy fire. You STILL have a chance of winning with your Barracks and Helipads available Smile

http://www.zunnie.net/renegade/mediterranean/cnc_mediterranean_editor_04.png
http://www.zunnie.net/renegade/mediterranean/cnc_mediterranean_editor_05.png


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Tue, 20 March 2012 06:49]

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Re: C&C_Mediterranean *wip* [message #464703 is a reply to message #464694] Tue, 20 March 2012 10:28 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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http://www.youtube.com/watch?v=mh0dHS3Bm0c

Tiberium Silo's are working as they should now Smile
They give your whole team $5 every 3 seconds.

When they are destroyed they will simply UNTEAM and stop giving credits.
When it is repaired by either Nod or GDI it will TEAM and start giving credits to the team that repaired it.

Very Happy


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Re: C&C_Mediterranean *wip* [message #464704 is a reply to message #464703] Tue, 20 March 2012 11:14 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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When you made this map for TCW, I always thought it would be great for Renegade too; so I am glad you are bringing it to Renegade. This map is the sort of map I like: bright settings, lots of palm trees, and blue seas. Get some sort of slight haze going along with a a nice sun.

I think what you have so far is really good looking...I like good looking maps. It will be even more awesome if the man-made bridges were removed and some natural formations were added instead...some sort of rocky arches acting as a bridge perhaps. I would also throw a wrecked pirate ship in there somewhere with a nice mix of birds singing and other environmental-related sounds.

dang I want to learn how to make maps!!!

I wonder how this will play out as the structures for each team are divided over two different islands. But this seems more about flying so I guess it will work out...


buzzsigfinal
Re: C&C_Mediterranean *wip* [message #464705 is a reply to message #464694] Tue, 20 March 2012 11:54 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Hmm.

Don't add helipads unless you can find a way to make them work properly. DO NOT use pokable PTs to make them work, THEY WILL frustrate new players, and don't say README, because TT's resource manager does not transfer readmes.

The bridges could use more detail.

The water, is, too blue. Add transparency, and perhaps use a lighter shade of blue. And reduce the UVW mapping on them.

Re: C&C_Mediterranean *wip* [message #464724 is a reply to message #464705] Tue, 20 March 2012 19:42 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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Don't add helipads unless you can find a way to make them work properly.
--- I found a way Smile

DO NOT use pokable PTs to make them work, THEY WILL frustrate new players
--- Thats exactly what i'm gonna do lol. The 4.0 AirFactory logic
--- cant be used on custom MAPS, only in MODS which have the
--- sidebar enabled, like TCW and APB.
--- I dont care if it "frustrates" new players, they'll learn
--- eventually...

and don't say README, because TT's resource manager does not transfer readmes.
--- I can include a readme in the mixfile itself, although
--- players will have to look it up in their
--- %appdata%\Renegade\Client\ttfs\files folder Razz

The bridges could use more detail.
--- Bridges are fine i think

The water, is, too blue. Add transparency, and perhaps use a lighter shade of blue. And reduce the UVW mapping on them.
--- Water is also fine imho... Its because the distance to the
--- water is quite large it looks weird maybe..


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Re: C&C_Mediterranean *wip* [message #464727 is a reply to message #464694] Tue, 20 March 2012 20:22 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Lets see here:

You just took out half your player base (why don't you just do what ren did?)

Congratulations, you nulled your own argument!

I never seen a bridge look like that

Water is never that blue without at least some transparency. Please add some.

[Updated on: Tue, 20 March 2012 20:23]

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Re: C&C_Mediterranean *wip* [message #464729 is a reply to message #464694] Tue, 20 March 2012 21:07 Go to previous messageGo to next message
zunnie is currently offline  zunnie
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I disagree Smile

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Re: C&C_Mediterranean *wip* [message #464742 is a reply to message #464694] Wed, 21 March 2012 06:45 Go to previous messageGo to next message
Ani is currently offline  Ani
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Commander
umad critics?
Re: C&C_Mediterranean *wip* [message #464786 is a reply to message #464727] Thu, 22 March 2012 10:31 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Generalcamo wrote on Tue, 20 March 2012 21:22


Water is never that blue without at least some transparency. Please add some.

Water reflects the environment around it, it might reflect darker than what the sky above it is but it shouldn't be reflecting some random ass tone of blue that isn't anywhere on the map lol.


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