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Re: Jelly/RenForums vs. st0rm [message #459433 is a reply to message #459425] Mon, 14 November 2011 01:54 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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liquidv2 wrote on Sun, 13 November 2011 23:42

the few times i've played in NS i liked it, but i honestly feel like it had far more players before it made the change


Maybe so but what really seems to upset people more than pointsfix/inf ammo is them not getting a 350 credit welfare cheque at game start. That by itself I am willing to bet is the reason for the dropouts. Good riddance imo.


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Re: Jelly/RenForums vs. st0rm [message #459434 is a reply to message #458218] Mon, 14 November 2011 01:55 Go to previous messageGo to next message
iRANian is currently offline  iRANian
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NS has that pointsdoubler shit which balances out the points issue versus teched arties quite a bit, it's still ridiculously biased towards Nod. Didn't Jelly keep balance stats for AOW for a bit when they were running pointwhoremod and Nod won Islands 80% of the time?

Now I think of it, on failcano we could have done an eight man SBH nuke with 5 defending short and 7 defending long, it would have taken out at least 2 structures, probably 3 or 4. GDI obviously then could have done anything to whore our base with MRLS or they could have teched their meds. Who am I kidding? Hotties die to splash in 2-4 shots and MRLS on long get killed at about the same rate. Rushing Nod's base via long with 8 meds against 7 techs/arties is suicide. Doing an all-in via short is the best bet, although it will only kill PP and maybe Ref, at which time 8 nukes will be deployed inside GDI's base and GDI is fucked either way. http://www.renegadeforums.com/images/message_icons/icon10.gif

Best chance GDI has on that map is in 6vs6 games, starting from 24 players it becomes impossible to win the map if Nod gets teched arties spread out at 5 man short, 7 man long or 4 man short and 8 man long. Even on comm war level of play.


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[Updated on: Mon, 14 November 2011 02:06]

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Re: Jelly/RenForums vs. st0rm [message #459448 is a reply to message #458218] Mon, 14 November 2011 06:35 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
That's because the standard maps aren't ment to be played with much more than 24 players anyway:
* vehicle limit
* space limit



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Re: Jelly/RenForums vs. st0rm [message #459453 is a reply to message #459448] Mon, 14 November 2011 08:45 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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Goztow wrote on Mon, 14 November 2011 06:35

That's because the standard maps aren't ment to be played with much more than 24 players anyway:
* vehicle limit
* space limit




thread over.


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Re: Jelly/RenForums vs. st0rm [message #459455 is a reply to message #458218] Mon, 14 November 2011 10:41 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Wait NS uses the points mod? I never noticed... Neutral

But then again, I've never been one to pay attention to my score. I use it to tell if I'm hitting something from a distance but that's about the length of it... Blush
Re: Jelly/RenForums vs. st0rm [message #459456 is a reply to message #458218] Mon, 14 November 2011 12:55 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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yeah, i wasn't sure what you were talking about when you said Jelly was modded

to iRan: volcano with the pointmod was 1.01 GDI and .99 Nod
Islands was like 1.73 Nod
Mesa was 1.4 something Nod, Hourglass was 1.4 something Nod, Complex was 1.4 or 1.5 something Nod (1.5 = 75% win rate for Nod)
Canyon was 1.2 for Nod

this was over the course of hundreds of games, most with 10+ players per side
no weapons drops, no starting credits, no early donate


as for n00bstories:
with the points doubler thing also has it applied to the harv (i ate it with a chem guy two or three times on Volcano so GDI had no money and i was in 1st place with 600+ points ((Wtf?)) )

my suggestions to them: make infantry worth 1.5x, vehicles 2x, buildings the same, and harv just normal
add the .5 extra credits/second thing that westwood intended (or so the coder people said)

or

have the points remain the same, but have a credits doubler instead (infantry yield 1.5x credits but 1x points, vehicles yield 2x credits and 1x points, buildings and harvester remain the same


liquidv2
Re: Jelly/RenForums vs. st0rm [message #459463 is a reply to message #458218] Mon, 14 November 2011 15:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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By modded I mean with crates and weapon drops.

As for this whole pointsfix thing... I never heard of any problems with points until it was first brought up a couple years ago. Now it is all of a sudden a big debate.

The game's been fine for 9 years; hundreds of people have played it and of the people who complained you could probably count them on one hand.

Even if the retail version is broken, it has worked for a long time. And from what I hear, the pointsfix isn't as great as some people make it out to be. So you're suggesting "fixing" a "broken" mechanic with another broken one? I think it's too much effort to be mediocre if you ask me...

But then again, I'm not a Renewizard and I don't really pay much heed to clan stats and games... so take that with what you will. I just don't think it's worth all the drama when it comes to converting public servers.

[Updated on: Mon, 14 November 2011 15:35]

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Re: Jelly/RenForums vs. st0rm [message #459487 is a reply to message #458218] Tue, 15 November 2011 03:30 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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It's not so much that you're fixing a broken mechanic with another broken one, you're just fixing one that reveals other key problems

(namely, the Nod is fucking overpowered)


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Re: Jelly/RenForums vs. st0rm [message #459493 is a reply to message #458218] Tue, 15 November 2011 10:57 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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Nod makes GDI its bitch consistently on a regular basis
GDI is capable of winning but statistically it's against them

the pointmod is not broken; what it does is precisely what the suit man said


liquidv2
Re: Jelly/RenForums vs. st0rm [message #459590 is a reply to message #458218] Fri, 18 November 2011 00:24 Go to previous messageGo to next message
Spoony is currently offline  Spoony
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Tactics & Strategies Moderator
no, it's just that most people don't know how to play gdi properly. you know this is true

remove the point bug + infinite infantry ammo + fix mesa deadzones = balanced between nod and gdi

what never gets mentioned is how badly gdi dominated many maps before the point bug was fixed. field, under, wallsfly... gdi barely even needed to leave their base and they won easily.

i also have a suggestion: ignore iran. every single time he's tried to make a point about the pointsfix or infinite infantry ammo, he's proceeded to immediately lose the argument and then randomly attack me with some lie or other. he repeatedly proves himself totally incapable of engaging the conversation in a civilised way, and he knows less about this game than the average person does anyway, so just ignore him.


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Re: Jelly/RenForums vs. st0rm [message #459604 is a reply to message #458218] Fri, 18 November 2011 08:15 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Wait, you mean there SHOULD or SHOULDN'T be infinite ammo for infantry?
Re: Jelly/RenForums vs. st0rm [message #459607 is a reply to message #459604] Fri, 18 November 2011 10:02 Go to previous messageGo to next message
Starbuzz is currently offline  Starbuzz
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R315r4z0r wrote on Fri, 18 November 2011 08:15

Wait, you mean there SHOULD or SHOULDN'T be infinite ammo for infantry?


the former...


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Re: Jelly/RenForums vs. st0rm [message #459609 is a reply to message #458218] Fri, 18 November 2011 10:58 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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why not just fix all deadzones and altitude glitches
infinite ammo, it's neat and still a new-ish concept in ren
what if volt auto rifles shot 50% further than they do currently?


liquidv2
Re: Jelly/RenForums vs. st0rm [message #459618 is a reply to message #458218] Fri, 18 November 2011 15:29 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Infinite ammo has a much larger impact on Renegade than most people think. Personally, I don't like it.
Re: Jelly/RenForums vs. st0rm [message #459622 is a reply to message #458218] Fri, 18 November 2011 16:39 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Infinite ammo for vehicles has a much larger impact on Renegade than most people think. Personally, I don't like it.
Re: Jelly/RenForums vs. st0rm [message #459623 is a reply to message #458218] Fri, 18 November 2011 16:42 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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You did it wrong.
Re: Jelly/RenForums vs. st0rm [message #459627 is a reply to message #458218] Fri, 18 November 2011 17:03 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Hey guys my posts have color. Look at me post. You can tell it's me because I use color, not because of my username or avatar or my signature. INTERNET
Re: Jelly/RenForums vs. st0rm [message #459628 is a reply to message #458218] Fri, 18 November 2011 17:04 Go to previous messageGo to next message
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Re: Jelly/RenForums vs. st0rm [message #459634 is a reply to message #459627] Fri, 18 November 2011 19:05 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Aircraftkiller wrote on Fri, 18 November 2011 19:03

Hey guys my posts have color. Look at me post. You can tell it's me because I use color, not because of my username or avatar or my signature. INTERNET

You have much to learn, young one.
Re: Jelly/RenForums vs. st0rm [message #459638 is a reply to message #458218] Fri, 18 November 2011 19:21 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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THE COLORS DUKE THE COLORS
Re: Jelly/RenForums vs. st0rm [message #459640 is a reply to message #459609] Fri, 18 November 2011 19:27 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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liquidv2 wrote on Fri, 18 November 2011 18:58

why not just fix all deadzones and altitude glitches
infinite ammo, it's neat and still a new-ish concept in ren
what if volt auto rifles shot 50% further than they do currently?


They are all fixed. If you play on a TT server that is Listen


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Re: Jelly/RenForums vs. st0rm [message #459641 is a reply to message #459638] Fri, 18 November 2011 19:29 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Aircraftkiller wrote on Sat, 19 November 2011 03:21

THE COLORS DUKE THE COLORS

http://obvioustrollisobvious.com/images/tempfront.jpg


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
BlackIntel admin/founder/PR dude (not a coder)
Please visit http://www.blackintel.org/

V, V for Vendetta

People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Jelly/RenForums vs. st0rm [message #459645 is a reply to message #458218] Fri, 18 November 2011 20:34 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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Haters gonna hate.
Re: Jelly/RenForums vs. st0rm [message #459647 is a reply to message #459640] Fri, 18 November 2011 21:11 Go to previous messageGo to next message
liquidv2 is currently offline  liquidv2
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EvilWhiteDragon wrote on Fri, 18 November 2011 20:27

They are all fixed. If you play on a TT server that is Listen

i'm fully aware dude; i'm asking why he doesn't just say that, rather than solely mentioning Mesa

Big Ups


liquidv2
Re: Jelly/RenForums vs. st0rm [message #459669 is a reply to message #458218] Sat, 19 November 2011 01:29 Go to previous messageGo to previous message
Goztow is currently offline  Goztow
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Goztoe
Because it's by far the most obvious and annoying deadzone?

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