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Re: TT TEASER! - water rendering and widescreen fix [message #388527 is a reply to message #380098] Fri, 29 May 2009 18:18 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Not at all. I have seen malware execute from the caching of an icon. I bet Roshambo can back me up on this since he told me once that just having a virus file is dangerous since some find ways of executing by themselves.

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Re: TT TEASER! - water rendering and widescreen fix [message #388528 is a reply to message #388527] Fri, 29 May 2009 18:21 Go to previous messageGo to next message
saberhawk
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halo2pac wrote on Fri, 29 May 2009 21:18

Not at all. I have seen malware execute from the caching of an icon. I bet Roshambo can back me up on this since he told me once that just having a virus file is dangerous since some find ways of executing by themselves.


And TT packages are not executable and do not provide an icon system.
Re: TT TEASER! - water rendering and widescreen fix [message #388572 is a reply to message #380098] Fri, 29 May 2009 23:32 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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TT Packages? When did we stop talking about what can be downloaded with the downloader?

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Re: TT TEASER! - water rendering and widescreen fix [message #388578 is a reply to message #388572] Sat, 30 May 2009 00:03 Go to previous messageGo to next message
saberhawk
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halo2pac wrote on Sat, 30 May 2009 02:32

TT Packages? When did we stop talking about what can be downloaded with the downloader?


"Packages" = "Map Downloader File Archive"
Re: TT TEASER! - water rendering and widescreen fix [message #388587 is a reply to message #380098] Sat, 30 May 2009 01:30 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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will the downloader allow people to download whole mods such as new always.dat ect.

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Re: TT TEASER! - water rendering and widescreen fix [message #388602 is a reply to message #388527] Sat, 30 May 2009 03:04 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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halo2pac wrote on Sat, 30 May 2009 03:18

Not at all. I have seen malware execute from the caching of an icon. I bet Roshambo can back me up on this since he told me once that just having a virus file is dangerous since some find ways of executing by themselves.
That's because of a bug in the icon loading code probably; point is that the same thing can be done by ending malicious network packages. The downloader will not make the risk on a bug being exploited higher.. You'll need to write a specific exploit to a specific bug in either the downloader or any other Renegade code, which part you choose does not really matter much. It's not as easy as renaming virus.exe, just like it's not as easy as just sending the virus.exe over the renegade network connection. Tricky exploits are needed to make it execute.


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[Updated on: Sat, 30 May 2009 03:05]

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Re: TT TEASER! - water rendering and widescreen fix [message #388624 is a reply to message #380098] Sat, 30 May 2009 08:22 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.


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Re: TT TEASER! - water rendering and widescreen fix [message #388625 is a reply to message #380098] Sat, 30 May 2009 08:25 Go to previous messageGo to next message
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I'm sure they've planned out a much more sophisticated way of checking than simple hex.

Re: TT TEASER! - water rendering and widescreen fix [message #388626 is a reply to message #380098] Sat, 30 May 2009 08:29 Go to previous messageGo to next message
jnz is currently offline  jnz
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Reading the first few bytes of a file is probably the worse way of checking for a virus. There is also very little chance a server owner will be able to send anything malicious. You're free to try all you want though Wink
Re: TT TEASER! - water rendering and widescreen fix [message #388631 is a reply to message #388624] Sat, 30 May 2009 10:27 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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halo2pac wrote on Sat, 30 May 2009 17:22

When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.

We obviously thought about whether there would be any vulnerabilities; however came to the conclusion that it's not easier to exploit the downloader than it is to exploit renegade itself. Downloading files may sound risky, but it really isn't much different (in expoitability) from what Renegade does all the time: download game state information from the server.


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Please visit http://www.blackintel.org/
Re: TT TEASER! - water rendering and widescreen fix [message #388632 is a reply to message #388631] Sat, 30 May 2009 11:22 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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StealthEye wrote on Sat, 30 May 2009 12:27

halo2pac wrote on Sat, 30 May 2009 17:22

When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.

We obviously thought about whether there would be any vulnerabilities; however came to the conclusion that it's not easier to exploit the downloader than it is to exploit renegade itself. Downloading files may sound risky, but it really isn't much different (in expoitability) from what Renegade does all the time: download game state information from the server.

So will it be restricted to certain types of files (objects.ddb, scripts.dll, skins, sounds, etc), or just anything?
Re: TT TEASER! - water rendering and widescreen fix [message #388634 is a reply to message #380098] Sat, 30 May 2009 11:30 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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what do you mean by scripts.dll??
Re: TT TEASER! - water rendering and widescreen fix [message #388637 is a reply to message #388632] Sat, 30 May 2009 11:50 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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BlueThen wrote on Sat, 30 May 2009 20:22

StealthEye wrote on Sat, 30 May 2009 12:27

halo2pac wrote on Sat, 30 May 2009 17:22

When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.

We obviously thought about whether there would be any vulnerabilities; however came to the conclusion that it's not easier to exploit the downloader than it is to exploit renegade itself. Downloading files may sound risky, but it really isn't much different (in expoitability) from what Renegade does all the time: download game state information from the server.

So will it be restricted to certain types of files (objects.ddb, scripts.dll, skins, sounds, etc), or just anything?

TT packages, which include files like that. But definitely not scripts.dll or any other dlls, allowing that would be a big security hole.


BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
Re: TT TEASER! - water rendering and widescreen fix [message #388643 is a reply to message #388637] Sat, 30 May 2009 12:28 Go to previous messageGo to next message
BlueThen is currently offline  BlueThen
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StealthEye wrote on Sat, 30 May 2009 13:50

BlueThen wrote on Sat, 30 May 2009 20:22

StealthEye wrote on Sat, 30 May 2009 12:27

halo2pac wrote on Sat, 30 May 2009 17:22

When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.

We obviously thought about whether there would be any vulnerabilities; however came to the conclusion that it's not easier to exploit the downloader than it is to exploit renegade itself. Downloading files may sound risky, but it really isn't much different (in expoitability) from what Renegade does all the time: download game state information from the server.

So will it be restricted to certain types of files (objects.ddb, scripts.dll, skins, sounds, etc), or just anything?

TT packages, which include files like that. But definitely not scripts.dll or any other dlls, allowing that would be a big security hole.
I see.
Re: TT TEASER! - water rendering and widescreen fix [message #388644 is a reply to message #380098] Sat, 30 May 2009 12:44 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
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Awesome. Keep up the good work guys.

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Re: TT TEASER! - water rendering and widescreen fix [message #388663 is a reply to message #388637] Sat, 30 May 2009 23:48 Go to previous messageGo to next message
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StealthEye wrote on Sat, 30 May 2009 13:50

BlueThen wrote on Sat, 30 May 2009 20:22

StealthEye wrote on Sat, 30 May 2009 12:27

halo2pac wrote on Sat, 30 May 2009 17:22

When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.

We obviously thought about whether there would be any vulnerabilities; however came to the conclusion that it's not easier to exploit the downloader than it is to exploit renegade itself. Downloading files may sound risky, but it really isn't much different (in expoitability) from what Renegade does all the time: download game state information from the server.

So will it be restricted to certain types of files (objects.ddb, scripts.dll, skins, sounds, etc), or just anything?

TT packages, which include files like that. But definitely not scripts.dll or any other dlls, allowing that would be a big security hole.

there will be no custom DLLs allowed???


Re: TT TEASER! - water rendering and widescreen fix [message #388672 is a reply to message #388663] Sun, 31 May 2009 02:01 Go to previous messageGo to next message
jnz is currently offline  jnz
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Niko ''The Lay'' wrote on Sun, 31 May 2009 07:48

StealthEye wrote on Sat, 30 May 2009 13:50

BlueThen wrote on Sat, 30 May 2009 20:22

StealthEye wrote on Sat, 30 May 2009 12:27

halo2pac wrote on Sat, 30 May 2009 17:22

When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.

We obviously thought about whether there would be any vulnerabilities; however came to the conclusion that it's not easier to exploit the downloader than it is to exploit renegade itself. Downloading files may sound risky, but it really isn't much different (in expoitability) from what Renegade does all the time: download game state information from the server.

So will it be restricted to certain types of files (objects.ddb, scripts.dll, skins, sounds, etc), or just anything?

TT packages, which include files like that. But definitely not scripts.dll or any other dlls, allowing that would be a big security hole.

there will be no custom DLLs allowed???


They will be allowed, but the server may not send them to their clients.
Re: TT TEASER! - water rendering and widescreen fix [message #388673 is a reply to message #388672] Sun, 31 May 2009 02:05 Go to previous messageGo to next message
Scrin is currently offline  Scrin
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jnz wrote on Sun, 31 May 2009 04:01

Niko ''The Lay'' wrote on Sun, 31 May 2009 07:48

StealthEye wrote on Sat, 30 May 2009 13:50

BlueThen wrote on Sat, 30 May 2009 20:22

StealthEye wrote on Sat, 30 May 2009 12:27

halo2pac wrote on Sat, 30 May 2009 17:22

When sending files from an untrusted source (some n00b's modded server) we should be a little more care full than just thinking that it would be 'too hard to put a virus in there.' You can easily validate many files by what there hex code starts off with, its almost the same every time... especially for jpegs.
It would be a simple addition to the downloader.

Lets not go into a 10 page topic about this... just keep it in mind when your coding it.

We obviously thought about whether there would be any vulnerabilities; however came to the conclusion that it's not easier to exploit the downloader than it is to exploit renegade itself. Downloading files may sound risky, but it really isn't much different (in expoitability) from what Renegade does all the time: download game state information from the server.

So will it be restricted to certain types of files (objects.ddb, scripts.dll, skins, sounds, etc), or just anything?

TT packages, which include files like that. But definitely not scripts.dll or any other dlls, allowing that would be a big security hole.

there will be no custom DLLs allowed???


They will be allowed, but the server may not send them to their clients.


ah ok, np Thumbs Up


Re: TT TEASER! - water rendering and widescreen fix [message #455150 is a reply to message #380098] Mon, 19 September 2011 04:37 Go to previous messageGo to next message
rrutk is currently offline  rrutk
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The new water texture/reflection isn't yet in TT-Patch?

Or may be I'm blind...
Re: TT TEASER! - water rendering and widescreen fix [message #455151 is a reply to message #455150] Mon, 19 September 2011 04:41 Go to previous messageGo to next message
Caveman is currently offline  Caveman
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rrutk wrote on Mon, 19 September 2011 12:37

The new water texture/reflection isn't yet in TT-Patch?

Or may be I'm blind...


http://www.renegadeforums.com/index.php?t=msg&th=38442&start=0&rid=1 9777


CarrierII wrote

BLUEHTHEN YOU AR NOT JUST A BIG CHEATAS AND YOU THE BIG HEAD JUST YOU USE FLY H4X FUCK YOU BIG CHEATAS YOUR CHEATZ IS BAD YOU WANT I WRAUGHT THIS YOUR CHEATZ IS BAD HEY IS 1 YEAR YOUR PROMESS A FLY HAX IN MULTIPLAYER AND IS DONT JUST TROOPRM02 I TELL IT ALL WHO REPLYER IN THIS FORUM YOU CHEATZ

Please don't make me type something like that again, not using puntuation is annoying.


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Re: TT TEASER! - water rendering and widescreen fix [message #458513 is a reply to message #380098] Wed, 26 October 2011 15:12 Go to previous messageGo to next message
kamuixmod is currently offline  kamuixmod
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MEGA BUMP!


What happened about this actually?


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Re: TT TEASER! - water rendering and widescreen fix [message #458516 is a reply to message #380098] Wed, 26 October 2011 15:57 Go to previous message
StealthEye is currently offline  StealthEye
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It's not my area so I cannot really say much about it, but doesn't the topic above yours answer your question? I don't know if it's coming back; I don't know why it was not finished in the first place.

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[Updated on: Wed, 26 October 2011 15:58]

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