Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Release Forum » C&C Tiberium Crystal War upcoming DEMO
C&C Tiberium Crystal War upcoming DEMO [message #454524] Tue, 13 September 2011 18:24 Go to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

http://www.zunnie.net/tcw/img/tcwheaderlogo.jpg

DOWNLOAD 1) 100 MBIT UNITED STATES: http://www.moddb.com/mods/tcw/downloads/cc...war-online-demo
DOWNLOAD 2) 100 MBIT GERMANY: http://i7.zunnie.net/tcwdemo/TCW_DEMO.zip
DOWNLOAD 3) 100 MBIT NETHERLANDS: http://dev.mp-gaming.com/downloads/TCW_DEMO.zip
Forums: http://forums.mp-gaming.com/forum-854.html
ModDB: http://www.moddb.com/mods/tcw/
Homepage: http://dev.mp-gaming.com/tcw/
IRC: irc.mp-gaming.com #MP-TCW

The demo is obviously not the final product, not even a full alpha version.
We did setup most characters and vehicles based on C&C 3 Tiberium Wars and this
requires some full scale testing and hence we decided to release an ONLINE DEMO.

The online demo includes a dozen GDI Vehicles from CNC3, The Raider Buggy from CNC3
for Nod.
The Buildings currently ingame are the GDI Barracks, GDI War Factory, GDI Power Plant,
GDI Refinery, Nod Hand of Nod, Nod War Factory, Nod Power Plant, Nod Refinery and of
course the Tiberium Spike which can actually be captured for money flow.

Furthermore there is a Commando, Zonetrooper and Saboteur character ingame. The others
are still in development. We are using the Renegade models in the DEMO mostly.
Have no fear: They will appear... as soon as possible.

This DEMO will NOT BE UPDATED in the future, it is a demo and the next release will
have a heap shitload of content more than the demo has. Maybe even a full alpha version.


HOW TO INSTALL?
Open the TCW_DEMO.rar with for example Winrar and extract the folder called
Tiberium Crystal War DEMO anywhere on your harddrive.


HOW TO PLAY ONLINE?
Open the program TCW_IP.exe and enter the path to your Tiberium Crystal War DEMO's
game.exe location. Enter the following details for the server to connect to:
IP=109.230.246.231
Port=7788
Name=MP-TCW

The server is running 24/7 and can handle 50 players. The IRC Channel can be found
on irc.mp-gaming.com #mp-tcw where you can !msg and !gi etc.


WHAT NOT TO DO?
DO NOT install into your existing Renegade installation.


Feel free to register on http://www.mp-gaming.com and participate on the forums
specifically for Tiberium Crystal War Smile

Have fun,

Greetz the Tiberium Crystal War developers
http://dev.mp-gaming.com/tcw/devs.php



https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Fri, 16 September 2011 00:59]

Report message to a moderator

Re: C&C Tiberium Crystal War upcoming DEMO [message #454540 is a reply to message #454524] Tue, 13 September 2011 20:23 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
i think it will be good in order to keep the ppl interested, cant wait to play on spyke war lol it look pretty cool imo.
Re: C&C Tiberium Crystal War upcoming DEMO [message #454547 is a reply to message #454524] Tue, 13 September 2011 21:09 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Thanks, mauler and i did quite some work on Spikewar.
Its a fun small map with Spikes only Very Happy No refineries.

And yea, we thought it would be fun to release somewhat of a
teaser of what is to come. Smile


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War upcoming DEMO [message #454579 is a reply to message #454524] Wed, 14 September 2011 01:43 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

- Added dozens emitters and explosions made by community developer GuNsHiP_MK_II
- Engineers and Saboteurs now have a repairgun with 5 'bullets' which repair a building in steps of 400 damage points. When all 5 bullets have been used you must buy a new engineer

or saboteur to repair again.
- There is now a switch present in the Barracks and Hand of Nod where you can "buy" a free engineer or saboteur but only if there is not one already and if the building is alive.
- GDI Armory and Nod Shrine are linked in with the Refill Button on the Purchase Terminal. If this support building is destroyed you can no longer use the Refill Button.
- GDI Pitbull start/idle/stop sound updated with new ones matching CNC3
- GDI APC start/idle/stop sound updated with new ones matching CNC3
- GDI Harvester start/idle/stop sound updated with new ones matching CNC3
- GDI Orca start/idle/stop sound updated with new ones matching CNC3
- GDI Predator start/idle/stop sound updated with new ones matching CNC3
- Nod Flame Tank fire visuals updated
- Nod Flame Tank start/idle/stop sound updated with new ones matching CNC3
- Nod Harvester start/idle/stop sound updated with new ones matching CNC3
- Nod Raider Buggy start/idle/stop sound updated with new ones matching CNC3
- Nod Scorpion start/idle/stop sound updated with new ones matching CNC3
- Nod Stealth Tank start/stop sound updated with new ones matching CNC3
- Chemsprayer weapon updated with new emitters and sounds
- Flamethrower weapon updated with new emitters and sounds
- GDI Zonetrooper character model updated with a nice one
- GDI Zonetrooper weapon fire sound updated matching CNC3
- Nod Militant Squad rifle sounds updated matching CNC3
- Pistol fire sound updated, no longer silenced
- GDI Pitbull rocket fire sound updated matching CNC3
- Purchase Terminals icons for refilling custom made displaying the Armory and Shrine
- Two Palm trees for decoration were added to the game
- Blue Tiberium Crystal prop for decorating the Tiberium field was added to the game
- New small map called TCW_Gobi added based on work from Aircraftkiller
- New medium map called TCW_Snow added based on work from dtrngd
- Updated map TCW_Spikewar with new visuals, nice map Smile
- Updated map TCW_The_Moon with low gravity and blue tiberium meteors
- GDI Power Plant is now ingame providing power to the GDI Base
- Nod Power Plant is now ingame providing power to the Nod Base
- Nod Harvesters now stealth properly even when they are empty
- GDI Pitbull stealth detection enhanced, now works on all stealthed units regardless of their team
- Nod Saboteur character added. Ownage.
- New HUD enabled, fixed the white stripe in center
- Various ammo and armor settings updated for better balance between units, buildings and vehicles
- Tiberium Spikes can now be captured in 20 seconds after entering the building
- Tiberium Spikes now play the 'entered captured building' sound from CNC3
- Tiberium Spikes play sounds when they are captured "Building Captured" or "Our Building has been Captured" if it was yours and the enemy captured it.
- Tiberium Spikes are now vehicle blocked, you can no longer drive throught he center and run engineers over
- New Tiberium harvesting logic which allows for partial loaded harvesters to dump at the refinery. Green max: 1400, Blue max: 2800
- TT 4.0 Sidebar is now in use displaying the character and vehicle purchase options
- All characters spawn with a knife, stab stab stab Smile
- Purchase Terminal tiles properly light up or down depending on the building status
- GDI AI Harvesters now dump into the refinery bay
- GDI Harvester suspension adjusted so they are less 'sticky'
- Predator threads now move
- Mammoth Tank threads now move
- Whatever else i forgot to mention Smile


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War upcoming DEMO [message #454616 is a reply to message #454524] Wed, 14 September 2011 13:46 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

We managed to get the Armory and Shrine ingame now just before the Demo Smile

When the Armory or Shrine is destroyed you can no longer use the refill button on Purchase Terminals.



https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War upcoming DEMO [message #454713 is a reply to message #454616] Thu, 15 September 2011 13:51 Go to previous messageGo to next message
Intradox is currently offline  Intradox
Messages: 60
Registered: February 2011
Location: United States
Karma: 0
Recruit
Looking pretty awesome zunnie. Thumbs Up

Now it looks like the textures on the vehicles have been stretched for the vehicles's size, are you going to enhance the quality eventually or just leave it? No disrespect just curious Smile


Not pro enough at renegade to snipe.

[Updated on: Thu, 15 September 2011 13:52]

Report message to a moderator

Re: C&C Tiberium Crystal War upcoming DEMO [message #454739 is a reply to message #454524] Thu, 15 September 2011 16:49 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

We'll make new textures sooner or later, but they will not be in the demo saturday though.

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: C&C Tiberium Crystal War upcoming DEMO [message #454740 is a reply to message #454739] Thu, 15 September 2011 17:03 Go to previous message
Intradox is currently offline  Intradox
Messages: 60
Registered: February 2011
Location: United States
Karma: 0
Recruit
Oh I was just wondering. That's fine, your making tremendous progress already Smile

Not pro enough at renegade to snipe.
Previous Topic: C&C_Fjord Beta 3
Next Topic: C&C Tiberium Crystal War DEMO Editor Files
Goto Forum:
  


Current Time: Tue Apr 23 03:33:13 MST 2024

Total time taken to generate the page: 0.00755 seconds