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Re: The Third TIberium War BETA [message #449237 is a reply to message #448911] Wed, 29 June 2011 09:50 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Don't get him wrong, he created an entire project using GMax before the 3ds max plugin got released. A few of these objects are still in use today. And they are pretty high quality.
Re: The Third TIberium War BETA [message #449242 is a reply to message #448911] Wed, 29 June 2011 11:18 Go to previous messageGo to next message
Mauler
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Commander
I could create the same map slaro made, in about 4 miinutes...with little effort...Spend more time on layouts, study/ look at landscape photographs it helps. Because that terrain looks so unnatural and boring to look at.... Lots of tutorials, but gmax is limiting you on what you can create
Re: The Third TIberium War BETA [message #449263 is a reply to message #449234] Wed, 29 June 2011 23:51 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
on gmax quality is lower, i placed a 1000x1000 texture on a big block and appear very boxy, on ren appear like should be.

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Developer of LuaTT
Re: The Third TIberium War BETA [message #449274 is a reply to message #448911] Thu, 30 June 2011 07:07 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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No, that isn't how it works. At all.
Re: The Third TIberium War BETA [message #449278 is a reply to message #449263] Thu, 30 June 2011 10:28 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
sla.ro(master) wrote on Thu, 30 June 2011 02:51

on gmax quality is lower, i placed a 1000x1000 texture on a big block and appear very boxy, on ren appear like should be.


Did you really just skip over my statement? Aircraftkiller created early versions of APB ENTIRELY out of gmax. They were, and still are, pretty high quality.
Re: The Third TIberium War BETA [message #449282 is a reply to message #449278] Thu, 30 June 2011 13:13 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
i talked about the render quality, not the model quality

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Re: The Third TIberium War BETA [message #449285 is a reply to message #448911] Thu, 30 June 2011 14:52 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Nobody's talking about the render quality. You can't render in gMax. Your model quality is utter shit to be completely honest with you. Spend more time on it and learn how to properly model. There are tons of resources on Google.
Re: The Third TIberium War BETA [message #449286 is a reply to message #449285] Thu, 30 June 2011 15:03 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Aircraftkiller wrote on Thu, 30 June 2011 14:52

Nobody's talking about the render quality. You can't render in gMax. Your model quality is utter shit to be completely honest with you. Spend more time on it and learn how to properly model. There are tons of resources on Google.

Just. A. Game. Huh


http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: The Third TIberium War BETA [message #449287 is a reply to message #448911] Thu, 30 June 2011 15:31 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Modeling isn't a "game", it's a time-honored technique by which to create 3D geometry for various applications. Showing work that looks like shit, getting critique on how to not make it look like shit, then blaming gMax's non-existent render quality is a bad way of going about taking critiques.

As they say, "If you don't want your work critiqued, don't post it in public." And if you don't have anything useful to add to the discussion, I suggest you stop posting in the thread.
Re: The Third TIberium War BETA [message #449288 is a reply to message #449287] Thu, 30 June 2011 15:59 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Colonel
It's. For. A. Game.

http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: The Third TIberium War BETA [message #449289 is a reply to message #448911] Thu, 30 June 2011 16:14 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Extrapolating your logic, everything for a game should look like shit. If you have no standards, there's no need for you to post that you don't care.
Re: The Third TIberium War BETA [message #449290 is a reply to message #449289] Thu, 30 June 2011 17:37 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Colonel
Games should look good. People shouldn't flip shit when they see someone not doing a good job in their eyes though. It's just a game bro, calm down and lay off...Besides, encouragement>negative feedback and bitching, in helping ti improve.

http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: The Third TIberium War BETA [message #449294 is a reply to message #448911] Thu, 30 June 2011 18:41 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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We already explained what he needs to do. It is not your place to tell anyone how to critique others. Nobody is being particularly rude to this guy... If he wants to learn, he'll swallow his pride and take what we've said for face value, so he can improve what he's done. It is not my responsibility to cater to the belief you seem to hold, that I'm somehow "upset" and that I need to "calm down" because I'm trying to help this guy understand what he's doing wrong.

Please go troll somewhere else before I ask a moderator to get involved.
Re: The Third TIberium War BETA [message #449296 is a reply to message #449294] Thu, 30 June 2011 21:26 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Colonel
Quote:

Nobody is being particularly rude to this guy...


Quote:

However, your level looks terrible.

Quote:

I really cannot say anything positive about it.

Quote:

Your model quality is utter shit to be completely honest with you.

Quote:

Spend more time on it and learn how to properly model.


Thumbs Up You call it honesty...I call it being a plain out asshole.

Quote:

Please go troll somewhere else before I ask a moderator to get involved.

Typical ACK, can't handle his own arguments, so he needs to report to the big bad moderators. This isn't NS dude...mods here aren't going to jump remove my forums rights over an argument...especially when I'm the one being more mature about it Huh


http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke

[Updated on: Thu, 30 June 2011 21:27]

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Re: The Third TIberium War BETA [message #449297 is a reply to message #448911] Thu, 30 June 2011 21:38 Go to previous messageGo to next message
Blazea58 is currently offline  Blazea58
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Commander
Aircraftkiller is right on many points there, you have to learn from better tutorials first, and if you really think just improving the texture quality in the picture is going to help, your dead wrong. A flat 300x300 plane is all it looks like to me with a few modifications.

http://i175.photobucket.com/albums/w125/Blaze558/textures.jpg
thats how you make your textures show up in full resolution by the way.

don't know how you can be trying to take credit anyways for models you ripped from C&C3, all of your pictures also say "made by you" , but what did you make? o.O



http://i175.photobucket.com/albums/w125/Blaze558/ECW_WebBanner1.jpg
Re: The Third TIberium War BETA [message #449298 is a reply to message #448911] Thu, 30 June 2011 21:49 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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HaTe, I doubt you've ever created anything for any game. I doubt you're an artist in general, for that matter. If you think I am being rude to him, may I direct you to Polycount.com? Posting something like that would get you laughed off the forum. It is expected that you will spend at least a small amount of time attempting to make your work look "good", which can be a nebulous term depending on who's looking at it.

I'm not sure why you think I am being an asshole to that guy; giving him honest feedback on how to improve his work is an important step in the work-in-progress stage of any modeling attempt. If all he wants is encouragement, he might as well specify that so anyone who's interested in giving him feedback can know not to waste their time attempting it.

Like I said, please go troll somewhere else. You are not adding anything productive to this thread. White-knighting bad modeling will not make him improve. If you wish to keep posting, I recommend that you find some tutorials for him so that he can get something useful out of your posts, besides the feeling that he's not alone... Since nobody else is defending the work he posted.
Re: The Third TIberium War BETA [message #449301 is a reply to message #449298] Fri, 01 July 2011 00:37 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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Colonel
HAHAHA. You're too funny Thumbs Up

I have a life outside of gaming btw... Renegade is the only video game i really play anymore tbh....Good for you being so passionate about what you love to do though! hahaha


http://i162.photobucket.com/albums/t263/psuHaTe32_2007/HaTe3.jpg
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
Re: The Third TIberium War BETA [message #449302 is a reply to message #448911] Fri, 01 July 2011 01:45 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
someone should stop those, lol, pls. do not continue flaming about that. thanks.

this is TTW Topic not GMAX or RENX or 3DS Max

edit: tbh.. i don't really like this map texture of cliffs, looks so tiled and very ugly, lol, i still think on different solutions to make it looks better. i will use some alpha blends and other. 'thanks' for feedbacks, lol


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Fri, 01 July 2011 09:02]

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Re: The Third TIberium War BETA [message #449317 is a reply to message #449302] Fri, 01 July 2011 13:13 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
Main Menu WIP (NOT DONE!), still we working at it, the text on bottom will be replaced and the orca and the tib logo is animated, i hope you like the concept. (PS: DON'T FLAME ABOUT IT, like "HEY, I COULD DO BETTER" etc.. thanks.)

edit: see my last post with photo of menu or on moddb


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Fri, 01 July 2011 14:30]

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Re: The Third TIberium War BETA [message #449320 is a reply to message #448911] Fri, 01 July 2011 14:00 Go to previous messageGo to next message
Aircraftkiller is currently offline  Aircraftkiller
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Thanks for letting us know that you're not interested in improving your work. Any further comments I have will not be tailored toward helping you succeed.
Re: The Third TIberium War BETA [message #449321 is a reply to message #449320] Fri, 01 July 2011 14:04 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
i try improve my work but without messages like "hey, i can do better then this" or other then that..

i wait feedback, but not comments like before.. and this is still a wip.


Creator of Mutant Co-Op
Developer of LuaTT
Re: The Third TIberium War BETA [message #449322 is a reply to message #448911] Fri, 01 July 2011 14:12 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
here is the WIP 2, i moved everything to look better and removed some text. there are 2 objects who flies, a orca and a tiberium rock.

http://dl.dropbox.com/u/29623549/ttw/newwip3.png

edit: some feedbacks about the color and background, idk what to do, to change it or not or what to change next..

edit2: wip 3 now (i didn't wanted to post again for same photo but only text color changed)


Creator of Mutant Co-Op
Developer of LuaTT

[Updated on: Fri, 01 July 2011 15:49]

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Re: The Third TIberium War BETA [message #449330 is a reply to message #448911] Fri, 01 July 2011 15:47 Go to previous messageGo to next message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
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The background would of been better if you added lightning, ya know like in tiberium wars where the intel tells you about the red zone and displays lightning.

Decent people


Quotes or w/e

Re: The Third TIberium War BETA [message #449331 is a reply to message #449330] Fri, 01 July 2011 15:50 Go to previous messageGo to next message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
i will try lighting and more animations Wink

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Re: The Third TIberium War BETA [message #449365 is a reply to message #449331] Sun, 03 July 2011 07:50 Go to previous message
sla.ro(master) is currently offline  sla.ro(master)
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Colonel
new map: TTW_Enterway_DM (will be and AOW version with just barracks and some small defences)

here


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