Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » renx unwrap help
renx unwrap help [message #447989] Wed, 25 May 2011 21:05 Go to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
i am workin in a model, it uses 2 tga textures for diferents part of the mesh but it is only 1 object, how can i unwrap it? so each texture whould dislay in his fase/poligon whitout afecting the wole object. any ideas?
Re: renx unwrap help [message #448108 is a reply to message #447989] Fri, 27 May 2011 18:21 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
unwrapping is hard and takes a lot of time just do this

http://www.youtube.com/watch?v=tyd_fObPg8Q


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: renx unwrap help [message #448112 is a reply to message #448108] Fri, 27 May 2011 18:42 Go to previous messageGo to next message
wubwub is currently offline  wubwub
Messages: 142
Registered: May 2009
Location: Ontario
Karma: 0
Recruit
To the extent of my knowledge,

You can't unwrap in RenX, you need 3DS max or something else with the capability to unwrap.

(when i attempted it in RenX, I never saw the UNWRAP UVW modifier, only reason Im saying this)


When renegade goes Wub, it never goes back

(or at least until I re-install renegade anyways)

http://i266.photobucket.com/albums/ii272/ZaydenX/Walrus-Sig.jpg

[Updated on: Fri, 27 May 2011 18:44]

Report message to a moderator

Re: renx unwrap help [message #448114 is a reply to message #447989] Fri, 27 May 2011 19:08 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
index.php?t=getfile&id=13474&private=0
  • Attachment: unwrap.jpg
    (Size: 71.05KB, Downloaded 155 times)


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: renx unwrap help [message #448115 is a reply to message #448114] Fri, 27 May 2011 19:44 Go to previous messageGo to next message
wubwub is currently offline  wubwub
Messages: 142
Registered: May 2009
Location: Ontario
Karma: 0
Recruit
Pfft.

I stand corrected Tell Me


When renegade goes Wub, it never goes back

(or at least until I re-install renegade anyways)

http://i266.photobucket.com/albums/ii272/ZaydenX/Walrus-Sig.jpg

[Updated on: Fri, 27 May 2011 19:44]

Report message to a moderator

Re: renx unwrap help [message #448118 is a reply to message #447989] Fri, 27 May 2011 22:34 Go to previous messageGo to next message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
thanks for the help guys, i figure it out, i just cut the model in peses and renamed so i have diferent object and can now aply the diferents tga to each object, i had became very practical in renx uwnrap if someone need help whit this plese just ask Smile
Re: renx unwrap help [message #448140 is a reply to message #447989] Sat, 28 May 2011 12:11 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
I have only unwarped a few models. Unwrapping models is the best thing to do im just lazy and don't want to do it.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: renx unwrap help [message #448160 is a reply to message #448140] Sat, 28 May 2011 21:30 Go to previous message
NACHO-ARG is currently offline  NACHO-ARG
Messages: 397
Registered: October 2010
Karma: 0
Commander
Quote:

I have only unwarped a few models. Unwrapping models is the best thing to do im just lazy and don't want to do it.


You have helped me a lot in the past so if i can help you whit some thing just ask Wink
Previous Topic: GDI Samsites
Next Topic: Third Tiberium War
Goto Forum:
  


Current Time: Sun May 12 20:17:26 MST 2024

Total time taken to generate the page: 0.00818 seconds