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Imagine this [message #444463] Mon, 28 February 2011 18:50 Go to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Imagine going into a map with a repair pad, and having it work similarly to C&C. Imagine going into an orca or an Apache, and not getting shot down by a ramjet. But by a rocket. Imagine Going into a match where the mammoth's cannons is a better weapon against vehicles. Imagine this all server side.

Stop imagining.


I am working on a modified objects.dbb and an armor.ini that allows this and more. This will be server side. the only requirement for clients will be scripts 3.4.4. There will be a map that I will possibly release, and an option for server owners to have additional features from making clients download a file.


Features:


  • Repair Pads cost money to use, but repairs in bursts
  • Ramjets should not harm heavy vehicles and aircraft anymore
  • Ramjet has reduced damage versus vehicles overall
  • Rocket launcher has an anti air secondary fire
  • SAM Sites Fixed, requires power, rockets will home in to target
  • Ground defences (Except obi and AGT missiles) fire at ground only
  • Armor of many units adjusted


Those willing to make players download something will have additional features:


  • Helicopters will now come in from the edge of the map, and will no longer require an airfield/WF, they will require a helipad though
  • New models of many things.




Tell me what you think about this.
Re: Imagine this [message #444478 is a reply to message #444463] Tue, 01 March 2011 01:48 Go to previous messageGo to next message
reborn is currently offline  reborn
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I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.


Re: Imagine this [message #444480 is a reply to message #444463] Tue, 01 March 2011 02:04 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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Armour.ini does not work server side. Changes to damage values in objects.ddb do not work server side.

So, you might as well stop now because it's pointless unless you can get everyone who plays on the server to download your modified armour.ini and objects.ddb. Which they won't.


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Re: Imagine this [message #444481 is a reply to message #444478] Tue, 01 March 2011 02:09 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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reborn wrote on Tue, 01 March 2011 09:48

I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.



It does with RR.


Bückstabü!
Re: Imagine this [message #444482 is a reply to message #444481] Tue, 01 March 2011 02:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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cAmpa wrote on Tue, 01 March 2011 04:09

reborn wrote on Tue, 01 March 2011 09:48

I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.



It does with RR.


I wonder how that works, pretty interesting.

OP: Although you're looking to make these changes in a way that isn't possible, most (but not all) of what you're trying to do is possible, only using different methods such as an SSGM plugin or modified scripts.dll.



Re: Imagine this [message #444485 is a reply to message #444481] Tue, 01 March 2011 03:55 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
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cAmpa wrote on Tue, 01 March 2011 09:09

reborn wrote on Tue, 01 March 2011 09:48

I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.



It does with RR.



Well that would be fun, since non RR clients will just use their local armor.ini and do the damage dictated by that file. Since damage is calculated client side, this results in some players doing different amounts of damage to other players with the same weapons.

Awesome.


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Re: Imagine this [message #444486 is a reply to message #444485] Tue, 01 March 2011 04:46 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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danpaul88 wrote on Tue, 01 March 2011 11:55

cAmpa wrote on Tue, 01 March 2011 09:09

reborn wrote on Tue, 01 March 2011 09:48

I don't think the ini file will work server side. I could be wrong (been ages since I tried), but I think it will cause a mismatch for clients.



It does with RR.



Well that would be fun, since non RR clients will just use their local armor.ini and do the damage dictated by that file. Since damage is calculated client side, this results in some players doing different amounts of damage to other players with the same weapons.

Awesome.


Not sure, but with RR server installation comes a modified armor.ini and it does work for clients without RR too.


Bückstabü!
Re: Imagine this [message #444517 is a reply to message #444463] Tue, 01 March 2011 18:07 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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I guess I'll just make a map then. It will contain the modified armor.ini and all the changes I was detailing.
Re: Imagine this [message #444584 is a reply to message #444463] Thu, 03 March 2011 17:56 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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A map is being made now. It is going to be based on Aircraft killer's Original Glacier TS and will feature flying units among the previously listed things. Hopwfully we can have a Glacier_FlyingTS soon.
Re: Imagine this [message #444701 is a reply to message #444463] Tue, 08 March 2011 00:09 Go to previous message
jnz is currently offline  jnz
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It's possible to do this server side by forcing the server to calculate specific damages.
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